#ifndef LOCAL #define FAST_IO #endif // ============ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i) #define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using i32 = signed int; using i64 = signed long long; using f64 = double; using f80 = long double; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } #ifdef INT128 using u128 = __uint128_t; using i128 = __int128_t; istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64)x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64)x; return os; } #endif [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ============ #ifdef DEBUGF #else #define DBG(x) (void)0 #endif struct Point { i64 x, y; }; f64 dist(Point p, Point q) { i64 dx = p.x - q.x, dy = p.y - q.y; return sqrt(dx * dx + dy * dy); } using Segment = pair; tuple into_eq(Segment s) { i64 dx = s.second.x - s.first.x, dy = s.second.y - s.first.y; i64 a = dy, b = -dx; i64 c = -(a * s.first.x + b * s.first.y); return make_tuple(a, b, c); } i64 sgn(i64 x) { return x < 0 ? -1 : x > 0 ? 1 : 0; } bool cross(Segment s1, Segment s2) { REP(iter, 2) { auto [a, b, c] = into_eq(s1); i64 pc = a * s2.first.x + b * s2.first.y + c; i64 t = a * s2.second.x + b * s2.second.y + c; if (sgn(pc) * sgn(t) >= 0) { return false; } swap(s1, s2); } return true; } int main() { i32 n, m; cin >> n >> m; Vec segs(n); REP(i, n) { cin >> segs[i].first.x >> segs[i].first.y; cin >> segs[i].second.x >> segs[i].second.y; } Vec> di(2 * n, Vec(2 * n, 1e20)); REP(i, 2 * n) { di[i][i] = 0.; } REP(i, n) REP(u, 2) REP(j, n) REP(v, 2) { Point from = (u ? segs[i].second : segs[i].first); Point to = (v ? segs[j].second : segs[j].first); Segment seg{from, to}; bool ok = true; REP(k, n) { if (k != i && k != j && cross(seg, segs[k])) { ok = false; break; } } if (ok) { di[2 * i + u][2 * j + v] = dist(from, to); } } DBG(di); REP(k, 2 * n) REP(i, 2 * n) REP(j, 2 * n) { chmin(di[i][j], di[i][k] + di[k][j]); } REP(qi, m) { i32 a, b, c, d; cin >> a >> b >> c >> d; --a; --b; --c; --d; cout << di[2 * a + b][2 * c + d] << '\n'; } }