#include using namespace std; using ll = long long; using uint = unsigned int; using ull = unsigned long long; #define rep(i,n) for(int i=0;i=0;i--) #define per1(i,n) for(int i=int(n);i>0;i--) #define all(c) c.begin(),c.end() #define si(x) int(x.size()) #define pb push_back #define eb emplace_back #define fs first #define sc second template using V = vector; template using VV = vector>; template bool chmax(T& x, U y){ if(x bool chmin(T& x, U y){ if(y void mkuni(V& v){sort(all(v));v.erase(unique(all(v)),v.end());} template int lwb(const V& v, const T& a){return lower_bound(all(v),a) - v.begin();} template V Vec(size_t a) { return V(a); } template auto Vec(size_t a, Ts... ts) { return V(ts...))>(a, Vec(ts...)); } template ostream& operator<<(ostream& o,const pair &p){ return o<<"("< ostream& operator<<(ostream& o,const vector &vc){ o<<"{"; for(const T& v:vc) o< D divFloor(D a, D b){ return a / b - (((a ^ b) < 0 && a % b != 0) ? 1 : 0); } template D divCeil(D a, D b) { return a / b + (((a ^ b) > 0 && a % b != 0) ? 1 : 0); } map,bool> memo; bool can(V a){ if(memo.count(a)) return memo[a]; int N = si(a); if(N == 1) return a[0] == 0.5; rep(i,N-1){ V b; rep(j,N){ if(j == i){ b.pb((a[j]+a[j+1])/2); j++; }else{ b.pb(a[j]); } } if(can(b)) return memo[a] = true; } return memo[a] = false; } bool brute(V a_){ V a; for(int v: a_) a.pb(v); return can(a); } bool solve(V a){ int N = si(a); if(a[0] != a[N-1]) return true; if(a[0] == 1){ rep(i,N) a[i] = 1-a[i]; } int one = 0; rep(i,N) if(a[i]) one++; if(one == 0) return false; rep(i,N-1) if(a[i]&&a[i+1]) return true; return one >= 4; } int main(){ cin.tie(0); ios::sync_with_stdio(false); //DON'T USE scanf/printf/puts !! cout << fixed << setprecision(20); int T; cin >> T; while(T--){ int N; cin >> N; V a(N); rep(i,N) cin >> a[i]; cout << (solve(a) ? "Yes" : "No") << endl; } return 0; // int N; cin >> N; // rep1(n,N){ // rep(s,1< a(n); // rep(i,n) a[i] = (s>>i)&1; // bool god = brute(a); // bool res = solve(a); // if(god != res){ // show(a);show(god);show(res);assert(0); // } // } // } }