#pragma region Macros #ifdef noimi #include "my_template.hpp" #else #pragma GCC target("avx2") #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef noimi #define oj_local(a, b) b #else #define oj_local(a, b) a #endif #define LOCAL if(oj_local(0, 1)) #define OJ if(oj_local(1, 0)) using namespace std; using ll = long long; using ull = unsigned long long int; using i128 = __int128_t; using pii = pair; using pll = pair; using ld = long double; template using vc = vector; template using vvc = vector>; template using vvvc = vector>; using vi = vc; using vl = vc; using vpi = vc; using vpl = vc; template using pq = priority_queue; template using pqg = priority_queue, greater>; template int si(const T &x) { return x.size(); } template inline bool chmax(T &a, const S &b) { return (a < b ? a = b, 1 : 0); } template inline bool chmin(T &a, const S &b) { return (a > b ? a = b, 1 : 0); } vi iota(int n) { vi a(n); return iota(a.begin(), a.end(), 0), a; } template vi iota(const vector &a, bool greater = false) { vi res(a.size()); iota(res.begin(), res.end(), 0); sort(res.begin(), res.end(), [&](int i, int j) { if(greater) return a[i] > a[j]; return a[i] < a[j]; }); return res; } // macros #define overload5(a, b, c, d, e, name, ...) name #define overload4(a, b, c, d, name, ...) name #define endl '\n' #define REP0(n) for(ll jidlsjf = 0; jidlsjf < n; ++jidlsjf) #define REP1(i, n) for(ll i = 0; i < (n); ++i) #define REP2(i, a, b) for(ll i = (a); i < (b); ++i) #define REP3(i, a, b, c) for(ll i = (a); i < (b); i += (c)) #define rep(...) overload4(__VA_ARGS__, REP3, REP2, REP1, REP0)(__VA_ARGS__) #define per0(n) for(int jidlsjf = 0; jidlsjf < (n); ++jidlsjf) #define per1(i, n) for(ll i = (n)-1; i >= 0; --i) #define per2(i, a, b) for(ll i = (a)-1; i >= b; --i) #define per3(i, a, b, c) for(ll i = (a)-1; i >= (b); i -= (c)) #define per(...) overload4(__VA_ARGS__, per3, per2, per1, per0)(__VA_ARGS__) #define fore0(a) rep(a.size()) #define fore1(i, a) for(auto &&i : a) #define fore2(a, b, v) for(auto &&[a, b] : v) #define fore3(a, b, c, v) for(auto &&[a, b, c] : v) #define fore4(a, b, c, d, v) for(auto &&[a, b, c, d] : v) #define fore(...) overload5(__VA_ARGS__, fore4, fore3, fore2, fore1, fore0)(__VA_ARGS__) #define setbits(j, n) for(ll iiiii = (n), j = lowbit(iiiii); iiiii; iiiii ^= 1 << j, j = lowbit(iiiii)) #define perm(v) for(bool permrepflag = true; (permrepflag ? exchange(permrepflag, false) : next_permutation(all(v)));) #define fi first #define se second #define pb push_back #define ppb pop_back #define ppf pop_front #define eb emplace_back #define drop(s) cout << #s << endl, exit(0) #define si(c) (int)(c).size() #define lb(c, x) distance((c).begin(), lower_bound(all(c), (x))) #define lbg(c, x) distance((c).begin(), lower_bound(all(c), (x), greater{})) #define ub(c, x) distance((c).begin(), upper_bound(all(c), (x))) #define ubg(c, x) distance((c).begin(), upper_bound(all(c), (x), greater{})) #define rng(v, l, r) v.begin() + (l), v.begin() + (r) #define all(c) begin(c), end(c) #define rall(c) rbegin(c), rend(c) #define SORT(v) sort(all(v)) #define REV(v) reverse(all(v)) #define UNIQUE(x) SORT(x), x.erase(unique(all(x)), x.end()) template T SUM(const S &v) { return accumulate(all(v), T(0)); } #define MIN(v) *min_element(all(v)) #define MAX(v) *max_element(all(v)) #define overload2(_1, _2, name, ...) name #define vec(type, name, ...) vector name(__VA_ARGS__) #define vv(type, name, h, ...) vector> name(h, vector(__VA_ARGS__)) #define vvv(type, name, h, w, ...) vector>> name(h, vector>(w, vector(__VA_ARGS__))) #define vvvv(type, name, a, b, c, ...) \ vector>>> name(a, vector>>(b, vector>(c, vector(__VA_ARGS__)))) constexpr pii dx4[4] = {pii{1, 0}, pii{0, 1}, pii{-1, 0}, pii{0, -1}}; constexpr pii dx8[8] = {{1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}}; namespace yesno_impl { const string YESNO[2] = {"NO", "YES"}; const string YesNo[2] = {"No", "Yes"}; const string yesno[2] = {"no", "yes"}; const string firstsecond[2] = {"second", "first"}; const string FirstSecond[2] = {"Second", "First"}; const string possiblestr[2] = {"impossible", "possible"}; const string Possiblestr[2] = {"Impossible", "Possible"}; void YES(bool t = 1) { cout << YESNO[t] << endl; } void NO(bool t = 1) { YES(!t); } void Yes(bool t = 1) { cout << YesNo[t] << endl; } void No(bool t = 1) { Yes(!t); } void yes(bool t = 1) { cout << yesno[t] << endl; } void no(bool t = 1) { yes(!t); } void first(bool t = 1) { cout << firstsecond[t] << endl; } void First(bool t = 1) { cout << FirstSecond[t] << endl; } void possible(bool t = 1) { cout << possiblestr[t] << endl; } void Possible(bool t = 1) { cout << Possiblestr[t] << endl; } }; // namespace yesno_impl using namespace yesno_impl; #define INT(...) \ int __VA_ARGS__; \ IN(__VA_ARGS__) #define INTd(...) \ int __VA_ARGS__; \ IN2(__VA_ARGS__) #define LL(...) \ ll __VA_ARGS__; \ IN(__VA_ARGS__) #define LLd(...) \ ll __VA_ARGS__; \ IN2(__VA_ARGS__) #define STR(...) \ string __VA_ARGS__; \ IN(__VA_ARGS__) #define CHR(...) \ char __VA_ARGS__; \ IN(__VA_ARGS__) #define DBL(...) \ double __VA_ARGS__; \ IN(__VA_ARGS__) #define VEC(type, name, size) \ vector name(size); \ IN(name) #define VECd(type, name, size) \ vector name(size); \ IN2(name) #define VEC2(type, name1, name2, size) \ vector name1(size), name2(size); \ for(int i = 0; i < size; i++) IN(name1[i], name2[i]) #define VEC2d(type, name1, name2, size) \ vector name1(size), name2(size); \ for(int i = 0; i < size; i++) IN2(name1[i], name2[i]) #define VEC3(type, name1, name2, name3, size) \ vector name1(size), name2(size), name3(size); \ for(int i = 0; i < size; i++) IN(name1[i], name2[i], name3[i]) #define VEC3d(type, name1, name2, name3, size) \ vector name1(size), name2(size), name3(size); \ for(int i = 0; i < size; i++) IN2(name1[i], name2[i], name3[i]) #define VEC4(type, name1, name2, name3, name4, size) \ vector name1(size), name2(size), name3(size), name4(size); \ for(int i = 0; i < size; i++) IN(name1[i], name2[i], name3[i], name4[i]); #define VEC4d(type, name1, name2, name3, name4, size) \ vector name1(size), name2(size), name3(size), name4(size); \ for(int i = 0; i < size; i++) IN2(name1[i], name2[i], name3[i], name4[i]); #define VV(type, name, h, w) \ vector> name(h, vector(w)); \ IN(name) #define VVd(type, name, h, w) \ vector> name(h, vector(w)); \ IN2(name) int scan() { return getchar(); } void scan(int &a) { cin >> a; } void scan(long long &a) { cin >> a; } void scan(char &a) { cin >> a; } void scan(double &a) { cin >> a; } void scan(string &a) { cin >> a; } template void scan(pair &p) { scan(p.first), scan(p.second); } template void scan(vector &); template void scan(vector &a) { for(auto &i : a) scan(i); } template void scan(T &a) { cin >> a; } void IN() {} void IN2() {} template void IN(Head &head, Tail &...tail) { scan(head); IN(tail...); } template void IN2(Head &head, Tail &...tail) { scan(head); --head; IN2(tail...); } template void pat() {} template void pat(Head &h, Tail &...tail) { h += p; pat

(tail...); } template T ceil(T x, S y) { assert(y); return (y < 0 ? ceil(-x, -y) : (x > 0 ? (x + y - 1) / y : x / y)); } template T floor(T x, S y) { assert(y); return (y < 0 ? floor(-x, -y) : (x > 0 ? x / y : x / y - (x % y == 0 ? 0 : 1))); } template U bigmul(const T &x, const S &y, const U &lim) { // clamp(x * y, -lim, lim) if(x < 0 and y < 0) return bigmul(-x, -y, lim); if(x < 0) return -bigmul(-x, y, lim); if(y < 0) return -bigmul(x, -y, lim); return y == 0 or x <= lim / y ? x * y : lim; } template T POW(T x, int n) { T res = 1; for(; n; n >>= 1, x *= x) if(n & 1) res *= x; return res; } template T POW(T x, S n, const ll &mod) { T res = 1; x %= mod; for(; n; n >>= 1, x = x * x % mod) if(n & 1) res = res * x % mod; return res; } vector factor(ll x) { vector ans; for(ll i = 2; i * i <= x; i++) if(x % i == 0) { ans.push_back({i, 1}); while((x /= i) % i == 0) ans.back().second++; } if(x != 1) ans.push_back({x, 1}); return ans; } template vector divisor(T x) { vector ans; for(T i = 1; i * i <= x; i++) if(x % i == 0) { ans.pb(i); if(i * i != x) ans.pb(x / i); } return ans; } template void zip(vector &x) { vector y = x; UNIQUE(y); for(int i = 0; i < x.size(); ++i) { x[i] = lb(y, x[i]); } } template void fold_in(vector &v) {} template void fold_in(vector &v, Head &&a, Tail &&...tail) { for(auto e : a) v.emplace_back(e); fold_in(v, tail...); } template void renumber(vector &v) {} template void renumber(vector &v, Head &&a, Tail &&...tail) { for(auto &&e : a) e = lb(v, e); renumber(v, tail...); } template vector zip(vector &head, Args &&...args) { vector v; fold_in(v, head, args...); sort(all(v)), v.erase(unique(all(v)), v.end()); renumber(v, head, args...); return v; } template void rearrange(const vector &id) {} template void rearrange_exec(const vector &id, vector &v) { vector w(v.size()); rep(i, si(id)) w[i] = v[id[i]]; v.swap(w); } // 並び替える順番, 並び替える vector 達 template void rearrange(const vector &id, Head &a, Tail &...tail) { rearrange_exec(id, a); rearrange(id, tail...); } template vector RUI(const vector &v) { vector res(v.size() + 1); for(int i = 0; i < v.size(); i++) res[i + 1] = res[i] + v[i]; return res; } template void zeta_supersetsum(vector &f) { int n = f.size(); for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b] += f[b | i]; } template void zeta_subsetsum(vector &f) { int n = f.size(); for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b | i] += f[b]; } template void mobius_subset(vector &f) { int n = f.size(); for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b] -= f[b | i]; } template void mobius_superset(vector &f) { int n = f.size(); for(int i = 1; i < n; i <<= 1) rep(b, n) if(!(i & b)) f[b | i] -= f[b]; } // 反時計周りに 90 度回転 template void rot(vector> &v) { if(empty(v)) return; int n = v.size(), m = v[0].size(); vector> res(m, vector(n)); rep(i, n) rep(j, m) res[m - 1 - j][i] = v[i][j]; v.swap(res); } vector counter(const vector &v, int max_num = -1) { if(max_num == -1) max_num = MAX(v); vector res(max_num + 1); fore(e, v) res[e]++; return res; } // x in [l, r) template bool inc(const T &x, const S &l, const S &r) { return l <= x and x < r; } template bool inc(const T &x, const pair &p) { return p.first <= x and x < p.second; } // 便利関数 constexpr ll ten(int n) { return n == 0 ? 1 : ten(n - 1) * 10; } constexpr ll tri(ll n) { return n * (n + 1) / 2; } // l + ... + r constexpr ll tri(ll l, ll r) { return (l + r) * (r - l + 1) / 2; } ll max(int x, ll y) { return max((ll)x, y); } ll max(ll x, int y) { return max(x, (ll)y); } int min(int x, ll y) { return min((ll)x, y); } int min(ll x, int y) { return min(x, (ll)y); } // bit 演算系 #define bit(i) (1LL << i) // (1 << i) #define test(b, i) (b >> i & 1) // b の i bit 目が立っているか ll pow2(int i) { return 1LL << i; } int topbit(signed t) { return t == 0 ? -1 : 31 - __builtin_clz(t); } int topbit(ll t) { return t == 0 ? -1 : 63 - __builtin_clzll(t); } int lowbit(signed a) { return a == 0 ? 32 : __builtin_ctz(a); } int lowbit(ll a) { return a == 0 ? 64 : __builtin_ctzll(a); } // int allbit(int n) { return (1 << n) - 1; } constexpr ll mask(int n) { return (1LL << n) - 1; } // int popcount(signed t) { return __builtin_popcount(t); } // int popcount(ll t) { return __builtin_popcountll(t); } int popcount(uint64_t t) { return __builtin_popcountll(t); } static inline uint64_t popcount64(uint64_t x) { uint64_t m1 = 0x5555555555555555ll; uint64_t m2 = 0x3333333333333333ll; uint64_t m4 = 0x0F0F0F0F0F0F0F0Fll; uint64_t h01 = 0x0101010101010101ll; x -= (x >> 1) & m1; x = (x & m2) + ((x >> 2) & m2); x = (x + (x >> 4)) & m4; return (x * h01) >> 56; } bool ispow2(int i) { return i && (i & -i) == i; } ll rnd(ll l, ll r) { //[l, r) #ifdef noimi static mt19937_64 gen; #else static mt19937_64 gen(chrono::steady_clock::now().time_since_epoch().count()); #endif return uniform_int_distribution(l, r - 1)(gen); } ll rnd(ll n) { return rnd(0, n); } template void random_shuffle(vc &a) { rep(i, si(a)) swap(a[i], a[rnd(0, i + 1)]); } int in() { int x; cin >> x; return x; } ll lin() { unsigned long long x; cin >> x; return x; } template pair operator-(const pair &x) { return pair(-x.first, -x.second); } template pair operator-(const pair &x, const pair &y) { return pair(x.fi - y.fi, x.se - y.se); } template pair operator+(const pair &x, const pair &y) { return pair(x.fi + y.fi, x.se + y.se); } template pair operator&(const pair &l, const pair &r) { return pair(max(l.fi, r.fi), min(l.se, r.se)); } template pair operator+=(pair &l, const pair &r) { return l = l + r; } template pair operator-=(pair &l, const pair &r) { return l = l - r; } template bool intersect(const pair &l, const pair &r) { return (l.se < r.se ? r.fi < l.se : l.fi < r.se); } template vector &operator++(vector &v) { fore(e, v) e++; return v; } template vector operator++(vector &v, int) { auto res = v; fore(e, v) e++; return res; } template vector &operator--(vector &v) { fore(e, v) e--; return v; } template vector operator--(vector &v, int) { auto res = v; fore(e, v) e--; return res; } template void connect(vector &l, const vector &r) { fore(e, r) l.eb(e); } template vector operator+(const vector &l, const vector &r) { vector res(max(si(l), si(r))); rep(i, si(l)) res[i] += l[i]; rep(i, si(r)) res[i] += r[i]; return res; } template vector operator-(const vector &l, const vector &r) { vector res(max(si(l), si(r))); rep(i, si(l)) res[i] += l[i]; rep(i, si(r)) res[i] -= r[i]; return res; } template vector &operator+=(const vector &l, const vector &r) { if(si(l) < si(r)) l.resize(si(r)); rep(i, si(r)) l[i] += r[i]; return l; } template vector &operator-=(const vector &l, const vector &r) { if(si(l) < si(r)) l.resize(si(r)); rep(i, si(r)) l[i] -= r[i]; return l; } template vector &operator+=(vector &v, const T &x) { fore(e, v) e += x; return v; } template vector &operator-=(vector &v, const T &x) { fore(e, v) e -= x; return v; } template struct edge { int from, to; T cost; int id; edge(int to, T cost) : from(-1), to(to), cost(cost) {} edge(int from, int to, T cost) : from(from), to(to), cost(cost) {} edge(int from, int to, T cost, int id) : from(from), to(to), cost(cost), id(id) {} constexpr bool operator<(const edge &rhs) const noexcept { return cost < rhs.cost; } edge &operator=(const int &x) { to = x; return *this; } operator int() const { return to; } friend ostream operator<<(ostream &os, const edge &e) { return os << e.to; } }; template using Edges = vector>; template Edges read_edges(int m, bool weighted = false) { Edges res; res.reserve(m); for(int i = 0; i < m; i++) { int u, v, c = 0; scan(u), scan(v), u--, v--; if(weighted) scan(c); res.eb(u, v, c, i); } return res; } using Tree = vector>; using Graph = vector>; template using Wgraph = vector>>; Graph getG(int n, int m = -1, bool directed = false, int margin = 1) { Tree res(n); if(m == -1) m = n - 1; while(m--) { int a, b; cin >> a >> b; a -= margin, b -= margin; res[a].emplace_back(b); if(!directed) res[b].emplace_back(a); } return res; } Graph getTreeFromPar(int n, int margin = 1) { Graph res(n); for(int i = 1; i < n; i++) { int a; cin >> a; res[a - margin].emplace_back(i); } return res; } template Wgraph getWg(int n, int m = -1, bool directed = false, int margin = 1) { Wgraph res(n); if(m == -1) m = n - 1; while(m--) { int a, b; T c; scan(a), scan(b), scan(c); a -= margin, b -= margin; res[a].emplace_back(b, c); if(!directed) res[b].emplace_back(a, c); } return res; } void add(Graph &G, int x, int y) { G[x].eb(y), G[y].eb(x); } template void add(Wgraph &G, int x, int y, T c) { G[x].eb(y, c), G[y].eb(x, c); } #define TEST \ INT(testcases); \ while(testcases--) i128 abs(const i128 &x) { return x > 0 ? x : -x; } istream &operator>>(istream &is, i128 &v) { string s; is >> s; v = 0; for(int i = 0; i < (int)s.size(); i++) { if(isdigit(s[i])) { v = v * 10 + s[i] - '0'; } } if(s[0] == '-') { v *= -1; } return is; } ostream &operator<<(ostream &os, const i128 &v) { if(v == 0) { return (os << "0"); } i128 num = v; if(v < 0) { os << '-'; num = -num; } string s; for(; num > 0; num /= 10) { s.push_back((char)(num % 10) + '0'); } reverse(s.begin(), s.end()); return (os << s); } namespace aux { template struct tp { static void output(std::ostream &os, const T &v) { os << std::get(v) << (&os == &cerr ? ", " : " "); tp::output(os, v); } }; template struct tp { static void output(std::ostream &os, const T &v) { os << std::get(v); } }; } // namespace aux template std::ostream &operator<<(std::ostream &os, const std::tuple &t) { if(&os == &cerr) { os << '('; } aux::tp, 0, sizeof...(Ts) - 1>::output(os, t); if(&os == &cerr) { os << ')'; } return os; } template std::ostream &operator<<(std::ostream &os, const priority_queue &_pq) { auto pq = _pq; vector res; while(!empty(pq)) res.emplace_back(pq.top()), pq.pop(); return os << res; } template ostream &operator<<(ostream &os, const pair &p) { if(&os == &cerr) { return os << "(" << p.first << ", " << p.second << ")"; } return os << p.first << " " << p.second; } template std::basic_ostream &operator<<(std::basic_ostream &os, const Container &x) { bool f = true; if(&os == &cerr) os << "["; for(auto &y : x) { if(&os == &cerr) os << (f ? "" : ", ") << y; else os << (f ? "" : " ") << y; f = false; } if(&os == &cerr) os << "]"; return os; } #define dump(...) static_cast(0) #define dbg(...) static_cast(0) void OUT() { cout << endl; } template void OUT(const Head &head, const Tail &...tail) { cout << head; if(sizeof...(tail)) cout << ' '; OUT(tail...); } template static constexpr T inf = numeric_limits::max() / 2; template constexpr pair inf> = {inf, inf}; template void OUT2(const T &t, T INF = inf, T res = -1) { OUT(t != INF ? t : res); } template void OUT2(vector &v, T INF = inf, T res = -1) { fore(e, v) if(e == INF) e = res; OUT(v); fore(e, v) if(e == res) e = INF; } template struct REC { F f; REC(F &&f_) : f(forward(f_)) {} template auto operator()(Args &&...args) const { return f(*this, forward(args)...); } }; template vector> runLength(const vector &v) { vector> res; for(auto &e : v) { if(res.empty() or res.back().fi != e) res.eb(e, 1); else res.back().se++; } return res; } vector> runLength(const string &v) { vector> res; for(auto &e : v) { if(res.empty() or res.back().fi != e) res.eb(e, 1); else res.back().se++; } return res; } struct string_converter { char start = 0; char type(const char &c) const { return (islower(c) ? 'a' : isupper(c) ? 'A' : isdigit(c) ? '0' : 0); } int convert(const char &c) { if(!start) start = type(c); return c - start; } int convert(const char &c, const string &chars) { return chars.find(c); } template auto convert(const T &v) { vector ret; ret.reserve(size(v)); for(auto &&e : v) ret.emplace_back(convert(e)); return ret; } template auto convert(const T &v, const string &chars) { vector ret; ret.reserve(size(v)); for(auto &&e : v) ret.emplace_back(convert(e, chars)); return ret; } int operator()(const char &v, char s = 0) { start = s; return convert(v); } int operator()(const char &v, const string &chars) { return convert(v, chars); } template auto operator()(const T &v, char s = 0) { start = s; return convert(v); } template auto operator()(const T &v, const string &chars) { return convert(v, chars); } } toint; template T bin_search(T ok, T ng, const F &f) { while(abs(ok - ng) > 1) { T mid = ok + ng >> 1; (f(mid) ? ok : ng) = mid; } return ok; } template T bin_search_double(T ok, T ng, const F &f, int iter = 80) { while(iter--) { T mid = (ok + ng) / 2; (f(mid) ? ok : ng) = mid; } return ok; } struct Setup_io { Setup_io() { ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0); cout << fixed << setprecision(11); } } setup_io; #endif #pragma endregion namespace Geometry { using T = ld; constexpr T eps = 0; bool eq(const T &x, const T &y) { return abs(x - y) <= eps; } inline constexpr int type(T x, T y) { if(x == 0 and y == 0) return 0; if(y < 0 or (y == 0 and x > 0)) return -1; return 1; } struct Point { T x, y; constexpr Point(T _x = 0, T _y = 0) : x(_x), y(_y) {} constexpr Point operator+() const noexcept { return *this; } constexpr Point operator-() const noexcept { return Point(-x, -y); } constexpr Point operator+(const Point &p) const { return Point(x + p.x, y + p.y); } constexpr Point operator-(const Point &p) const { return Point(x - p.x, y - p.y); } constexpr Point &operator+=(const Point &p) { return x += p.x, y += p.y, *this; } constexpr Point &operator-=(const Point &p) { return x -= p.x, y -= p.y, *this; } constexpr T operator*(const Point &p) const { return x * p.x + y * p.y; } constexpr Point &operator*=(const T &k) { return x *= k, y *= k, *this; } constexpr Point operator*(const T &k) { return Point(x * k, y * k); } constexpr bool operator==(const Point &r) const noexcept { return r.x == x and r.y == y; } constexpr T cross(const Point &r) const { return x * r.y - y * r.x; } constexpr bool operator<(const Point &r) const { return pair(x, y) < pair(r.x, r.y); } // 1 : left, 0 : same, -1 : right constexpr int toleft(const Point &r) const { auto t = cross(r); return t > eps ? 1 : t < -eps ? -1 : 0; } constexpr bool arg_cmp(const Point &r) const { int L = type(x, y), R = type(r.x, r.y); if(L != R) return L < R; T X = x * r.y, Y = r.x * y; if(X != Y) return X > Y; return x < r.x; } }; ostream &operator<<(ostream &os, const Point &p) { return os << p.x << " " << p.y; } istream &operator>>(istream &is, Point &p) { is >> p.x >> p.y; return is; } struct Line { Point a, b; Line() = default; Line(Point a, Point b) : a(a), b(b) {} // ax + by = c Line(T A, T B, T C) { if(A == 0) { a = Point(0, C / B), b = Point(1, C / B); } else if(B == 0) { a = Point(C / A, 0), b = Point(C / A, 1); } else { a = Point(0, C / B), b = Point(C / A, 0); } } // 1 : left, 0 : same, -1 : right constexpr int toleft(const Point &r) const { auto t = (b - a).cross(r - a); return t > eps ? 1 : t < -eps ? -1 : 0; } friend std::ostream &operator<<(std::ostream &os, Line &ls) { return os << "{" << "(" << ls.a.x << ", " << ls.a.y << "), (" << ls.b.x << ", " << ls.b.y << ")}"; } }; istream &operator>>(istream &is, Line &p) { return is >> p.a >> p.b; } struct Segment : Line { Segment() = default; Segment(Point a, Point b) : Line(a, b) {} }; ostream &operator<<(ostream &os, Segment &p) { return os << p.a << " to " << p.b; } istream &operator>>(istream &is, Segment &p) { is >> p.a >> p.b; return is; } struct Circle { Point p; T r; Circle() = default; Circle(Point p, T r) : p(p), r(r) {} }; using pt = Point; using Points = vector; using Polygon = Points; T cross(const pt &x, const pt &y) { return x.x * y.y - x.y * y.x; } T dot(const pt &x, const pt &y) { return x.x * y.x + x.y * y.y; } T abs2(const pt &x) { return dot(x, x); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_C // 点の回転方向 int ccw(const Point &a, Point b, Point c) { b = b - a, c = c - a; if(cross(b, c) > 0) return +1; // "COUNTER_CLOCKWISE" if(cross(b, c) < 0) return -1; // "CLOCKWISE" if(dot(b, c) < 0) return +2; // "ONLINE_BACK" if(abs2(b) < abs2(c)) return -2; // "ONLINE_FRONT" return 0; // "ON_SEGMENT" } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_A // 平行判定 bool parallel(const Line &a, const Line &b) { return (cross(a.b - a.a, b.b - b.a) == 0); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_A // 垂直判定 bool orthogonal(const Line &a, const Line &b) { return (dot(a.a - a.b, b.a - b.b) == 0); } bool intersect(const Line &l, const Point &p) { return abs(ccw(l.a, l.b, p)) != 1; } bool intersect(const Line &l, const Line &m) { return !parallel(l, m); } bool intersect(const Segment &s, const Point &p) { return ccw(s.a, s.b, p) == 0; } bool intersect(const Line &l, const Segment &s) { return cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) <= 0; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_B bool intersect(const Segment &s, const Segment &t) { return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0; } bool intersect(const Polygon &ps, const Polygon &qs) { int pl = si(ps), ql = si(qs), i = 0, j = 0; while((i < pl or j < ql) and (i < 2 * pl) and (j < 2 * ql)) { auto ps0 = ps[(i + pl - 1) % pl], ps1 = ps[i % pl]; auto qs0 = qs[(j + ql - 1) % ql], qs1 = qs[j % ql]; if(intersect(Segment(ps0, ps1), Segment(qs0, qs1))) return true; Point a = ps1 - ps0; Point b = qs1 - qs0; T v = cross(a, b); T va = cross(qs1 - qs0, ps1 - qs0); T vb = cross(ps1 - ps0, qs1 - ps0); if(!v and va < 0 and vb < 0) return false; if(!v and !va and !vb) { i += 1; } else if(v >= 0) { if(vb > 0) i += 1; else j += 1; } else { if(va > 0) j += 1; else i += 1; } } return false; } T norm(const Point &p) { return p.x * p.x + p.y * p.y; } Point projection(const Segment &l, const Point &p) { T t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + (l.a - l.b) * t; } Point crosspoint(const Line &l, const Line &m) { T A = cross(l.b - l.a, m.b - m.a); T B = cross(l.b - l.a, l.b - m.a); if(A == 0 and B == 0) return m.a; return m.a + (m.b - m.a) * (B / A); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_C Point crosspoint(const Segment &l, const Segment &m) { return crosspoint(Line(l), Line(m)); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_B // 凸性判定 bool is_convex(const Points &p) { int n = (int)p.size(); for(int i = 0; i < n; i++) { if(ccw(p[(i + n - 1) % n], p[i], p[(i + 1) % n]) == -1) return false; } return true; } Points convex_hull(Points &p) { int n = p.size(), k = 0; if(n <= 2) return p; sort(begin(p), end(p), [](pt x, pt y) { return (x.x != y.x ? x.x < y.x : x.y < y.y); }); Points ch(2 * n); for(int i = 0; i < n; ch[k++] = p[i++]) { while(k >= 2 && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) <= 0) --k; } for(int i = n - 2, t = k + 1; i >= 0; ch[k++] = p[i--]) { while(k >= t && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) <= 0) --k; } ch.resize(k - 1); return ch; } // 面積の 2 倍 T area2(const Points &p) { T res = 0; rep(i, si(p)) { res += cross(p[i], p[i == si(p) - 1 ? 0 : i + 1]); } return res; } enum { _OUT, _ON, _IN }; int contains(const Polygon &Q, const Point &p) { bool in = false; for(int i = 0; i < Q.size(); i++) { Point a = Q[i] - p, b = Q[(i + 1) % Q.size()] - p; if(a.y > b.y) swap(a, b); if(a.y <= 0 && 0 < b.y && cross(a, b) < 0) in = !in; if(cross(a, b) == 0 && dot(a, b) <= 0) return _ON; } return in ? _IN : _OUT; } Polygon Minkowski_sum(const Polygon &P, const Polygon &Q) { vector e1(P.size()), e2(Q.size()), ed(P.size() + Q.size()); const auto cmp = [](const Segment &u, const Segment &v) { return (u.b - u.a).arg_cmp(v.b - v.a); }; rep(i, P.size()) e1[i] = {P[i], P[(i + 1) % P.size()]}; rep(i, Q.size()) e2[i] = {Q[i], Q[(i + 1) % Q.size()]}; rotate(begin(e1), min_element(all(e1), cmp), end(e1)); rotate(begin(e2), min_element(all(e2), cmp), end(e2)); merge(all(e1), all(e2), begin(ed), cmp); const auto check = [](const Points &res, const Point &u) { const auto back1 = res.back(), back2 = *prev(end(res), 2); return eq(cross(back1 - back2, u - back2), eps) and dot(back1 - back2, u - back1) >= -eps; }; auto u = e1[0].a + e2[0].a; Points res{u}; res.reserve(P.size() + Q.size()); for(const auto &v : ed) { u = u + v.b - v.a; while(si(res) >= 2 and check(res, u)) res.pop_back(); res.eb(u); } if(res.size() and check(res, res[0])) res.pop_back(); return res; } // -1 : on, 0 : out, 1 : in // O(log(n)) bool is_in(const Polygon &p, const Point &a) { if(p.size() == 1) return a == p[0] ? -1 : 0; if(p.size() == 2) return intersect(Segment(p[0], p[1]), a); if(a == p[0]) return -1; if((p[1] - p[0]).toleft(a - p[0]) == -1 || (p.back() - p[0]).toleft(a - p[0]) == 1) return 0; const auto cmp = [&](const Point &u, const Point &v) { return (u - p[0]).toleft(v - p[0]) == 1; }; const size_t i = lower_bound(p.begin() + 1, p.end(), a, cmp) - p.begin(); if(i == 1) return intersect(Segment(p[0], p[i]), a) ? -1 : 0; if(i == p.size() - 1 && intersect(Segment(p[0], p[i]), a)) return -1; if(intersect(Segment(p[i - 1], p[i]), a)) return -1; return (p[i] - p[i - 1]).toleft(a - p[i - 1]) > 0; } Points halfplane_intersection(vector L, const T inf = 1e9) { Point box[4] = {Point(inf, inf), Point(-inf, inf), Point(-inf, -inf), Point(inf, -inf)}; rep(i, 4) { L.emplace_back(box[i], box[(i + 1) % 4]); } sort(all(L), [](const Line &l, const Line &r) { return (l.b - l.a).arg_cmp(r.b - r.a); }); deque dq; int len = 0; auto check = [](const Line &a, const Line &b, const Line &c) { return a.toleft(crosspoint(b, c)) == -1; }; rep(i, L.size()) { while(dq.size() > 1 and check(L[i], *(end(dq) - 2), *(end(dq) - 1))) dq.pop_back(); while(dq.size() > 1 and check(L[i], dq[0], dq[1])) dq.pop_front(); // dump(L[i], si(dq)); if(dq.size() and eq(cross(L[i].b - L[i].a, dq.back().b - dq.back().a), 0)) { if(dot(L[i].b - L[i].a, dq.back().b - dq.back().a) < eps) return {}; if(L[i].toleft(dq.back().a) == -1) dq.pop_back(); else continue; } dq.emplace_back(L[i]); } while(dq.size() > 2 and check(dq[0], *(end(dq) - 2), *(end(dq) - 1))) dq.pop_back(); while(dq.size() > 2 and check(dq.back(), dq[0], dq[1])) dq.pop_front(); if(si(dq) < 3) return {}; Polygon ret(dq.size()); rep(i, dq.size()) ret[i] = crosspoint(dq[i], dq[(i + 1) % dq.size()]); return ret; } } // namespace Geometry using namespace Geometry; int main() { INT(n); Points P(n); rep(i, n) cin >> P[i].x >> P[i].y; ll ma = 0; rep(i, n) rep(j, i) { auto l = P[i], r = P[j]; ll ma1 = 0, ma2 = 0; rep(k, n) { if(k == i or k == j) continue; ll c = cross(P[k] - P[i], P[k] - P[j]); if(c > 0) chmax(ma1, c); else chmax(ma2, -c); } chmax(ma, ma1 + ma2); } OUT(ma); }