#ifdef LOCAL //#define _GLIBCXX_DEBUG #else #pragma GCC optimize("O3") #pragma GCC optimize("unroll-loops") //#pragma GCC target("avx512f,avx512dq,avx512cd,avx512bw,avx512vl") #endif #include using namespace std; typedef long long ll; typedef unsigned long long ull; typedef long double ld; typedef pair P; typedef pair Pi; typedef vector Vec; typedef vector Vi; typedef vector Vs; typedef vector Vc; typedef vector

VP; typedef vector VVP; typedef vector VV; typedef vector VVi; typedef vector VVc; typedef vector VVV; typedef vector VVVV; #define MAKEVV(variable, a, ...) VV variable(a, Vec(__VA_ARGS__)) #define MAKEVVc(variable, a, ...) VVc variable(a,Vc(__VA_ARGS__)) #define MAKEVVV(variable, a, b, ...) VVV variable(a, VV(b, Vec(__VA_ARGS__))) #define MAKEVVVV(variable, a, b, c, ...) VVVV variable(a, VVV(b, (VV(c, Vec(__VA_ARGS__))))) #define endl '\n' #define REP(i, a, b) for(ll i=(a); i<(b); i++) #define PER(i, a, b) for(ll i=(a); i>=(b); i--) #define rep(i, n) REP(i, 0, n) #define per(i, n) PER(i, n, 0) const ll INF = 4'000'000'000'000'000'010LL; const ll MOD=998244353; #define Yes(n) cout << ((n) ? "Yes" : "No") << endl; #define YES(n) cout << ((n) ? "YES" : "NO") << endl; #define ALL(v) v.begin(), v.end() #define rALL(v) v.rbegin(), v.rend() #define pb(x) push_back(x) #define mp(a, b) make_pair(a,b) #define Each(a,b) for(auto &a :b) #define rEach(i, mp) for (auto i = mp.rbegin(); i != mp.rend(); ++i) #define SUM(a) accumulate(ALL(a),0LL) #define outminusone(a) cout<< ( a==INF ? -1 : a ) <bool chmax(T &a, const T &b) { if (abool chmin(T &a, const T &b) { if (bauto lb(vector &X, T x){return lower_bound(ALL(X),x) - X.begin();} templateauto ub(vector &X, T x){return upper_bound(ALL(X),x) - X.begin();} ll popcnt(ll x){return __builtin_popcount(x);} ll topbit(ll t){return t==0?-1:63-__builtin_clzll(t);} ll floor(ll y,ll x){assert(x != 0);if(x < 0){y *= -1; x *= -1;}if(y < 0){return (y-x+1)/x;}return y/x;}; ll ceil(ll y, ll x){assert(x != 0);if(x < 0){y *= -1; x *= -1;}if(y < 0){return y/x;}return (y+x-1)/x;}; templateistream &operator>>(istream &i, pair &p) { return i>>p.first>>p.second; } templateistream& operator>>(istream&i,vector&v){rep(j,v.size())i>>v[j];return i;} templateostream &operator<<(ostream &s, const pair &p) { return s<<"("<ostream &operator<<(ostream &os, const vector &v) {bool f = false;for(const auto &d: v) {if(f) os<<" ";f = true;os< ostream& operator<<(ostream& os, const set& s) {os << "{";bool f = false;for (auto d : s) {if (f) os << ", ";f = true;os << d;}return os << "}";} template ostream& operator<<(ostream& os, const multiset& s) {os << "{";bool f = false;for (auto d : s) {if (f) os << ", ";f = true;os << d;}return os << "}";} templateostream &operator<<(ostream &os, const map &s) {bool f = false;os< void out(const Head &head, const Tail &...tail) {cout << head;if(sizeof...(tail)) cout << ' ';out(tail...);} #ifdef LOCAL templateostream &operator<<(ostream &s, const vector> &vv) {int len=vv.size();for(int i=0; i auto operator<<(T&& x) {if (!first) os << ", ";first = false;os << x;return *this;}}; template void dbg0(T&&... t) {(PrettyOS{cerr, true} << ... << t);} #define dbg(...)do {cerr << #__VA_ARGS__ << ": ";dbg0(__VA_ARGS__);cerr << endl;} while (false); #else #define dbg(...) #endif template struct Matrix { vector> A; Matrix() = default; Matrix(int n, int m) : A(n, vector(m, T())) {} Matrix(int n) : A(n, vector(n, T())){}; int H() const { return A.size(); } int W() const { return A[0].size(); } int size() const { return A.size(); } inline const vector &operator[](int k) const { return A[k]; } inline vector &operator[](int k) { return A[k]; } static Matrix I(int n) { Matrix mat(n); for (int i = 0; i < n; i++) mat[i][i] = 1; return (mat); } Matrix &operator+=(const Matrix &B) { int n = H(), m = W(); assert(n == B.H() && m == B.W()); for (int i = 0; i < n; i++) for (int j = 0; j < m; j++) (*this)[i][j] += B[i][j]; return (*this); } Matrix &operator-=(const Matrix &B) { int n = H(), m = W(); assert(n == B.H() && m == B.W()); for (int i = 0; i < n; i++) for (int j = 0; j < m; j++) (*this)[i][j] -= B[i][j]; return (*this); } Matrix &operator*=(const Matrix &B) { int n = H(), m = B.W(), p = W(); assert(p == B.H()); vector > C(n, vector(m, T{})); for (int i = 0; i < n; i++) for (int k = 0; k < p; k++) for (int j = 0; j < m; j++) C[i][j] += (*this)[i][k] * B[k][j]; A.swap(C); return (*this); } Matrix &operator^=(long long k) { Matrix B = Matrix::I(H()); while (k > 0) { if (k & 1) B *= *this; *this *= *this; k >>= 1LL; } A.swap(B.A); return (*this); } Matrix operator+(const Matrix &B) const { return (Matrix(*this) += B); } Matrix operator-(const Matrix &B) const { return (Matrix(*this) -= B); } Matrix operator*(const Matrix &B) const { return (Matrix(*this) *= B); } Matrix operator^(const long long k) const { return (Matrix(*this) ^= k); } bool operator==(const Matrix &B) const { assert(H() == B.H() && W() == B.W()); for (int i = 0; i < H(); i++) for (int j = 0; j < W(); j++) if (A[i][j] != B[i][j]) return false; return true; } bool operator!=(const Matrix &B) const { assert(H() == B.H() && W() == B.W()); for (int i = 0; i < H(); i++) for (int j = 0; j < W(); j++) if (A[i][j] != B[i][j]) return true; return false; } friend ostream &operator<<(ostream &os, const Matrix &p) { int n = p.H(), m = p.W(); for (int i = 0; i < n; i++) { os << (i ? " " : "") << "["; for (int j = 0; j < m; j++) { os << p[i][j] << (j + 1 == m ? "]\n" : ","); } } return (os); } T determinant() const { Matrix B(*this); assert(H() == W()); T ret = 1; for (int i = 0; i < H(); i++) { int idx = -1; for (int j = i; j < W(); j++) { if (B[j][i] != 0) { idx = j; break; } } if (idx == -1) return 0; if (i != idx) { ret *= T(-1); swap(B[i], B[idx]); } ret *= B[i][i]; T inv = T(1) / B[i][i]; for (int j = 0; j < W(); j++) { B[i][j] *= inv; } for (int j = i + 1; j < H(); j++) { T a = B[j][i]; if (a == 0) continue; for (int k = i; k < W(); k++) { B[j][k] -= B[i][k] * a; } } } return ret; } }; using Real = ld; using Point = complex< Real >; const Real EPS = 1e-8, PI = acos(-1); inline bool eq(Real a, Real b) { return fabs(b - a) < EPS; } Point operator*(const Point &p, const Real &d) { return Point(real(p) * d, imag(p) * d); } istream &operator>>(istream &is, Point &p) { Real a, b; is >> a >> b; p = Point(a, b); return is; } ostream &operator<<(ostream &os, Point &p) { return os << fixed << setprecision(10) << p.real() << " " << p.imag(); } // rotate point p counterclockwise by theta rad Point rotate(Real theta, const Point &p) { return Point(cos(theta) * p.real() - sin(theta) * p.imag(), sin(theta) * p.real() + cos(theta) * p.imag()); } Real radian_to_degree(Real r) { return (r * 180.0 / PI); } Real degree_to_radian(Real d) { return (d * PI / 180.0); } // smaller angle of the a-b-c Real get_angle(const Point &a, const Point &b, const Point &c) { const Point v(b - a), w(c - b); Real alpha = atan2(v.imag(), v.real()), beta = atan2(w.imag(), w.real()); if(alpha > beta) swap(alpha, beta); Real theta = (beta - alpha); //return min(theta, 2 * acos(-1) - theta); return theta; } Real angle(const Point &a) { Real angle = atan2(a.imag(),a.real()); if(angle < 0) angle += PI*2; return angle; } namespace std { bool operator<(const Point &a, const Point &b) { return a.real() != b.real() ? a.real() < b.real() : a.imag() < b.imag(); } } struct Line { Point a, b; Line() = default; Line(Point a, Point b) : a(a), b(b) {} Line(Real A, Real B, Real C) // Ax + By = C { if(eq(A, 0)) a = Point(0, C / B), b = Point(1, C / B); else if(eq(B, 0)) b = Point(C / A, 0), b = Point(C / A, 1); else a = Point(0, C / B), b = Point(C / A, 0); } friend ostream &operator<<(ostream &os, Line &p) { return os << p.a << " to " << p.b; } friend istream &operator>>(istream &is, Line &a) { return is >> a.a >> a.b; } }; struct Segment : Line { Segment() = default; Segment(Point a, Point b) : Line(a, b) {} }; struct Circle { Point p; Real r; Circle() = default; Circle(Point p, Real r) : p(p), r(r) {} }; using Points = vector< Point >; using Polygon = vector< Point >; using Segments = vector< Segment >; using Lines = vector< Line >; using Circles = vector< Circle >; Real cross(const Point &a, const Point &b) { return real(a) * imag(b) - imag(a) * real(b); } Real dot(const Point &a, const Point &b) { return real(a) * real(b) + imag(a) * imag(b); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_C int ccw(const Point &a, Point b, Point c) { b = b - a, c = c - a; if(cross(b, c) > EPS) return +1; // "COUNTER_CLOCKWISE" if(cross(b, c) < -EPS) return -1; // "CLOCKWISE" if(dot(b, c) < 0) return +2; // "ONLINE_BACK" c-a-b if(norm(b) < norm(c)) return -2; // "ONLINE_FRONT" a-b-c return 0; // "ON_SEGMENT" a-c-b } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_A bool parallel(const Line &a, const Line &b) { return eq(cross(a.b - a.a, b.b - b.a), 0.0); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_A bool orthogonal(const Line &a, const Line &b) { return eq(dot(a.a - a.b, b.a - b.b), 0.0); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_A Point projection(const Line &l, const Point &p) { double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + (l.a - l.b) * t; } Point projection(const Segment &l, const Point &p) { double t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + (l.a - l.b) * t; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_B Point reflection(const Line &l, const Point &p) { return p + (projection(l, p) - p) * 2.0; } bool intersect(const Line &l, const Point &p) { return abs(ccw(l.a, l.b, p)) != 1; } bool intersect(const Line &l, const Line &m) { return abs(cross(l.b - l.a, m.b - m.a)) > EPS || abs(cross(l.b - l.a, m.b - l.a)) < EPS; } bool intersect(const Segment &s, const Point &p) { return ccw(s.a, s.b, p) == 0; } bool intersect(const Line &l, const Segment &s) { return cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < EPS; } Real distance(const Line &l, const Point &p); bool intersect(const Circle &c, const Line &l) { return distance(l, c.p) <= c.r + EPS; } bool intersect(const Circle &c, const Point &p) { return abs(abs(p - c.p) - c.r) < EPS; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_B bool intersect(const Segment &s, const Segment &t) { return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0; } int intersect(const Circle &c, const Segment &l) { if(norm(projection(l, c.p) - c.p) - c.r * c.r > EPS) return 0; auto d1 = abs(c.p - l.a), d2 = abs(c.p - l.b); if(d1 < c.r + EPS && d2 < c.r + EPS) return 0; if(d1 < c.r - EPS && d2 > c.r + EPS || d1 > c.r + EPS && d2 < c.r - EPS) return 1; const Point h = projection(l, c.p); if(dot(l.a - h, l.b - h) < 0) return 2; return 0; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_A&lang=jp int intersect(Circle c1, Circle c2) { if(c1.r < c2.r) swap(c1, c2); Real d = abs(c1.p - c2.p); if(c1.r + c2.r < d) return 4; if(eq(c1.r + c2.r, d)) return 3; if(c1.r - c2.r < d) return 2; if(eq(c1.r - c2.r, d)) return 1; return 0; } Real distance(const Point &a, const Point &b) { return abs(a - b); } Real distance(const Line &l, const Point &p) { return abs(p - projection(l, p)); } Real distance(const Line &l, const Line &m) { return intersect(l, m) ? 0 : distance(l, m.a); } Real distance(const Segment &s, const Point &p) { Point r = projection(s, p); if(intersect(s, r)) return abs(r - p); return min(abs(s.a - p), abs(s.b - p)); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_D Real distance(const Segment &a, const Segment &b) { if(intersect(a, b)) return 0; return min({distance(a, b.a), distance(a, b.b), distance(b, a.a), distance(b, a.b)}); } Real distance(const Line &l, const Segment &s) { if(intersect(l, s)) return 0; return min(distance(l, s.a), distance(l, s.b)); } Point crosspoint(const Line &l, const Line &m) { Real A = cross(l.b - l.a, m.b - m.a); Real B = cross(l.b - l.a, l.b - m.a); if(eq(abs(A), 0.0) && eq(abs(B), 0.0)) return m.a; return m.a + (m.b - m.a) * B / A; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_C Point crosspoint(const Segment &l, const Segment &m) { return crosspoint(Line(l), Line(m)); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_D pair< Point, Point > crosspoint(const Circle &c, const Line l) { Point pr = projection(l, c.p); Point e = (l.b - l.a) / abs(l.b - l.a); if(eq(distance(l, c.p), c.r)) return {pr, pr}; double base = sqrt(c.r * c.r - norm(pr - c.p)); return {pr - e * base, pr + e * base}; } pair< Point, Point > crosspoint(const Circle &c, const Segment &l) { Line aa = Line(l.a, l.b); if(intersect(c, l) == 2) return crosspoint(c, aa); auto ret = crosspoint(c, aa); if(dot(l.a - ret.first, l.b - ret.first) < 0) ret.second = ret.first; else ret.first = ret.second; return ret; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_E pair< Point, Point > crosspoint(const Circle &c1, const Circle &c2) { Real d = abs(c1.p - c2.p); Real a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d)); Real t = atan2(c2.p.imag() - c1.p.imag(), c2.p.real() - c1.p.real()); Point p1 = c1.p + Point(cos(t + a) * c1.r, sin(t + a) * c1.r); Point p2 = c1.p + Point(cos(t - a) * c1.r, sin(t - a) * c1.r); return {p1, p2}; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_F // tangent of circle c through point p pair< Point, Point > tangent(const Circle &c1, const Point &p2) { return crosspoint(c1, Circle(p2, sqrt(norm(c1.p - p2) - c1.r * c1.r))); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_G // common tangent of circles c1 and c2 Lines tangent(Circle c1, Circle c2) { Lines ret; if(c1.r < c2.r) swap(c1, c2); Real g = norm(c1.p - c2.p); if(eq(g, 0)) return ret; Point u = (c2.p - c1.p) / sqrt(g); Point v = rotate(PI * 0.5, u); for(int s : {-1, 1}) { Real h = (c1.r + s * c2.r) / sqrt(g); if(eq(1 - h * h, 0)) { ret.emplace_back(c1.p + u * c1.r, c1.p + (u + v) * c1.r); } else if(1 - h * h > 0) { Point uu = u * h, vv = v * sqrt(1 - h * h); ret.emplace_back(c1.p + (uu + vv) * c1.r, c2.p - (uu + vv) * c2.r * s); ret.emplace_back(c1.p + (uu - vv) * c1.r, c2.p - (uu - vv) * c2.r * s); } } return ret; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_B bool is_convex(const Polygon &p) { int n = (int) p.size(); for(int i = 0; i < n; i++) { if(ccw(p[(i + n - 1) % n], p[i], p[(i + 1) % n]) == -1) return false; } return true; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_A Polygon convex_hull(Polygon &p) { int n = (int) p.size(), k = 0; if(n <= 2) return p; sort(p.begin(), p.end()); vector< Point > ch(2 * n); for(int i = 0; i < n; ch[k++] = p[i++]) { while(k >= 2 && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) < EPS) --k; } for(int i = n - 2, t = k + 1; i >= 0; ch[k++] = p[i--]) { while(k >= t && cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1]) < EPS) --k; } ch.resize(k - 1); return ch; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_C enum { OUT, ON, IN }; int contains(const Polygon &Q, const Point &p) { bool in = false; for(int i = 0; i < Q.size(); i++) { Point a = Q[i] - p, b = Q[(i + 1) % Q.size()] - p; if(a.imag() > b.imag()) swap(a, b); if(a.imag() <= 0 && 0 < b.imag() && cross(a, b) < 0) in = !in; if(cross(a, b) == 0 && dot(a, b) <= 0) return ON; } return in ? IN : OUT; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=0412 int convex_contains(const Polygon &Q, const Point &p) { int N = (int) Q.size(); Point g = (Q[0] + Q[N / 3] + Q[N * 2 / 3]) / (Real)3.0; if(g == p) return IN; Point gp = p - g; int l = 0, r = N; while(r - l > 1) { int mid = (l + r) / 2; Point gl = Q[l] - g; Point gm = Q[mid] - g; if(cross(gl, gm) > 0) { if(cross(gl, gp) >= 0 && cross(gm, gp) <= 0) r = mid; else l = mid; } else { if(cross(gl, gp) <= 0 && cross(gm, gp) >= 0) l = mid; else r = mid; } } r %= N; Real v = cross(Q[l] - p, Q[r] - p); return eq(v, 0.0) ? ON : v < 0.0 ? OUT : IN; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=1033 // deduplication of line segments void merge_segments(vector< Segment > &segs) { auto merge_if_able = [](Segment &s1, const Segment &s2) { if(abs(cross(s1.b - s1.a, s2.b - s2.a)) > EPS) return false; if(ccw(s1.a, s2.a, s1.b) == 1 || ccw(s1.a, s2.a, s1.b) == -1) return false; if(ccw(s1.a, s1.b, s2.a) == -2 || ccw(s2.a, s2.b, s1.a) == -2) return false; s1 = Segment(min(s1.a, s2.a), max(s1.b, s2.b)); return true; }; for(int i = 0; i < segs.size(); i++) { if(segs[i].b < segs[i].a) swap(segs[i].a, segs[i].b); } for(int i = 0; i < segs.size(); i++) { for(int j = i + 1; j < segs.size(); j++) { if(merge_if_able(segs[i], segs[j])) { segs[j--] = segs.back(), segs.pop_back(); } } } } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=1033 // construct a graph with the vertex of the intersection of any two line segments vector< vector< int > > segment_arrangement(vector< Segment > &segs, vector< Point > &ps) { vector< vector< int > > g; int N = (int) segs.size(); for(int i = 0; i < N; i++) { ps.emplace_back(segs[i].a); ps.emplace_back(segs[i].b); for(int j = i + 1; j < N; j++) { const Point p1 = segs[i].b - segs[i].a; const Point p2 = segs[j].b - segs[j].a; if(cross(p1, p2) == 0) continue; if(intersect(segs[i], segs[j])) { ps.emplace_back(crosspoint(segs[i], segs[j])); } } } sort(begin(ps), end(ps)); ps.erase(unique(begin(ps), end(ps)), end(ps)); int M = (int) ps.size(); g.resize(M); for(int i = 0; i < N; i++) { vector< int > vec; for(int j = 0; j < M; j++) { if(intersect(segs[i], ps[j])) { vec.emplace_back(j); } } for(int j = 1; j < vec.size(); j++) { g[vec[j - 1]].push_back(vec[j]); g[vec[j]].push_back(vec[j - 1]); } } return (g); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_C // cut with a straight line l and return a convex polygon on the left Polygon convex_cut(const Polygon &U, Line l) { Polygon ret; for(int i = 0; i < U.size(); i++) { Point now = U[i], nxt = U[(i + 1) % U.size()]; if(ccw(l.a, l.b, now) != -1) ret.push_back(now); if(ccw(l.a, l.b, now) * ccw(l.a, l.b, nxt) < 0) { ret.push_back(crosspoint(Line(now, nxt), l)); } } return (ret); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_3_A Real area(const Polygon &p) { Real A = 0; for(int i = 0; i < p.size(); ++i) { A += cross(p[i], p[(i + 1) % p.size()]); } return A * 0.5; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_7_H Real area(const Polygon &p, const Circle &c) { if(p.size() < 3) return 0.0; function< Real(Circle, Point, Point) > cross_area = [&](const Circle &c, const Point &a, const Point &b) { Point va = c.p - a, vb = c.p - b; Real f = cross(va, vb), ret = 0.0; if(eq(f, 0.0)) return ret; if(max(abs(va), abs(vb)) < c.r + EPS) return f; if(distance(Segment(a, b), c.p) > c.r - EPS) return c.r * c.r * arg(vb * conj(va)); auto u = crosspoint(c, Segment(a, b)); vector< Point > tot{a, u.first, u.second, b}; for(int i = 0; i + 1 < tot.size(); i++) { ret += cross_area(c, tot[i], tot[i + 1]); } return ret; }; Real A = 0; for(int i = 0; i < p.size(); i++) { A += cross_area(c, p[i], p[(i + 1) % p.size()]); } return A; } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_B Real convex_diameter(const Polygon &p) { int N = (int) p.size(); int is = 0, js = 0; for(int i = 1; i < N; i++) { if(p[i].imag() > p[is].imag()) is = i; if(p[i].imag() < p[js].imag()) js = i; } Real maxdis = norm(p[is] - p[js]); int maxi, maxj, i, j; i = maxi = is; j = maxj = js; do { if(cross(p[(i + 1) % N] - p[i], p[(j + 1) % N] - p[j]) >= 0) { j = (j + 1) % N; } else { i = (i + 1) % N; } if(norm(p[i] - p[j]) > maxdis) { maxdis = norm(p[i] - p[j]); maxi = i; maxj = j; } } while(i != is || j != js); return sqrt(maxdis); } // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_5_A Real closest_pair(Points ps) { if(ps.size() <= 1) throw (0); sort(begin(ps), end(ps)); auto compare_y = [&](const Point &a, const Point &b) { return imag(a) < imag(b); }; vector< Point > beet(ps.size()); const Real INF = 1e18; function< Real(int, int) > rec = [&](int left, int right) { if(right - left <= 1) return INF; int mid = (left + right) >> 1; auto x = real(ps[mid]); auto ret = min(rec(left, mid), rec(mid, right)); inplace_merge(begin(ps) + left, begin(ps) + mid, begin(ps) + right, compare_y); int ptr = 0; for(int i = left; i < right; i++) { if(abs(real(ps[i]) - x) >= ret) continue; for(int j = 0; j < ptr; j++) { auto luz = ps[i] - beet[ptr - j - 1]; if(imag(luz) >= ret) break; ret = min(ret, abs(luz)); } beet[ptr++] = ps[i]; } return ret; }; return rec(0, (int) ps.size()); } int solve(){ /* * 2点選ぶ。等積変形? * */ ll n; cin>>n; VP vp(n); cin>>vp; /* * */ ll ans = 0; rep(j,n){ rep(i,j){ auto [x,y] = vp[i]; auto [nx,ny] = vp[j]; Line l = Line(Point(x,y), Point(nx,ny)); vector v; rep(k,n){ auto [tx,ty] = vp[k]; ld dist = distance(l, Point(tx,ty)); ll dir = ccw(Point(x,y),Point(nx,ny),Point(tx,ty)); if(dir == 1){ v.pb(dist); }else if(dir == -1){ v.pb(-dist); }else{ v.pb(dist); } } sort(ALL(v)); ld tmp = distance(Point(x,y),Point(nx,ny)) * (v[v.size()-1] - v[0]); tmp += 1e-8; chmax(ans, (ll)tmp); } } out(ans); return 0; } int main() { cin.tie(nullptr); ios::sync_with_stdio(false); cout<>T; // while(T--) solve(); }