#include #include // #include using namespace std; // using namespace atcoder; // using mint = modint998244353; #define i64 int_fast64_t const i64 INF = INT64_MAX; const i64 ERR = INT64_MIN; const i64 MOD = 998244353; // 切り上げ i64 ceil_devide(i64 x, i64 y) { return (x + y - 1) / y; } // 切り捨て i64 floor_devide(i64 x, i64 y) { return x / y; } i64 sum_linear(i64 n) { return n * (n+1) / 2; } vector need_level_raw; vector need_level; vector need_skill; vector done; i64 get_need_level(i64 i) { done.at(i) = true; if (need_level.at(i) == -1) { if (done.at(need_skill.at(i))) { need_level.at(i) = INF; } else { need_level.at(i) = max(need_level_raw.at(i), get_need_level(need_skill.at(i))); } } done.at(i) = false; return need_level.at(i); } int main() { i64 n; cin >> n; need_level_raw = vector(n); need_level = vector(n, -1); need_skill = vector(n); done = vector(n); need_level_raw.at(0) = 0; need_level.at(0) = 0; need_skill.at(0) = 0; for (size_t i = 1; i < n; i++) { i64 L,A; cin >> L >> A; need_level_raw.at(i) = L; need_skill.at(i) = A-1; } map level_num; for (size_t i = 0; i < n; i++) { if (get_need_level(i) == INF) { continue; } level_num[get_need_level(i)]++; } i64 sum = 0; for (auto &&i : level_num) { sum += i.second; i.second = sum; } i64 q; cin >> q; for (size_t i = 0; i < q; i++) { i64 mode; cin >> mode; switch (mode) { case 1:{ i64 x; cin >> x; auto itr = level_num.upper_bound(x); itr--; cout << (*itr).second << endl; } break; case 2:{ i64 y; cin >> y; i64 res= get_need_level(y-1); if (res == INF) { res = -1; } cout << res << endl; } break; } } return 0; }