#include "bits/stdc++.h" #include #include #pragma warning(push) #pragma warning(disable:26498 26450 26451 26812) #include "atcoder/all" #pragma warning(pop) //#include //using namespace boost::multiprecision; // std::fixed << std::setprecision(10) << using namespace std; using namespace atcoder; using ll = long long; using ull = unsigned long long; using mint = modint998244353; using mint2 = modint1000000007; const double eps = 1e-9; #define REP(i, n) for (ll i = 0; i < ll(n); ++i) #define REPI(i, init, n) for (ll i = init; i < ll(n); ++i) #define REPD(i, init) for (ll i = init; i >=0; --i) #define REPDI(i, init, n) for (ll i = init; i >=n; --i) #define REPE(i, c) for (const auto& i : c) using vl = vector; #define VL(a, n) vector a; a.assign(n, 0); #define VLI(a, n) vector a; a.assign(n, 0); for(auto& x : a) cin >> x; #define VSI(a, n) vector a; a.assign(n, ""); for(auto& x : a) cin >> x; using vvl = vector>; #define VVLI(a, n, m, init) vector> a(n); for(auto& x : a) x.assign(m, init); struct uv { ll u; ll v; ll c; }; #define VUVI(a, n) vector a; a.assign(n, {0, 0, 1}); for(auto& x : a) {cin >> x.u >> x.v; x.u--; x.v--;} #define VUVCI(a, n) vector a; a.assign(n, {0, 0, 0}); for(auto& x : a) {cin >> x.u >> x.v >> x.c; x.u--; x.v--;} vvl to_edge(const int n, const vector& v) { vvl ret(n); for (auto& x : v) ret[x.u].push_back(x.v); return ret; } vvl to_edge_d(const int n, const vector& v) { vvl ret(n); for (auto& x : v) { ret[x.u].push_back(x.v); ret[x.v].push_back(x.u); } return ret; } template using pql = priority_queue; template using pqg = priority_queue, greater>; const char* YES = "Yes"; const char* NO = "No"; void yn(bool f) { std::cout << (f ? YES : NO) << endl; }; template void ov(const T& v) { for (auto it = v.begin(); it != v.end(); it++) { if (it != v.begin()) cout << " "; cout << *it; } }; const ll llhuge = 1LL << 60; //十分でかいが多少足しても溢れない数値 template bool chmin(T& a, const U& b) { a = min(a, b); return b == a; } template bool chmax(T& a, const U& b) { a = max(a, b); return b == a; } template void mysort(T& v) { std::sort(begin(v), end(v)); }; template void mysort(T& v, U pr) { std::sort(begin(v), end(v), pr); }; template void myrev(T& v) { std::reverse(begin(v), end(v)); }; struct xy { ll x; ll y; }; int main() { cin.tie(nullptr); ios::sync_with_stdio(false); ll n, k; cin >> n >> k; ll sx, sy, gx, gy; cin >> sx >> sy >> gx >> gy; vector v; v.push_back({ sx, sy }); REP(i, n) { ll x, y; cin >> x >> y; v.push_back({ x, y }); } v.push_back({ gx, gy }); ll l = 1; ll r = 100000 * 2 + 1; while (l < r) { ll m = (l + r) / 2; pqg> q; q.push({ 0, 0 }); vector dist(n + 2, llhuge); dist[0] = 0; while (!q.empty()) { auto cp = q.top(); auto t = cp.second; q.pop(); if (dist[t] < cp.first) continue; REP(i, n + 2) { if (i == cp.second) continue; const ll len = abs(v[i].x - v[t].x) + abs(v[i].y - v[t].y); const ll nc = (len - 1) / m + cp.first; if (dist[i] > nc) { dist[i] = nc; q.push({ nc, i }); } } } if (dist[n + 1] <= k) { r = m; } else { l = m + 1; } } cout << l << endl; }