#define CODETEST 0 #define OPTUNE 0 #define PERFORMANCE 0 #define EVAL 0 #define UNIT_TEST 0 #define TIME_LIMIT (1970) #define NOT_SUBMIT 0 #define VALIDATION 0 #define IO_FILE 0 #define OUTPUT_INFO 0 #define OUTPUT_FINAL_INFO 1 #define OUTPUT_LOG 0 #define OUTPUT_VISUAL 0 #define FIX_RESULT 0 #define TIME_LIMIT_US (TIME_LIMIT * 1000) #ifdef __clang_version__ #pragma clang diagnostic ignored "-Wunknown-pragmas" #pragma clang diagnostic ignored "-Wunknown-warning-option" #pragma clang diagnostic ignored "-Wmissing-braces" #endif #ifndef _MSC_VER #pragma GCC target ("avx2") #pragma GCC optimize "O3,omit-frame-pointer,inline" #pragma GCC optimize ("unroll-loops") #pragma GCC diagnostic ignored "-Wunused-parameter" #pragma GCC diagnostic ignored "-Wsign-compare" #pragma GCC diagnostic ignored "-Wunused-variable" #pragma GCC diagnostic ignored "-Wunused-function" #pragma GCC diagnostic ignored "-Wunused-but-set-variable" #endif #define _USE_MATH_DEFINES #ifdef __clang_version__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #else #include #endif using namespace std; #define FOR(i, s, e) for (int i = int(s); i < int(e); ++i) #define RFOR(i, s, e) for (int i = int(e) - 1; i >= int(s); --i) #define REP(i, n) for (int i = 0, i##_size = int(n); i < i##_size; ++i) #define RREP(i, n) for (int i = int(n) - 1; i >= 0; --i) #define ALL(x) (x).begin(),(x).end() template inline void chmin(T& a, U&& b) { if (b < a) { a = b; } } template inline void chmax(T& a, U&& b) { if (a < b) { a = b; } } template inline void clip(T& v, U&& lower, V&& upper) { if (v < lower) { v = lower; } else if (v > upper) { v = upper; } } template inline constexpr T square(T v) { return v * v; } template constexpr int len(const T(&)[SIZE]) { return SIZE; } #define cauto const auto #include using u8 = uint8_t; using u16 = uint16_t; using u32 = uint32_t; using u64 = uint64_t; using s8 = int8_t; using s16 = int16_t; using s32 = int32_t; using s64 = int64_t; using TimePoint = chrono::high_resolution_clock::time_point; struct ChronoTimer { private: TimePoint startTime_; TimePoint endTime_; public: inline void Init() { startTime_ = chrono::high_resolution_clock::now(); endTime_ = startTime_; } inline void Start(int limit) { endTime_ = startTime_ + chrono::milliseconds(limit); } inline void StartMs(int limit) { endTime_ = startTime_ + chrono::milliseconds(limit); } inline void StartUs(int limit) { endTime_ = startTime_ + chrono::microseconds(limit); } inline void Join() { } inline bool IsOver() const { return chrono::high_resolution_clock::now() >= endTime_; } inline int ElapseTimeMs() const { return (int)chrono::duration_cast(chrono::high_resolution_clock::now() - startTime_).count(); } inline int ElapseTimeUs() const { return (int)chrono::duration_cast(chrono::high_resolution_clock::now() - startTime_).count(); } void SetElapseTimeMs(int ms) { auto now = chrono::high_resolution_clock::now(); auto limit = endTime_ - startTime_; startTime_ = now - chrono::milliseconds(ms); endTime_ = startTime_ + limit; } inline int LeftToUS(const TimePoint& limit) const { return (int)chrono::duration_cast(limit - chrono::high_resolution_clock::now()).count(); } inline double NowRate() const { return (chrono::high_resolution_clock::now() - startTime_).count() / (double)(endTime_ - startTime_).count(); } inline TimePoint Now() const { return chrono::high_resolution_clock::now(); } inline TimePoint StartTime() const { return startTime_; } inline TimePoint EndTime() const { return endTime_; } TimePoint GetLimitTimePointUs(int limit) const { return startTime_ + chrono::microseconds(limit); } }; TimePoint Now() { return chrono::high_resolution_clock::now(); } template void InstanceRun(int argc, const char* argv[]) { T* m = new T; m->Run(argc, argv); quick_exit(0); } struct Main; signed main(int argc, const char* argv[]) { cin.tie(0); ios::sync_with_stdio(0); InstanceRun
(argc, argv); } struct MemoryException {}; #define VALIDATE_ABORT() #define VALIDATE_ASSERT(exp) #define VABORT() VALIDATE_ABORT() #define VASSERT(exp) VALIDATE_ASSERT(exp) template struct pr { union { A a; A x; A first; }; union { B b; B y; B second; }; bool operator == (pr const& r) const { return a == r.a && b == r.b; } bool operator != (pr const& r) const { return !((*this) == r); } bool operator < (pr const& r) const { if (a == r.a) { return b < r.b; } return a < r.a; } bool operator > (pr const& r) const { return r < (*this); } pr& operator += (pr const& v) { a += v.a; b += v.b; return *this; } pr& operator -= (pr const& v) { a -= v.a; b -= v.b; return *this; } template auto operator + (pr const& v) const { return pr{ a + v.a, b + v.b }; } template auto operator - (pr const& v) const { return pr{ a - v.a, b - v.b }; } template explicit operator pr() const { return { C(a), D(b) }; } template auto operator * (T const& v) const -> pr { return { x * v, y * v }; } template auto operator / (T const& v) const -> pr { return { x / v, y / v }; } template pr& operator *= (T const& v) { x *= v; y *= v; return *this; } template pr& operator /= (T const& v) { x /= v; y /= v; return *this; } pr operator -() const { return pr{ -x, -y }; } void flip() { swap(x, y); } friend istream& operator>>(istream& is, pr& p) { is >> p.a >> p.b; return is; } friend ostream& operator<<(ostream& os, pr const& p) { os << p.a << " " << p.b; return os; } template auto get() const { if constexpr (I == 0) { return x; } else if constexpr (I == 1) { return y; } } }; using pint = pr; using pdouble = pr; static_assert(is_trivially_copyable::value, "not trivially_copyable"); template struct tuple_size> : integral_constant {}; template struct tuple_element<0, pr> { using type = A; }; template struct tuple_element<1, pr> { using type = B; }; inline pdouble ToDouble(const pint& p) { return pdouble{ double(p.x), double(p.y) }; } inline pint round(const pdouble& d) { return pint{ (int)round(d.x), (int)round(d.y) }; } inline double norm(const pdouble& d) { return sqrt((d.x * d.x) + (d.y * d.y)); } inline double norm(const pint& d) { return norm(ToDouble(d)); } inline int norm2(const pint& d) { return square(d.x) + square(d.y); } inline pdouble normalized(const pdouble& d) { return d / norm(d); } inline double dot(const pdouble& a, const pdouble& b) { return a.x * b.x + a.y * b.y; } inline double cross(const pdouble& a, const pdouble& b) { return a.x * b.y - a.y * b.x; } template class CapArr { private: friend class CapArr; static_assert(is_trivially_copyable::value); T array_[CAP]; int size_ = 0; public: bool operator == (const CapArr& r) const { if (size_ != r.size_) { return false; } REP(i, size_) { if (!(array_[i] == r.array_[i])) { return false; } } return true; } template bool operator != (const CapArr& r) const { return !(*this == r); } bool MemEqual(const CapArr& r) const { if (size_ != r.size_) { return false; } return memcmp(data(), r.data(), sizeof(T) * size_) == 0; } constexpr int capacity() const { return CAP; } int size() const { return size_; } bool empty() const { return size_ == 0; } void clear() { size_ = 0; } void resize(int size) { size_ = size; } void assign(int size, const T& e) { size_ = size; if constexpr (sizeof(T) == 1) { memset(data(), e, size); } else { for (int i = 0; i < size; ++i) { array_[i] = e; } } } void MemAssign(int size, int byte) { size_ = size; memset(data(), byte, sizeof(T) * size); } void MemCopy(const CapArr& from) { size_ = from.size_; memcpy(data(), from.data(), sizeof(T) * from.size_); } const T* data() const { return &array_[0]; } T* data() { return &array_[0]; } T& front() { return array_[0]; } const T& front() const { return array_[0]; } T& back() { return array_[size_ - 1]; } const T& back() const { return array_[size_ - 1]; } T& operator[](int index) { return array_[index]; } const T& operator[](int index) const { return array_[index]; } T* begin() { return &array_[0]; } T* end() { return &array_[size_]; } const T* begin() const { return &array_[0]; } const T* end() const { return &array_[size_]; } [[nodiscard]] T& push() { auto& ref = array_[size_]; ++size_; return ref; } void push(const T& e) { array_[size_] = e; ++size_; } void pop() { --size_; } int find(const T& value) const { REP(i, size_) { if (array_[i] == value) { return i; } } return -1; } bool contains(const T& value) const { for (const auto& v : *this) { if (v == value) { return true; } } return false; } void insert(int index, const T& value) { insert(index, &value, 1); } void insert(int index, const T* mem, int size) { if (index == size_) { memcpy(data() + index, mem, sizeof(T) * size); size_ += size; } else { memmove(data() + index + size, data() + index, sizeof(T) * (size_ - index)); memcpy(data() + index, mem, sizeof(T) * size); size_ += size; } } template void append(const CapArr& r) { insert(size(), r.data(), r.size()); } void remove(int index) { remove(index, index + 1); } void remove(int start, int end) { int size = end - start; memmove(data() + start, data() + end, sizeof(T) * (size_ - end)); size_ -= size; } void RemoveSwap(int index) { array_[index] = array_[size_ - 1]; --size_; } void RemoveInsert(int start, int end, const T* p, int size) { int newEnd = start + size; if (size_ - end > 0 && newEnd != end) { memmove(data() + newEnd, data() + end, sizeof(T) * (size_ - end)); } memcpy(data() + start, p, sizeof(T) * size); size_ -= end - start; size_ += size; } }; template struct CapacityQueue { private: array ar_ = {}; int start_ = 0; int end_ = 0; public: inline void clear() { start_ = 0; end_ = 0; } inline void push(const T& v) { ar_[end_] = v; ++end_; } inline T* push() { T* ptr = &ar_[end_]; ++end_; return ptr; } inline const T& get() const { return ar_[start_]; } inline T pop() { return ar_[start_++]; } inline bool empty() const { return start_ == end_; } inline bool exist() const { return start_ != end_; } inline int size() const { return end_ - start_; } inline int total_push_count() const { return end_; } const T& operator[](int i) const{ return ar_[i]; } int end_size() const { return end_; } int direct_start() const { return start_; } int direct_end() const { return end_; } inline auto begin() -> decltype(ar_.begin()) { return ar_.begin() + start_; } inline auto end() -> decltype(ar_.begin()) { return ar_.begin() + end_; } inline auto begin() const -> decltype(ar_.begin()) { return ar_.begin() + start_; } inline auto end() const -> decltype(ar_.begin()) { return ar_.begin() + end_; } const T& front() const { return ar_[start_]; } const T& back() const { return ar_[end_ - 1]; } }; template using CapQue = CapacityQueue; template struct CheckMapS { private: array checked_ = {}; u32 mark_ = 1; public: void Clear() { ++mark_; if (mark_ == 0) { checked_ = {}; ++mark_; } } bool IsChecked(int i) const { return checked_[i] == mark_; } void Check(int i) { checked_[i] = mark_; } void Reset(int i) { checked_[i] = mark_ - 1; } bool operator[](int i) const { return checked_[i] == mark_; } bool operator == (const CheckMapS& r) const { REP(i, S) { if (this->IsChecked(i) != r.IsChecked(i)) { return false; } } return true; } }; template struct CheckMapDataS { private: array data_; array checked_ = {}; u32 mark_ = 1; public: void Clear() { ++mark_; if (mark_ == 0) { checked_ = {}; ++mark_; } } bool IsChecked(int i) const { return checked_[i] == mark_; } void Check(int i) { checked_[i] = mark_; } void Set(int i, const T& value) { checked_[i] = mark_; data_[i] = value; } void Reset(int i) { checked_[i] = mark_ - 1; } const T& Get(int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } T& Ref(int i) { VASSERT(checked_[i] == mark_); return data_[i]; } const T& Ref(int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } T& operator[](int i) { VASSERT(checked_[i] == mark_); return data_[i]; } const T& operator[](int i) const { VASSERT(checked_[i] == mark_); return data_[i]; } T GetIf(int i, const T& defaultValue) const { if (checked_[i] == mark_) { return data_[i]; } return defaultValue; } }; template struct CapacitySet { private: CapArr elemens; CheckMapDataS indexTable; public: CapacitySet() { } constexpr int capacity() { return CAP; } void Fill() { indexTable.Clear(); elemens.resize(CAP); iota(ALL(elemens), 0); REP(i, CAP) { indexTable.Set(i, i); } } void Clear() { elemens.clear(); indexTable.Clear(); } void Add(T ai) { indexTable.Set(ai, elemens.size()); elemens.push(ai); } void ForceAdd(T ai) { if (indexTable.IsChecked(ai)) { return; } indexTable.Set(ai, elemens.size()); elemens.push(ai); } void Remove(int ai) { T removeIndex = indexTable[ai]; T lastIndex = elemens.size() - 1; if (removeIndex != lastIndex) { elemens[removeIndex] = elemens[lastIndex]; indexTable.Set(elemens[lastIndex], removeIndex); } elemens.pop(); indexTable.Reset(ai); } void ForceRemove(T ai) { if (!indexTable.IsChecked(ai)) { return; } T removeIndex = indexTable[ai]; T lastIndex = elemens.size() - 1; if (removeIndex != lastIndex) { elemens[removeIndex] = elemens[lastIndex]; indexTable.Set(elemens[lastIndex], removeIndex); } elemens.pop(); indexTable.Reset(ai); } bool IsContain(T ai) const { return indexTable.IsChecked(ai); } int size() const { return elemens.size(); } bool empty() const { return elemens.empty(); } T At(int index) const { return elemens[index]; } T operator[](int index) const { return elemens[index]; } auto begin() -> decltype(elemens.begin()) { return elemens.begin(); } auto end() -> decltype(elemens.begin()) { return elemens.end(); } auto begin() const -> decltype(elemens.begin()) { return elemens.begin(); } auto end() const -> decltype(elemens.begin()) { return elemens.end(); } }; template using CapSet = CapacitySet; inline int popcount(uint64_t bit) { #if _MSC_VER return (int)__popcnt64(bit); #else return __builtin_popcountll(bit); #endif } int msb(uint64_t v) { if (v == 0) return false; v |= (v >> 1); v |= (v >> 2); v |= (v >> 4); v |= (v >> 8); v |= (v >> 16); v |= (v >> 32); return popcount(v) - 1; } inline uint64_t RotateLeft(uint64_t bit, uint64_t shift) { return (bit << shift) | (bit >> (64ULL - shift)); } inline uint64_t RotateRight(uint64_t bit, uint64_t shift) { return (bit >> shift) | (bit << (64ULL - shift)); } #if _MSC_VER #include #endif inline int FindBitRL(uint64_t bit) { if (bit == 0) { return -1; } #if _MSC_VER unsigned long index = 0; _BitScanForward64(&index, bit); return (int)index; #else return __builtin_ctzll(bit); #endif } inline int FindBitLR(uint64_t bit) { if (bit == 0) { return -1; } #if _MSC_VER unsigned long index = 0; _BitScanReverse64(&index, bit); return 63 - (int)index; #else return __builtin_clzll(bit); #endif } template struct CapHashSet { size_t m_capacity; K* m_keys; uint8_t* m_states; size_t m_mask; int m_count = 0; void init(size_t capacity) { m_capacity = 1ULL << (msb(capacity) + 1); m_mask = m_capacity - 1; m_keys = (K*)malloc(m_capacity * sizeof(K)); m_states = (uint8_t*)calloc(m_capacity, sizeof(uint8_t)); m_count = 0; } void clear() { memset(m_states, 0, m_capacity * sizeof(uint8_t)); m_count = 0; } inline void set(K key) { size_t i = key & m_mask; for (;;) { if (m_states[i]) { if (key == m_keys[i]) { break; } } else { m_states[i] = 1; m_keys[i] = key; ++m_count; break; } (++i) &= m_mask; } } inline void insert(K key) { set(key); } inline bool contains(K key) const { size_t i = key & m_mask; for (;;) { if (m_states[i]) { if (key == m_keys[i]) { return true; } } else { break; } (++i) &= m_mask; } return false; } bool enter(K key) { size_t i = key & m_mask; for (;;) { if (m_states[i]) { if (key == m_keys[i]) { return false; } } else { m_states[i] = 1; m_keys[i] = key; ++m_count; return true; } (++i) &= m_mask; } } int GetCount() const { return m_count; } }; #include struct Xor64 { using result_type = uint64_t; static constexpr result_type min() { return 0; } static constexpr result_type max() { return UINT64_MAX; } private: Xor64(const Xor64& r) = delete; Xor64& operator =(const Xor64& r) = delete; public: uint64_t x; inline Xor64(uint64_t seed = 0) { x = 88172645463325252ULL + seed; } inline uint64_t operator()() { x = x ^ (x << 7); return x = x ^ (x >> 9); } inline uint64_t operator()(uint64_t l, uint64_t r) { return ((*this)() % (r - l)) + l; } inline uint64_t operator()(uint64_t r) { return (*this)() % r; } inline double GetDouble() { return (*this)() / (double)UINT64_MAX; } inline bool GetProb(double E) { return GetDouble() <= E; } }; #define PARAM_CATEGORY(NAME, VALUE, ...) int NAME = VALUE; #define PARAM_INT(NAME, VALUE, LOWER_VALUE, UPPER_VALUE) int NAME = VALUE; #define PARAM_DOUBLE(NAME, VALUE, LOWER_VALUE, UPPER_VALUE) double NAME = VALUE; #define PARAM_LOWER(v) #define PARAM_UPPER(v) #define START_TUNING #define END_TUNING #define PARAM_GROUP(NAME) #define PARAM_GROUP_END constexpr struct { } HP; constexpr int T_Max = 1000; constexpr int W = 25; constexpr int H = 60; constexpr int level_up = 100; template using WHArr = CapArr; template using WArr = CapArr; template using HArr = CapArr; enum class Action { S, L, R, }; char ActionToChar[3] = { 'S', 'L', 'R' }; int ActionToDir[3] = { 0, -1, 1 }; struct Enemy { int initHp; int hp; int power; void init() { initHp = -1; hp = -1; power = -1; } bool exist() const { return hp > 0; } void clear() { initHp = -1; hp = -1; power = -1; } }; struct Player { int x; int score; int power; int level; void init() { x = 12; score = 0; power = 0; level = 1; } void move(Action a) { x += ActionToDir[(int)a]; if (x < 0) { x = W - 1; } else if (x >= W) { x = 0; } } }; struct State { WArr> enemies; Player player; bool gameOver = false; void init() { enemies.resize(W); REP(x, W) { enemies[x].resize(H); REP(y, H) { enemies[x][y].init(); } } player.init(); } void moveEnemy() { REP(x, W) { REP(y, H) { auto& e = enemies[x][y]; if (e.exist()) { if (y - 1 >= 0) { enemies[x][y - 1] = e; if (y - 1 == 0 && x == player.x) { gameOver = true; } } e.clear(); } } } } void spawnEnemy(istream& is) { int n = 0; is >> n; if (n < 0) { quick_exit(0); return; } int h, p, x; REP(i, n) { is >> h >> p >> x; auto& e = enemies[x][H - 1]; e.initHp = h; e.hp = h; e.power = p; } } void move(Action a) { player.move(a); } void attack() { REP(y, H) { auto& e = enemies[player.x][y]; if (e.exist()) { if (y == 0) { gameOver = true; } else { e.hp -= player.level; if (e.hp <= 0) { player.score += e.initHp; player.power += e.power; player.level = 1 + player.power / level_up; e.clear(); } } break; } } } void moveAndAttack(Action a) { move(a); attack(); } int findFrontEnemy(int x) const { REP(y, H) { if (enemies[x][y].exist()) { return y; } } return -1; } }; struct IOServer { State state_; void InitInput(ChronoTimer& timer) { istream& is = cin; timer.Init(); state_.init(); } void TurnInput() { istream& is = cin; state_.moveEnemy(); state_.spawnEnemy(is); } void Output(Action action) { ostream& os = cout; os << ActionToChar[(int)action] << endl; state_.moveAndAttack(action); } void Finalize() { } }; IOServer server; struct Solver { Xor64 rand_; void Run(ChronoTimer& timer) { REP(t, T_Max) { server.TurnInput(); cauto& state = server.state_; cauto& player = state.player; auto Eval = [&](int turn, int power, int score) { double eval = 1000; eval += power; eval -= turn * 20; eval += score; return eval; }; double bestEval = -1e100; Action bestAction = Action::S; auto Check = [&](const State& state, int appendTurn, Action action) { cauto& player = state.player; int enemyY = state.findFrontEnemy(player.x); if (enemyY >= 0) { cauto& enemy = state.enemies[player.x][enemyY]; int attackCount = enemyY; int damage = attackCount * player.level; if (damage >= enemy.hp) { int destroyTurn = (enemy.hp + player.level - 1) / player.level; double eval = Eval(destroyTurn + appendTurn, enemy.power, enemy.initHp); if (eval > bestEval) { bestEval = eval; bestAction = action; } } else { double eval = -1e10; if (eval > bestEval) { bestEval = eval; bestAction = action; } } } else { double eval = 0; if (eval > bestEval) { bestEval = eval; bestAction = action; } } }; { cauto& state = server.state_; Check(state, 0, Action::S); } for (Action action : {Action::L, Action::R}) { State state = server.state_; REP(appendTurn, W) { State tmpState = state; tmpState.move(action); tmpState.attack(); tmpState.moveEnemy(); if (tmpState.gameOver) { state.move(Action::S); state.attack(); state.moveEnemy(); if (tmpState.gameOver) { break; } } else { state.move(action); Check(state, appendTurn, action); state.attack(); state.moveEnemy(); } } } server.Output(Action(bestAction)); } } }; struct Main { void Run(int argc, const char* argv[]) { ChronoTimer timer; server.InitInput(timer); static Solver solver; timer.StartMs(TIME_LIMIT); solver.Run(timer); cerr << "time " << timer.ElapseTimeMs() << endl; server.Finalize(); } };