#include #ifdef LOCAL #include #else #define debug(...) void(0) #endif using namespace std; typedef long long ll; #define all(x) begin(x), end(x) constexpr int INF = (1 << 30) - 1; constexpr long long IINF = (1LL << 60) - 1; constexpr int dx[4] = {1, 0, -1, 0}, dy[4] = {0, 1, 0, -1}; template istream& operator>>(istream& is, vector& v) { for (auto& x : v) is >> x; return is; } template ostream& operator<<(ostream& os, const vector& v) { auto sep = ""; for (const auto& x : v) os << exchange(sep, " ") << x; return os; } template bool chmin(T& x, U&& y) { return y < x and (x = forward(y), true); } template bool chmax(T& x, U&& y) { return x < y and (x = forward(y), true); } template void mkuni(vector& v) { sort(begin(v), end(v)); v.erase(unique(begin(v), end(v)), end(v)); } template int lwb(const vector& v, const T& x) { return lower_bound(begin(v), end(v), x) - begin(v); } const int MAX_N = 82; int dp[MAX_N][MAX_N][MAX_N * 4]; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int N, M, K, T; cin >> N >> M >> K >> T; if (T >= (N - 1) + (M - 1)) { cout << 0 << '\n'; return 0; } vector C(N, vector(M, -1)), D(N, vector(M, -1)); for (; K--;) { int a, b, c, d; cin >> a >> b >> c >> d; a--, b--; C[a][b] = c; D[a][b] = d; } for (int i = 0; i < N; i++) { for (int j = 0; j < M; j++) { for (int k = 0; k < MAX_N * 4; k++) { dp[i][j][k] = INF; } } } priority_queue> pq; dp[0][0][MAX_N * 2] = 0; pq.emplace(0, 0, 0, MAX_N * 2); while (not pq.empty()) { auto [val, x, y, z] = pq.top(); pq.pop(); val *= -1; if (dp[x][y][z] != val) continue; if (C[x][y] != -1) { int nz = max(0, z - C[x][y] + 1); if (chmin(dp[x][y][nz], val + D[x][y])) pq.emplace(-dp[x][y][nz], x, y, nz); } for (int i = 0; i < 4; i++) { int nx = x + dx[i], ny = y + dy[i]; if (nx < 0 or N <= nx or ny < 0 or M <= ny) continue; if (z + 1 < MAX_N * 4 and chmin(dp[nx][ny][z + 1], val)) pq.emplace(-dp[nx][ny][z + 1], nx, ny, z + 1); } } int ans = INF; for (int k = 0; k <= MAX_N * 2 + T; k++) chmin(ans, dp[N - 1][M - 1][k]); cout << (ans == INF ? -1 : ans) << '\n'; return 0; }