#include using namespace std; using int64 = long long; const int mod = 998244353; const int64 infll = (1LL << 62) - 1; const int inf = (1 << 30) - 1; struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template< typename T1, typename T2 > ostream &operator<<(ostream &os, const pair< T1, T2 >& p) { os << p.first << " " << p.second; return os; } template< typename T1, typename T2 > istream &operator>>(istream &is, pair< T1, T2 > &p) { is >> p.first >> p.second; return is; } template< typename T > ostream &operator<<(ostream &os, const vector< T > &v) { for(int i = 0; i < (int) v.size(); i++) { os << v[i] << (i + 1 != v.size() ? " " : ""); } return os; } template< typename T > istream &operator>>(istream &is, vector< T > &v) { for(T &in : v) is >> in; return is; } template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); } template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); } template< typename T = int64 > vector< T > make_v(size_t a) { return vector< T >(a); } template< typename T, typename... Ts > auto make_v(size_t a, Ts... ts) { return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...)); } template< typename T, typename V > typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) { t = v; } template< typename T, typename V > typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) { for(auto &e : t) fill_v(e, v); } template< typename F > struct FixPoint : F { explicit FixPoint(F &&f) : F(forward< F >(f)) {} template< typename... Args > decltype(auto) operator()(Args &&... args) const { return F::operator()(*this, forward< Args >(args)...); } }; template< typename F > inline decltype(auto) MFP(F &&f) { return FixPoint< F >{forward< F >(f)}; } #line 1 "structure/segment-tree/segment-tree.hpp" /** * @brief Segment Tree(セグメント木) * @docs docs/segment-tree.md */ template< typename T, typename F > struct SegmentTree { int n, sz; vector< T > seg; const F f; const T ti; SegmentTree() = default; explicit SegmentTree(int n, const F f, const T &ti) : n(n), f(f), ti(ti) { sz = 1; while(sz < n) sz <<= 1; seg.assign(2 * sz, ti); } explicit SegmentTree(const vector< T > &v, const F f, const T &ti) : SegmentTree((int) v.size(), f, ti) { build(v); } void build(const vector< T > &v) { assert(n == (int) v.size()); for(int k = 0; k < n; k++) seg[k + sz] = v[k]; for(int k = sz - 1; k > 0; k--) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } void set(int k, const T &x) { k += sz; seg[k] = x; while(k >>= 1) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } T get(int k) const { return seg[k + sz]; } T operator[](const int &k) const { return get(k); } void apply(int k, const T &x) { k += sz; seg[k] = f(seg[k], x); while(k >>= 1) { seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]); } } T prod(int l, int r) const { T L = ti, R = ti; for(l += sz, r += sz; l < r; l >>= 1, r >>= 1) { if(l & 1) L = f(L, seg[l++]); if(r & 1) R = f(seg[--r], R); } return f(L, R); } T all_prod() const { return seg[1]; } template< typename C > int find_first(int l, const C &check) const { if(l >= n) return n; l += sz; T sum = ti; do { while((l & 1) == 0) l >>= 1; if(check(f(sum, seg[l]))) { while(l < sz) { l <<= 1; auto nxt = f(sum, seg[l]); if(not check(nxt)) { sum = nxt; l++; } } return l + 1 - sz; } sum = f(sum, seg[l++]); } while((l & -l) != l); return n; } template< typename C > int find_last(int r, const C &check) const { if(r <= 0) return -1; r += sz; T sum = ti; do { r--; while(r > 1 and (r & 1)) r >>= 1; if(check(f(seg[r], sum))) { while(r < sz) { r = (r << 1) + 1; auto nxt = f(seg[r], sum); if(not check(nxt)) { sum = nxt; r--; } } return r - sz; } sum = f(seg[r], sum); } while((r & -r) != r); return -1; } }; template< typename T, typename F > SegmentTree< T, F > get_segment_tree(int N, const F &f, const T &ti) { return SegmentTree{N, f, ti}; } template< typename T, typename F > SegmentTree< T, F > get_segment_tree(const vector< T > &v, const F &f, const T &ti) { return SegmentTree{v, f, ti}; } int main() { int N; cin >> N; vector< int64 > A(N), B(N); for(int i = 0; i < N; i++) { cin >> A[i] >> B[i]; } int Q; cin >> Q; vector< int64 > T(Q), L(Q), R(Q); for(int i = 0; i < Q; i++) { cin >> T[i] >> L[i] >> R[i]; --L[i]; } auto pt = L; for(int i = 0; i < Q; i++) { if(T[i] == 1) { pt.emplace_back(L[i] + 1); } else { pt.emplace_back(R[i]); } } { int64 sum = 0; pt.emplace_back(sum); for (int i = 0; i < N; i++) { sum += B[i]; pt.emplace_back(sum); } } sort(pt.begin(), pt.end()); pt.erase(unique(pt.begin(), pt.end()), pt.end()); struct Node { int64 ans, all, left, right, length; Node() : ans(-infll), all(0), left(-infll), right(-infll), length(0) {} Node(int64 val, int64 len) { length = len; all = val * length; ans = left = right = (val > 0 ? all : val); } Node operator+(const Node &s) const { Node ret; ret.length = length + s.length; ret.ans = max({ans, s.ans, right + s.left}); ret.all = all + s.all; ret.left = max(left, all + s.left); ret.right = max(s.right, right + s.all); return ret; } }; auto F = [](const Node &a, const Node &b) { return a + b; }; vector< Node > before(pt.size()); { int64 sum = 0; int pre = 0; for(int i = 0; i < N; i++) { sum += B[i]; int nxt = pre; while(nxt < pt.size() and pt[nxt] < sum) { before[nxt] = Node(A[i], pt[nxt + 1] - pt[nxt]); ++nxt; } pre = nxt; } } auto seg = get_segment_tree(before, F, Node()); for(int i = 0; i < Q; i++) { L[i] = lower_bound(pt.begin(), pt.end(), L[i]) - pt.begin(); if(T[i] == 1) { seg.set(L[i], Node(R[i], 1)); } else { R[i] = lower_bound(pt.begin(), pt.end(), R[i]) - pt.begin(); cout << seg.prod(L[i], R[i]).ans << "\n"; } } }