class CentroidDecomposition: def __init__(self, n, edges=None): self.n = n self.par = [-1] * n # 重心分解木の親 self.depth = [-1] * n # 重心分解木の深さ self.size = [-1] * n # 重心分解木の部分木のサイズ self.childcnt = [0] * n # 重心分解木の子の数 if edges is None: self.edges = [[] for _ in range(n)] else: self.edges = edges # コピーしてないので注意 self.centroids = [] # centroids[i] := 深さが i の重心のリスト self.treeind = [] # treeind[i * n + j] := 頂点 j が深さ i の重心の何番目の部分木か self.cent_dist = [] # cent_dist[i * n + j] := 頂点 j が深さ i の重心からの距離 def add_edge(self, u, v): self.edges[u].append(v) self.edges[v].append(u) def read_edges(self, indexed=1): for _ in range(self.n - 1): u, v = map(int, input().split()) u -= indexed v -= indexed self.add_edge(u, v) def build(self): stack = [(0, -1, 0, -1)] while stack: pos, bpos, d, c = stack.pop() st = [pos] route = [] sz = 0 if len(self.treeind) == d * self.n: self.treeind += [-1] * self.n self.cent_dist += [-1] * self.n self.centroids.append([]) if d >= 1: self.cent_dist[(d - 1) * self.n + pos] = 1 while st: pos = st.pop() self.depth[pos] = -2 route.append(pos) sz += 1 if d >= 1: self.treeind[(d - 1) * self.n + pos] = c for npos in self.edges[pos]: if self.depth[npos] == -1: st.append(npos) if d >= 1: self.cent_dist[(d - 1) * self.n + npos] = ( self.cent_dist[(d - 1) * self.n + pos] + 1 ) g = -1 for pos in route[::-1]: self.size[pos] = 1 self.depth[pos] = -1 if g != -1: continue isg = True for npos in self.edges[pos]: if self.depth[npos] == -1: self.size[pos] += self.size[npos] if self.size[npos] * 2 > sz: isg = False break if isg and 2 * self.size[pos] >= sz: g = pos self.centroids[d].append(g) self.size[g] = sz self.par[g] = bpos self.depth[g] = d self.cent_dist[d * self.n + g] = 0 if sz != 1: c = 0 for npos in self.edges[g]: if self.depth[npos] == -1: stack.append((npos, g, d + 1, c)) c += 1 self.childcnt[g] = c def cent_ind_dist(self, u): """ u + u の各先祖の {頂点番号, 距離} を返す """ ret = [(u, 0)] v = u for d in range(self.depth[u] - 1, -1, -1): v = self.par[v] ret.append((v, self.cent_dist[d * self.n + u])) return ret class BIT: def __init__(self, n): self.n = n self.data = [0] * (n + 1) if n == 0: self.n0 = 0 else: self.n0 = 1 << (n.bit_length() - 1) def sum_(self, i): s = 0 while i > 0: s += self.data[i] i -= i & -i return s def sum(self, l, r=-1): if r == -1: return self.sum_(l) else: return self.sum_(r) - self.sum_(l) def get(self, i): return self.sum(i, i + 1) def add(self, i, x): i += 1 while i <= self.n: self.data[i] += x i += i & -i def lower_bound(self, x): if x <= 0: return 0 i = 0 k = self.n0 while k > 0: if i + k <= self.n and self.data[i + k] < x: x -= self.data[i + k] i += k k //= 2 return i + 1 import sys input = sys.stdin.readline n, Q = map(int, input().split()) G = CentroidDecomposition(n) G.read_edges() G.build() logn = len(G.centroids) bit = [BIT(n) for _ in range(logn)] subbit = [BIT(2 * n) for _ in range(logn)] L = [0] * n subL = [0] * n for d in range(logn): c = 0 c2 = 0 for g in G.centroids[d]: L[g] = c if d != 0: subL[g] = c2 c += G.size[g] c2 += G.size[g] + 1 def add(x, y, z): bg = -1 for g, d in G.cent_ind_dist(x): dd = y - d if dd >= 0: bit[G.depth[g]].add(L[g], z) bit[G.depth[g]].add(L[g] + min(dd + 1, G.size[g]), -z) if bg != -1: subbit[G.depth[g]].add(subL[bg] + 1, z) subbit[G.depth[g]].add(subL[bg] + min(dd + 1, G.size[bg] + 1), -z) bg = g def get(x): bg = -1 ret = 0 for g, d in G.cent_ind_dist(x): ret += bit[G.depth[g]].sum(L[g] + d + 1) if bg != -1: ret -= subbit[G.depth[g]].sum(subL[bg] + d + 1) bg = g return ret out = [] for _ in range(Q): x, y, z = map(int, input().split()) x -= 1 out.append(get(x)) add(x, y, z) print(*out, sep="\n")