#include #include #include #include #include #include #include #include #include #include #include #include #include #define debug_value(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << #x << "=" << x << endl; #define debug(x) cerr << "line" << __LINE__ << ":<" << __func__ << ">:" << x << endl; template inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; } template inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; } using namespace std; typedef long long ll; template vector> vec2d(int n, int m, T v){ return vector>(n, vector(m, v)); } template vector>> vec3d(int n, int m, int k, T v){ return vector>>(n, vector>(m, vector(k, v))); } template void print_vector(vector v, char delimiter=' '){ if(v.empty()) { cout << endl; return; } for(int i = 0; i+1 < v.size(); i++) cout << v[i] << delimiter; cout << v.back() << endl; } //1-indexed template struct bit{ int n; vector data; bit(int n_){ n = 1; while(n < n_) n *= 2; data = vector(n+1); for(int i = 0; i <= n; i++) data[i] = 0; } T sum(int i){ T ret = 0; while(i > 0){ ret += data[i]; i -= i&-i; } return ret; } void add(int i, T x){ while(i <= n){ data[i] += x; i += i&-i; } } }; // calc ceil(a/b) template T ceil_div(T a, T b){ return (a+b-1)/b; } int main(){ ios::sync_with_stdio(false); cin.tie(0); cout << setprecision(10) << fixed; int n; ll m; cin >> n >> m; bit bt(n); ll inv = 0; for(int i = 0; i < n; i++){ int a; cin >> a; inv += bt.sum(n)-bt.sum(a); bt.add(a, 1); } if(m%2 == 0 && inv%2 == 1){ cout << -1 << endl; return 0; } ll x = ceil_div(inv, m)*m; if(x%2 != inv%2) x += m; cout << x << endl; }