#line 1 "main.cpp" //#pragma GCC target("avx") //#pragma GCC optimize("O3") //#pragma GCC optimize("unroll-loops") #include #ifdef LOCAL #include #define debug(...) debug_print::multi_print(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (static_cast(0)) #endif using namespace std; using ll = long long; using ld = long double; using pll = pair; using pii = pair; using vi = vector; using vvi = vector; using vvvi = vector; using vl = vector; using vvl = vector; using vvvl = vector; using vpii = vector; using vpll = vector; using vs = vector; template using pq = priority_queue, greater>; #define overload4(_1, _2, _3, _4, name, ...) name #define overload3(a,b,c,name,...) name #define rep1(n) for (ll UNUSED_NUMBER = 0; UNUSED_NUMBER < (n); ++UNUSED_NUMBER) #define rep2(i, n) for (ll i = 0; i < (n); ++i) #define rep3(i, a, b) for (ll i = (a); i < (b); ++i) #define rep4(i, a, b, c) for (ll i = (a); i < (b); i += (c)) #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep1(n) for(ll i = (n) - 1;i >= 0;i--) #define rrep2(i,n) for(ll i = (n) - 1;i >= 0;i--) #define rrep3(i,a,b) for(ll i = (b) - 1;i >= (a);i--) #define rrep4(i,a,b,c) for(ll i = (a) + ((b)-(a)-1) / (c) * (c);i >= (a);i -= c) #define rrep(...) overload4(__VA_ARGS__, rrep4, rrep3, rrep2, rrep1)(__VA_ARGS__) #define all1(i) begin(i) , end(i) #define all2(i,a) begin(i) , begin(i) + a #define all3(i,a,b) begin(i) + a , begin(i) + b #define all(...) overload3(__VA_ARGS__, all3, all2, all1)(__VA_ARGS__) #define sum(...) accumulate(all(__VA_ARGS__),0LL) template bool chmin(T &a, const T &b){ if(a > b){ a = b; return 1; } else return 0; } template bool chmax(T &a, const T &b){ if(a < b){ a = b; return 1; } else return 0; } template auto min(const T& a){return *min_element(all(a));} template auto max(const T& a){return *max_element(all(a));} template void in(Ts&... t); #define INT(...) int __VA_ARGS__; in(__VA_ARGS__) #define LL(...) ll __VA_ARGS__; in(__VA_ARGS__) #define STR(...) string __VA_ARGS__; in(__VA_ARGS__) #define CHR(...) char __VA_ARGS__; in(__VA_ARGS__) #define DBL(...) double __VA_ARGS__; in(__VA_ARGS__) #define LD(...) ld __VA_ARGS__; in(__VA_ARGS__) #define VEC(type, name, size) vector name(size); in(name) #define VV(type, name, h, w) vector> name(h, vector(w)); in(name) ll intpow(ll a, ll b){ ll ans = 1; while(b){if(b & 1) ans *= a; a *= a; b /= 2;} return ans;} ll modpow(ll a, ll b, ll p){ ll ans = 1; a %= p;if(a < 0) a += p;while(b){ if(b & 1) (ans *= a) %= p; (a *= a) %= p; b /= 2; } return ans; } ll GCD(ll a,ll b) { if(a == 0 || b == 0) return 0; if(a % b == 0) return b; else return GCD(b,a%b);} ll LCM(ll a,ll b) { if(a == 0) return b; if(b == 0) return a;return a / GCD(a,b) * b;} namespace IO{ #define VOID(a) decltype(void(a)) struct setting{ setting(){cin.tie(nullptr); ios::sync_with_stdio(false);fixed(cout); cout.precision(12);}} setting; template struct P : P{}; template<> struct P<0>{}; template void i(T& t){ i(t, P<3>{}); } void i(vector::reference t, P<3>){ int a; i(a); t = a; } template auto i(T& t, P<2>) -> VOID(cin >> t){ cin >> t; } template auto i(T& t, P<1>) -> VOID(begin(t)){ for(auto&& x : t) i(x); } template void ituple(T& t, index_sequence){ in(get(t)...);} template auto i(T& t, P<0>) -> VOID(tuple_size{}){ ituple(t, make_index_sequence::value>{});} #undef VOID } #define unpack(a) (void)initializer_list{(a, 0)...} template void in(Ts&... t){ unpack(IO :: i(t)); } #undef unpack static const double PI = 3.1415926535897932; template struct REC { F f; REC(F &&f_) : f(forward(f_)) {} template auto operator()(Args &&...args) const { return f(*this, forward(args)...); }}; //constexpr int mod = 1000000007; constexpr int mod = 998244353; #line 2 "library/graph/graph-template.hpp" template struct Edge { int from, to; T cost; Edge() = default; Edge(int _to, T _cost) : from(-1), to(_to), cost(_cost) {} Edge(int _from, int _to, T _cost) : from(_from), to(_to), cost(_cost) {} bool operator < (const Edge &a) const { return cost < a.cost; } bool operator > (const Edge &a) const { return cost > a.cost; } Edge &operator = (const int &x) { to = x; return *this; } operator int() const { return to; } friend ostream operator<<(ostream &os, Edge &edge) { return os << edge.to; } }; template using Edges = vector>; template using Wgraph = vector>; using Ugraph = vector>; Ugraph uinput(int N, int M = -1, bool is_directed = false, int origin = 1) { Ugraph g(N); if (M == -1) M = N - 1; while(M--) { int a,b; cin >> a >> b; a -= origin, b -= origin; g[a].push_back(b); if(!is_directed) g[b].push_back(a); } return g; } template Wgraph winput(int N, int M = -1, bool is_directed = false,int origin = 1) { Wgraph g(N); if (M == -1) M = N - 1; while(M--) { int a,b; T c; cin >> a >> b >> c; a -= origin, b -= origin; g[a].emplace_back(b,c); if(!is_directed) g[b].emplace_back(a,c); } return g; } #line 3 "library/tree/tree-query.hpp" template struct Tree { private: G &g; //G g; int root; vector> bl; vector dp; void build() { bl.resize(g.size()); dp.resize(g.size()); dfs(root, -1, 0); } void dfs(int c,int p, int dis) { dp[c] = dis; for(int i = p,x = -1;i != -1;) { bl[c].push_back(i); i = ++x < (int)bl[i].size() ? bl[i][x] : -1; } for (int d :g[c]) { if(d == p)continue; dfs(d,c,dis + 1); } } public: //Tree(): root(0){} Tree(G &_g,int _root = 0):g(_g),root(_root) {build();} int depth(int u) const{ return dp[u]; } int parent(int u) const{ return u == root ? -1: bl[u][0];} int kth_ancestor(int u, int k) const { if (dp[u] < k) return -1; for(int i = k ? __lg(k):-1; i >= 0; --i) { if ((k >> i) & 1) u = bl[u][i]; } return u; } int next(int st,int gl) const { if(dp[st] >= dp[gl]) return parent(st); int u = kth_ancestor(gl,dp[gl] - dp[st] - 1); return bl[u][0] == st ? u:bl[st][0]; } vector path(int st,int gl) const { vector pre,suf; while(dp[st] > dp[gl]) { pre.push_back(st); st = bl[st][0]; } while (dp[st] < dp[gl]) { suf.push_back(gl); gl = bl[gl][0]; } while (st != gl) { pre.push_back(st); suf.push_back(gl); st = bl[st][0]; gl = bl[gl][0]; } pre.push_back(st); reverse(begin(suf),end(suf)); copy(begin(suf),end(suf),back_inserter(pre)); return pre; } int lca(int u,int v) { if (dp[u] != dp[v]) { if (dp[u] > dp[v]) swap(u,v); v = kth_ancestor(v,dp[v] - dp[u]); } if (u == v)return u; for(int i = __lg(dp[u]);i >= 0;--i) { if (dp[u] < (1 << i)) continue; if (bl[u][i] != bl[v][i]) u = bl[u][i],v = bl[v][i]; } return bl[u][0]; } int distance(int u,int v) { int ancestor = lca(u,v); return dp[u] + dp[v] - 2 * dp[ancestor]; } }; #line 86 "main.cpp" int main() { INT(n,q); vvi g(n); rep(i,n-1) { INT(a,b); a--,b--; g[a].emplace_back(b); g[b].emplace_back(a); } Tree tree(g); vi ch(n); auto dfs = REC([&](auto &&f,int now,int par) -> void { for(auto &nex:g[now]) { if(nex != par) { f(nex,now); ch[now] += ch[nex]; } } ch[now]++; }); dfs(0,-1); rep(i,q) { INT(s,t); s--,t--; int d = tree.distance(s,t); if(d % 2) { cout << 0 << '\n'; continue; } int ans = 0; if(tree.depth(s) == tree.depth(t)) { int lca = tree.lca(s,t); ans = n - ch[tree.next(lca,s)] - ch[tree.next(lca,t)]; } else { if(tree.depth(s) > tree.depth(t)) swap(s,t); int mid = tree.kth_ancestor(s,d / 2); cout << ch[mid] - ch[tree.next(mid,s)]; } cout << ans << '\n'; } }