#include using namespace std; #define rep(i, n) for (int i = 0; i < (n); i++) #define per(i, n) for (int i = (n)-1; i >= 0; i--) #define rep2(i, l, r) for (int i = (l); i < (r); i++) #define per2(i, l, r) for (int i = (r)-1; i >= (l); i--) #define each(e, v) for (auto &e : v) #define MM << " " << #define pb push_back #define eb emplace_back #define all(x) begin(x), end(x) #define rall(x) rbegin(x), rend(x) #define sz(x) (int)x.size() using ll = long long; using pii = pair; using pil = pair; using pli = pair; using pll = pair; template using minheap = priority_queue, greater>; template using maxheap = priority_queue; template bool chmax(T &x, const T &y) { return (x < y) ? (x = y, true) : false; } template bool chmin(T &x, const T &y) { return (x > y) ? (x = y, true) : false; } template int flg(T x, int i) { return (x >> i) & 1; } int pct(int x) { return __builtin_popcount(x); } int pct(ll x) { return __builtin_popcountll(x); } int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); } int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); } int botbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); } int botbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); } template void print(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << (i == n - 1 ? '\n' : ' '); if (v.empty()) cout << '\n'; } template void printn(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << '\n'; } template int lb(const vector &v, T x) { return lower_bound(begin(v), end(v), x) - begin(v); } template int ub(const vector &v, T x) { return upper_bound(begin(v), end(v), x) - begin(v); } template void rearrange(vector &v) { sort(begin(v), end(v)); v.erase(unique(begin(v), end(v)), end(v)); } template vector id_sort(const vector &v, bool greater = false) { int n = v.size(); vector ret(n); iota(begin(ret), end(ret), 0); sort(begin(ret), end(ret), [&](int i, int j) { return greater ? v[i] > v[j] : v[i] < v[j]; }); return ret; } template void reorder(vector &a, const vector &ord) { int n = a.size(); vector b(n); for (int i = 0; i < n; i++) b[i] = a[ord[i]]; swap(a, b); } template T floor(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? x / y : (x - y + 1) / y); } template T ceil(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? (x + y - 1) / y : x / y); } template pair operator+(const pair &p, const pair &q) { return make_pair(p.first + q.first, p.second + q.second); } template pair operator-(const pair &p, const pair &q) { return make_pair(p.first - q.first, p.second - q.second); } template istream &operator>>(istream &is, pair &p) { S a; T b; is >> a >> b; p = make_pair(a, b); return is; } template ostream &operator<<(ostream &os, const pair &p) { return os << p.first << ' ' << p.second; } struct io_setup { io_setup() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout << fixed << setprecision(15); } } io_setup; constexpr int inf = (1 << 30) - 1; constexpr ll INF = (1LL << 60) - 1; // constexpr int MOD = 1000000007; constexpr int MOD = 998244353; template struct Heavy_Light_Decomposition { struct edge { int to, id; edge(int to, int id) : to(to), id(id) {} }; vector> es; vector par, si, depth; vector root; // 属する連結成分の根 vector id_v, id_e; // 各頂点、各辺が一列に並べたときに何番目に相当するか (辺の番号は 1,2,...,n-1 となることに注意) vector vs; const int n; int m; Heavy_Light_Decomposition(int n) : es(n), par(n), si(n, 1), depth(n, -1), root(n), id_v(n), id_e(n - 1), vs(n), n(n), m(0) {} void add_edge(int from, int to) { es[from].emplace_back(to, m); if (!directed) es[to].emplace_back(from, m); m++; } int bfs_sz(int r, int s) { int t = s; queue que; que.push(r); depth[r] = 0; vs[t++] = r; while (!que.empty()) { int i = que.front(); que.pop(); for (auto &e : es[i]) { if (depth[e.to] != -1) continue; par[e.to] = i; depth[e.to] = depth[i] + 1; vs[t++] = e.to; que.push(e.to); } } for (int i = t - 1; i >= s; i--) { for (auto &e : es[vs[i]]) { if (e.to != par[vs[i]]) si[vs[i]] += si[e.to]; } } return t; } void bfs_hld(int r, int s) { id_v[r] = s; root[r] = r; queue que; que.push(r); while (!que.empty()) { int i = que.front(); que.pop(); edge heavy = {-1, -1}; int ma = 0; for (auto &e : es[i]) { if (e.to == par[i]) continue; if (ma < si[e.to]) ma = si[e.to], heavy = e; } int cnt = id_v[i] + 1; if (heavy.id != -1) { root[heavy.to] = root[i]; id_e[heavy.id] = cnt; id_v[heavy.to] = cnt; que.push(heavy.to); cnt += si[heavy.to]; } for (auto &e : es[i]) { if (e.to == par[i] || e.id == heavy.id) continue; root[e.to] = e.to; id_e[e.id] = cnt; id_v[e.to] = cnt; que.push(e.to); cnt += si[e.to]; } } } void decompose() { int s = 0; for (int i = 0; i < n; i++) { if (depth[i] != -1) continue; int t = bfs_sz(i, s); bfs_hld(i, s); s = t; } for (int i = 0; i < n; i++) vs[id_v[i]] = i; } int lca(int u, int v) { while (root[u] != root[v]) { if (depth[root[u]] > depth[root[v]]) swap(u, v); v = par[root[v]]; } if (depth[u] > depth[v]) swap(u, v); return u; } int dist(int u, int v) { return depth[u] + depth[v] - depth[lca(u, v)] * 2; } // u の k 個前の祖先 int ancestor(int u, int k) { if (k > depth[u]) return -1; while (k > 0) { int r = root[u]; int l = depth[u] - depth[r]; if (k <= l) return vs[id_v[r] + l - k]; u = par[r]; k -= l + 1; } return u; } // u から v の方向へ k 回移動 int move(int u, int v, int k) { int w = lca(u, v); int l = depth[u] + depth[v] - depth[w] * 2; if (k > l) return -1; if (k <= depth[u] - depth[w]) return ancestor(u, k); return ancestor(v, l - k); } // パスに対応する区間たちを列挙 vector> get_path(int u, int v, bool use_edge = false) { vector> ret; while (root[u] != root[v]) { if (depth[root[u]] > depth[root[v]]) swap(u, v); ret.emplace_back(id_v[root[v]], id_v[v] + 1); v = par[root[v]]; } if (depth[u] > depth[v]) swap(u, v); ret.emplace_back(id_v[u] + use_edge, id_v[v] + 1); return ret; } // クエリが非可換の場合 (l > r なら子から親方向で [r,l)、l < r なら親から子方向で [l,r)) vector> get_path_noncommutative(int u, int v, bool use_edge = false) { vector> l, r; while (root[u] != root[v]) { if (depth[root[u]] > depth[root[v]]) { l.emplace_back(id_v[u] + 1, id_v[root[u]]); u = par[root[u]]; } else { r.emplace_back(id_v[root[v]], id_v[v] + 1); v = par[root[v]]; } } if (depth[u] > depth[v]) { l.emplace_back(id_v[u] + 1, id_v[v] + use_edge); } else { r.emplace_back(id_v[u] + use_edge, id_v[v] + 1); } reverse(begin(r), end(r)); for (auto &e : r) l.push_back(e); return l; } }; void solve() { int N, Q; cin >> N >> Q; Heavy_Light_Decomposition G(N); rep(i, N - 1) { int u, v; cin >> u >> v; u--, v--; G.add_edge(u, v); } G.decompose(); while (Q--) { int u, v; cin >> u >> v; u--, v--; int d = G.dist(u, v); if (d % 2 == 1) { cout << "0\n"; continue; } d /= 2; if (G.depth[u] < G.depth[v]) swap(u, v); if (G.depth[u] > G.depth[v]) { int w1 = G.ancestor(u, d), w2 = G.ancestor(u, d - 1); cout << G.si[w1] - G.si[w2] << '\n'; } else { int w1 = G.ancestor(u, d), w2 = G.ancestor(u, d - 1), w3 = G.ancestor(v, d - 1); cout << N - G.si[w2] - G.si[w3] << '\n'; } } } int main() { int T = 1; // cin >> T; while (T--) solve(); }