#include using namespace std ; #define fast_input_output ios::sync_with_stdio(false); cin.tie(nullptr); // #pragma GCC target("avx2") // #pragma GCC optimize("O3") #pragma GCC target("avx") #pragma GCC optimize("Ofast") #pragma GCC optimize("unroll-loops") typedef long long ll ; typedef long double ld ; typedef tuple TP ; #define chmin(a,b) a = min(a,b) #define chmax(a,b) a = max(a,b) #define bit_count(x) __builtin_popcountll(x) #define gcd(a,b) __gcd(a,b) #define lcm(a,b) a / gcd(a,b) * b #define rep(i,n) for(int i = 0 ; i < n ; i++) #define rrep(i,a,b) for(int i = a ; i < b ; i++) #define repi(it,S) for(auto it = S.begin() ; it != S.end() ; it++) #define pt(a) cout << a << endl #define DEBUG(...) ; cout << #__VA_ARGS__ << endl ; for(auto x : {__VA_ARGS__}) cout << x << " " ; cout << endl ; #define DEBUG_LIST(...) cout << #__VA_ARGS__ << endl ; DEBUG_REP(__VA_ARGS__) ; #define DEBUG_REP(V) cout << "{ " ; repi(itr,V) cout << *itr << ", " ; cout << "}" << endl ; #define debug(a) cout << #a << " " << a << endl #define all(a) a.begin(), a.end() #define endl "\n" const int SQRTN = sqrt(202020); int n, m, q; vector G[20202]; vector F[20202]; bool V[20202]; bool U[20202]; multiset S[20202]; int P[20202]; int main(){ fast_input_output cin >> n >> m; rep(i,n) cin >> P[i], P[i]--; rep(i,m){ int u , v ; cin >> u >> v ; u-- ; v-- ; G[u].push_back(v) ; G[v].push_back(u) ; } rep(i,n){ if(G[i].size() > SQRTN){ U[i] = true; for(int u : G[i]) { F[u].push_back(i); V[u] = true; S[i].insert(P[u]); } } } cin >> q; rep(i,q){ int x, y; cin >> x >> y; x--; y--; if(P[x] == P[y]){ cout << "No" << endl ; continue; } bool ok = false; if(!U[x]){ for(int u : G[x]){ if(P[u] == P[y]) ok = true; } if(!ok){ cout << "No" << endl ; continue; } } else{ if(S[x].count(P[y])){ ok = true; } if(!ok){ cout << "No" << endl ; continue; } } cout << "Yes" << endl ; for(int u : F[x]){ auto it = S[u].lower_bound(P[x]); S[u].erase(it); } P[x] = P[y]; for(int u : F[x]){ S[u].insert(P[x]); } } }