#include using namespace std; #define rep(i, n) for (int i = 0; i < (n); i++) #define per(i, n) for (int i = (n)-1; i >= 0; i--) #define rep2(i, l, r) for (int i = (l); i < (r); i++) #define per2(i, l, r) for (int i = (r)-1; i >= (l); i--) #define each(e, v) for (auto &e : v) #define MM << " " << #define pb push_back #define eb emplace_back #define all(x) begin(x), end(x) #define rall(x) rbegin(x), rend(x) #define sz(x) (int)x.size() using ll = long long; using pii = pair; using pil = pair; using pli = pair; using pll = pair; template using minheap = priority_queue, greater>; template using maxheap = priority_queue; template bool chmax(T &x, const T &y) { return (x < y) ? (x = y, true) : false; } template bool chmin(T &x, const T &y) { return (x > y) ? (x = y, true) : false; } template int flg(T x, int i) { return (x >> i) & 1; } int pct(int x) { return __builtin_popcount(x); } int pct(ll x) { return __builtin_popcountll(x); } int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); } int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); } int botbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); } int botbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); } template void print(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << (i == n - 1 ? '\n' : ' '); if (v.empty()) cout << '\n'; } template void printn(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << '\n'; } template int lb(const vector &v, T x) { return lower_bound(begin(v), end(v), x) - begin(v); } template int ub(const vector &v, T x) { return upper_bound(begin(v), end(v), x) - begin(v); } template void rearrange(vector &v) { sort(begin(v), end(v)); v.erase(unique(begin(v), end(v)), end(v)); } template vector id_sort(const vector &v, bool greater = false) { int n = v.size(); vector ret(n); iota(begin(ret), end(ret), 0); sort(begin(ret), end(ret), [&](int i, int j) { return greater ? v[i] > v[j] : v[i] < v[j]; }); return ret; } template void reorder(vector &a, const vector &ord) { int n = a.size(); vector b(n); for (int i = 0; i < n; i++) b[i] = a[ord[i]]; swap(a, b); } template T floor(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? x / y : (x - y + 1) / y); } template T ceil(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? (x + y - 1) / y : x / y); } template pair operator+(const pair &p, const pair &q) { return make_pair(p.first + q.first, p.second + q.second); } template pair operator-(const pair &p, const pair &q) { return make_pair(p.first - q.first, p.second - q.second); } template istream &operator>>(istream &is, pair &p) { S a; T b; is >> a >> b; p = make_pair(a, b); return is; } template ostream &operator<<(ostream &os, const pair &p) { return os << p.first << ' ' << p.second; } struct io_setup { io_setup() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout << fixed << setprecision(15); } } io_setup; constexpr int inf = (1 << 30) - 1; constexpr ll INF = (1LL << 60) - 1; // constexpr int MOD = 1000000007; constexpr int MOD = 998244353; struct Union_Find_Tree { vector data; const int n; int cnt; Union_Find_Tree(int n) : data(n, -1), n(n), cnt(n) {} int root(int x) { if (data[x] < 0) return x; return data[x] = root(data[x]); } int operator[](int i) { return root(i); } bool unite(int x, int y) { x = root(x), y = root(y); if (x == y) return false; if (data[x] > data[y]) swap(x, y); data[x] += data[y], data[y] = x; cnt--; return true; } int size(int x) { return -data[root(x)]; } int count() { return cnt; }; bool same(int x, int y) { return root(x) == root(y); } void clear() { cnt = n; fill(begin(data), end(data), -1); } }; void solve() { int N; cin >> N; vector a1(N), a2(N); rep(i, N) cin >> a1[i], a1[i]--; rep(i, N) cin >> a2[i], a2[i]--; auto namori = [&](vector a, int s) { vector used(N, 0); int ptr = s; while (true) { if (used[ptr] == 2) break; used[ptr]++; ptr = a[ptr]; } vector ret; rep(i, N) { if (used[i] <= 1) continue; ptr = i; while (true) { ret.eb(ptr); ptr = a[ptr]; if (ptr == i) break; } break; } return ret; }; Union_Find_Tree uf1(N), uf2(N); rep(i, N) uf1.unite(i, a1[i]); rep(i, N) uf2.unite(i, a2[i]); vector mi1(N, inf), mi2(N, inf); rep(i, N) chmin(mi1[uf1[i]], i); rep(i, N) chmin(mi2[uf2[i]], i); vector> c1(N), c2(N); rep(i, N) { if (uf1[i] == i) { int j = mi1[i]; c1[j] = namori(a1, i); } if (uf2[i] == i) { int j = mi2[i]; c2[j] = namori(a2, i); } } auto judge = [&](vector t1, vector t2) { int K = sz(t1), L = sz(t2); if (K < L) return false; if (K == 0 && L == 0) return true; if (L == 0) return false; rep(i, K) { if (t1[i] == t2[0]) { vector tmp; rep(j, K) { tmp.eb(t1[(i + j) % K]); // } int ptr = 0; each(e, t2) { while (ptr < K && tmp[ptr] != e) ptr++; if (ptr == K) return false; ptr++; } return true; } } return false; }; rep(i, N) { if (!judge(c1[i], c2[i])) { cout << "No\n"; return; } } auto reachable = [&](int i, int j) { rep(_, N + 1) { if (i == j) return true; i = a1[i]; } return false; }; rep(i, N) { if (!reachable(i, a2[i])) { cout << "No\n"; return; } } cout << "Yes\n"; } int main() { int T = 1; cin >> T; while (T--) solve(); }