#include "bits/stdc++.h" #include #include #include #include #pragma warning(push) #pragma warning(disable:26498 26450 26451 26812) #include "atcoder/all" #pragma warning(pop) //#include //using namespace boost::multiprecision; // std::fixed << std::setprecision(10) << using namespace std; using namespace atcoder; using ll = long long; using ull = unsigned long long; using mint = modint998244353; using mint2 = modint1000000007; const double eps = 1e-9; #define REP(i, n) for (ll i = 0; i < ll(n); ++i) #define REPI(i, init, n) for (ll i = init; i < ll(n); ++i) #define REPD(i, init) for (ll i = init; i >=0; --i) #define REPDI(i, init, n) for (ll i = init; i >=n; --i) #define REPE(i, c) for (const auto& i : c) using vl = vector; #define VL(a, n) vector a; a.assign(n, 0); #define VLI(a, n) vector a; a.assign(n, 0); for(auto& x : a) cin >> x; #define VSI(a, n) vector a; a.assign(n, ""); for(auto& x : a) cin >> x; using vvl = vector>; #define VVLI(a, n, m, init) vector> a(n); for(auto& x : a) x.assign(m, init); using pl = pair; struct uv { ll u; ll v; ll c; }; #define VUVI(a, n) vector a; a.assign(n, {0, 0, 1}); for(auto& x : a) {cin >> x.u >> x.v; x.u--; x.v--;} #define VUVCI(a, n) vector a; a.assign(n, {0, 0, 0}); for(auto& x : a) {cin >> x.u >> x.v >> x.c; x.u--; x.v--;} vvl to_edge(const ll n, const vector& v) { vvl ret(n); for (auto& x : v) ret[x.u].push_back(x.v); return ret; } vvl to_edge_d(const ll n, const vector& v) { vvl ret(n); for (auto& x : v) { ret[x.u].push_back(x.v); ret[x.v].push_back(x.u); } return ret; } template using pql = priority_queue; template using pqg = priority_queue, greater>; const char* YES = "Yes"; const char* NO = "No"; void yn(bool f) { std::cout << (f ? YES : NO) << endl; }; template void ov(const T& v) { for (auto it = v.begin(); it != v.end(); it++) { if (it != v.begin()) cout << " "; cout << *it; } }; const ll llhuge = 1LL << 60; //十分でかいが多少足しても溢れない数値 template bool chmin(T& a, const U& b) { a = min(a, b); return b == a; } template bool chmax(T& a, const U& b) { a = max(a, b); return b == a; } template void mysort(T& v) { std::sort(begin(v), end(v)); }; template void mysort(T& v, U pr) { std::sort(begin(v), end(v), pr); }; template void myrev(T& v) { std::reverse(begin(v), end(v)); }; struct xyk { ll x = 0; ll y = 0; ll k = 0; }; ll dist(xyk& ca, xyk& cb) { return abs(ca.x - cb.x) + abs(ca.y - cb.y); } vector v; ll n, a, b; bool sp(ll ca, ll cb) { return b <= abs(v[ca].k - v[cb].k); } bool mv2(ll ca, ll cb) { return a <= dist(v[ca], v[cb]); } bool mv3(ll ca, ll cb, ll cc) { return a <= dist(v[ca], v[cb]) + dist(v[ca], v[cc]); } int main() { cin.tie(nullptr); ios::sync_with_stdio(false); cin >> n >> a >> b; v.assign(n, {}); REP(i, n) { cin >> v[i].x >> v[i].y >> v[i].k; } vector dp(1LL << n, vvl(n, vl(n, 0))); dp[0][0][0] = 1; ll ans = 0; REP(i, 1LL << n) { const ll cnt = bitset<64>(i).count(); REP(j, n) { if (!((i >> j) & 1LL)) continue; ll b = i ^ (1LL << j); if (cnt == 1) { dp[i][j][0] = 1; chmax(ans, cnt); } if (cnt == 2) { REP(k, n) { if (dp[b][k][0] == 1 && (sp(j, k) || mv2(j, k))) { dp[i][j][k] = 1; chmax(ans, cnt); } } } if (cnt >= 3) { REP(k, n) { REP(l, n) { if (dp[b][k][l] == 1 && (sp(j, k) || mv3(j, k, l))) { dp[i][j][k] = 1; chmax(ans, cnt); } } } } } } cout << ans; }