#include #include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } struct UnionFind { vector data; UnionFind(int size) : data(size, -1) {} bool unionSet(int x, int y) { x = root(x); y = root(y); if (x != y) { if (data[y] < data[x]) swap(x, y); data[x] += data[y]; data[y] = x; } return x != y; } bool findSet(int x, int y) { return root(x) == root(y); } int root(int x) { return data[x] < 0 ? x : data[x] = root(data[x]); } int size(int x) { return -data[root(x)]; } }; using bs = bitset<20000>; int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n, m; cin >> n >> m; vector p(n); for(int i = 0; i < n; i++) { cin >> p[i]; p[i]--; } vector f(n); for(int i = 0; i < m; i++){ int a, b; cin >> a >> b; a--; b--; f[a][b] = 1; f[b][a] = 1; } int q; cin >> q; vector people(n); for(int i = 0; i < n; i++){ people[p[i]][i] = 1; } while(q--){ int x, y; cin >> x >> y; x--; y--; if(p[x] == p[y]){ cout << "No" << endl; continue; } if((people[p[y]] & f[x]).count() > 0){ cout << "Yes" << endl; people[p[x]][x] = 0; p[x] = p[y]; people[p[x]][x] = 1; }else{ cout << "No" << endl; } } }