private fun next() = readLine()!!
private fun nextInt() = next().toInt()
private fun nextLong() = next().toLong()
private fun nextDouble() = next().toDouble()
private fun nextList() = next().split(" ")
private fun nextIntList() = next().split(" ").map { it.toInt() }.toIntArray()
private fun nextLongList() = next().split(" ").map { it.toLong() }.toLongArray()
private fun nextDoubleList() = next().split(" ").map { it.toDouble() }.toDoubleArray()

fun main(args: Array<String>) {
    var turn = 0
    var enemyList = mutableListOf<Enemy>()
    var own = 12
    var power = 100
    while (turn < 1000) {
        val n = nextInt()
        if (n == -1) {
            return
        }
        val newEnemyList = mutableListOf<Enemy>()
        for (enemy in enemyList) {
            val isAlive = enemy.nextTurn()
            if (isAlive) {
                newEnemyList.add(enemy)
            }
        }
        enemyList = newEnemyList
        for (i in 0 until n) {
            val hpx = nextIntList()
            enemyList.add(Enemy(hpx[2], 59, hpx[0], hpx[1]))
        }
        if (enemyList.isEmpty()) {
            println("S")
        } else {
            val sameLineEnemyList = enemyList.filter { it.x === own }
            if (sameLineEnemyList.isEmpty()) {
                if (Math.random() < 0.5) {
                    println("R")
                    own++
                } else {
                    println("L")
                    own--
                }

            } else {
                println("S")
            }
        }
        turn++
    }
}

class Enemy(var x: Int, var y: Int, var h: Int, var p: Int) {
    fun nextTurn(): Boolean {
        y--
        return y >= 0
    }
}