#include using namespace std; using ll = long long; template struct point{ T x, y; point(): x(0), y(0){} point(T a, T b): x(a), y(b){} point& operator += (const point& rhs) {x += rhs.x, y += rhs.y; return *this;} point& operator -= (const point& rhs) {x -= rhs.x, y -= rhs.y; return *this;} point& operator *= (const T& rhs) {x *= rhs, y *= rhs; return *this;} point& operator /= (const T& rhs) {x /= rhs, y /= rhs; return *this;} point operator +() const { return *this; } point operator -() const { return point() - *this; } friend point operator + (const point& lhs, const point& rhs) {return point(lhs) += rhs;} friend point operator - (const point& lhs, const point& rhs) {return point(lhs) -= rhs;} friend point operator * (const point& lhs, const T& rhs) {return point(lhs) *= rhs;} friend point operator * (const T& lhs, const point& rhs) {return point(rhs) *= lhs;} friend point operator / (const point& lhs, const T& rhs) {return point(lhs) /= rhs;} friend T operator * (const point& lhs, const point& rhs) {return lhs.x * rhs.x + lhs.y * rhs.y;} friend T operator ^ (const point& lhs, const point& rhs) {return lhs.x * rhs.y - lhs.y * rhs.x;} friend bool operator == (const point& lhs, const point& rhs) {return (lhs.x == rhs.x && lhs.y == rhs.y);} friend istream& operator >> (istream& os, point& rhs) noexcept { os >> rhs.x >> rhs.y; return os; } friend constexpr ostream& operator << (ostream &os, const point& rhs) noexcept { return os << '('<< rhs.x << ',' << rhs.y << ')'; } double norm(){return sqrt(x * x + y * y);} T norm2(){return x * x + y * y;} int orthant(){//第何象限かのベクトルを返す(0,0は0象限とする) if(x == 0 && y == 0)return 0; if(y > 0)return (x > 0 ? 1 : 2); return (x > 0 ? 4 : 3); } //偏角ソート->ベクトルの大きさの小さい順の優先度 friend bool operator < (point lhs, point rhs){//tupleとかでソートできないときは&を外すと良いかもしれない int lo = lhs.orthant(), ro = rhs.orthant(); if(lo != ro)return (lo < ro); T cv = (lhs ^ rhs); if(cv != 0)return (cv > 0); return (lhs.norm2() < rhs.norm2()); } }; template int ccw(point A, point B,point P){ point S1 = B - A, S2 = P - A; T cv = S1 ^ S2; if(cv > 0) return -1; if(cv < 0) return 1; T dv = S1 * S2; if(dv < 0) return 2; if(dv > S1 * S1) return -2; return 0; } //線分ABと線分CDの交差判定 template bool intersect(point A, point B, point C, point D){ return (ccw(A, B, C) * ccw(A, B, D) <= 0 && ccw(C, D, A) * ccw(C, D, B) <= 0); } int main(){ ios::sync_with_stdio(false); cin.tie(0); int n, m; cin >> n >> m; vector> a(n), b(n), c(2 * n); for(int i = 0; i < n; i++){ cin >> a[i] >> b[i]; c[i] = a[i]; c[i + n] = b[i]; } int n2 = 2 * n; vector> A(n2, vector(n2, 1ll << 60)); for(int i = 0; i < n2; i++){ for(int j = i + 1; j < n2; j++){ bool flag = true; for(int k = 0; k < n; k++){ if(a[k] == c[i] || a[k] == c[j]) continue; if(b[k] == c[i] || b[k] == c[j]) continue; if(intersect(a[k], b[k], c[i], c[j])){ flag = false; break; } } if(flag){ A[i][j] = A[j][i] = (c[i] - c[j]).norm(); } } } for(int i = 0; i < n2; i++) A[i][i] = 0; for(int k = 0; k < n2; k++){ for(int i = 0; i < n2; i++){ for(int j = 0; j < n2; j++){ A[i][j] = min(A[i][j], A[i][k] + A[k][j]); } } } cout << fixed << setprecision(15); while(m--){ int a2, b2, c2, d2; cin >> a2 >> b2 >> c2 >> d2; a2--, b2--, c2--, d2--; cout << A[a2 + b2 * n][c2 + d2 * n] << '\n'; } }