#include using namespace std; #ifdef LOCAL #include "settings/debug.cpp" #define _GLIBCXX_DEBUG #else #define Debug(...) void(0) #endif using ll = long long; #define rep(i, n) for (int i = 0; i < (n); ++i) // Usage: T = 転倒数の型、U = 要素の型 template pair> invNum(vector a) { size_t n = a.size(); if (n <= 1) return { (T) 0, a }; size_t mid = n / 2; auto left = invNum(vector(a.begin(), a.begin() + mid)); auto right = invNum(vector(a.begin() + mid, a.end())); vector res; T inv = 0; inv += left.first + right.first; size_t i = 0, j = 0; while (i < left.second.size() && j < right.second.size()) { if (left.second[i] <= right.second[j]) { res.push_back(left.second[i]); i++; } else { res.push_back(right.second[j]); j++; inv += left.second.size() - i; } } while (i < left.second.size()) { res.push_back(left.second[i]); i++; } while (j < right.second.size()) { res.push_back(right.second[j]); j++; } return { inv, res }; } int main() { int n; ll m; cin >> n >> m; vector p(n); rep(i, n) cin >> p[i]; auto [inv, q] = invNum(p); Debug(inv); ll minim = (inv + m - 1) / m * m; if (minim % 2 == inv % 2) { cout << minim << endl; } else if ((minim + m) % 2 == inv % 2) { cout << minim + m << endl; } else { cout << -1 << endl; } return 0; }