#include // #include "atcoder/all" // #define FROMFILE #pragma GCC target("avx2") #pragma GCC optimize("Ofast") // #pragma GCC optimize("unroll-loops") using namespace std; using i64 = long long; const i64 MOD = 1e9 + 7; const i64 INF = i64(1e18); template bool chmin(T& x, T y){ if(x > y){ x = y; return true; } return false; } template bool chmax(T& x, T y){ if(x < y){ x = y; return true; } return false; } namespace Rnd{ // doc: https://shibh308.github.io/library/library/lib/functions/xorshift.cpp.html uint64_t x = 0xdeadbeef0110dead; uint64_t rnd(){ x ^= x << 7; x ^= x >> 9; return x; } uint64_t rnd(int n){ return rnd() % n; } double rnd_double(){ return 1.0 * rnd() / numeric_limits::max(); } vector rnd_perm(int n){ vector v(n); iota(v.begin(), v.end(), 0); for(int i = n - 1; i >= 1; --i){ int j = rnd(i + 1); swap(v[i], v[j]); } return v; } template void shuffle(vector& v){ int n = v.size(); for(int i = n - 1; i >= 1; --i){ int j = rnd(i + 1); swap(v[i], v[j]); } } } namespace params{ void load_params(){ ifstream ifs("../params.txt"); assert(ifs.is_open()); // TODO: load params } } void read_file(istream& ifs){ // TODO: read from file } constexpr int turn_max = 1000; constexpr int n_col = 25; constexpr int height = 60; int turn = 0; int now_x = 12; struct State{ bool exists = false; int max_hp = -1; int now_hp = -1; int power = -1; }; vector> state; vector> hp_inp, power_inp, col_inp; vector col_cnt; int power = 0; int score = 0; bool input(){ int n; cin >> n; if(n == -1){ return false; } hp_inp.emplace_back(n); power_inp.emplace_back(n); col_inp.emplace_back(n); for(int i = 0; i < n; ++i){ cin >> hp_inp.back()[i] >> power_inp.back()[i] >> col_inp.back()[i]; // spawn at (*, 59) state[turn + height][col_inp.back()[i]] = { true, hp_inp.back()[i], hp_inp.back()[i], power_inp.back()[i] }; ++col_cnt[col_inp.back()[i]]; } return true; } State& get_state(int col_, int height_){ return state[turn + height_ + 1][col_]; }; int solve(){ // col: [0, 25) // height: [0, 60) vector> target_idxes(n_col); for(int i = 0; i < height; ++i){ for(int j = 0; j < n_col; ++j){ auto& st = get_state(j, i); if(st.exists){ target_idxes[j].emplace_back(i); } } } struct BeamState{ vector> killed; int x; int target_y = 0; int target_enemy_hp = 0; int got_score = 0, got_power = 0; int mov = 0; double score() const{ return got_power - 0.00001 * target_enemy_hp + 1.5 * got_score; } int level() const{ return 1 + got_power / 100; } bool operator==(const BeamState& a) const{ return killed == a.killed && target_enemy_hp == a.target_enemy_hp && x == a.x && got_power == a.got_power && got_score == a.got_score; } bool operator<(const BeamState& a) const{ return score() < a.score(); } bool operator<=(const BeamState& a) const{ return score() <= a.score(); } bool operator>(const BeamState& a) const{ return score() > a.score(); } bool operator>=(const BeamState& a) const{ return score() >= a.score(); } }; auto target = [&](BeamState& bs, int depth){ // TODO: speed up from O(n^2) for(auto y : target_idxes[bs.x]){ if(depth <= y && find(bs.killed.begin(), bs.killed.end(), make_pair(bs.x, y)) == bs.killed.end()){ return y; } } return -1; }; constexpr int WIDTH = 30; /* if(turn <= 63){ cout << "Now x: " << now_x << endl; for(int i = 0; i < 10; ++i){ for(int j = 0; j < n_col; ++j){ if(get_state(j, i).exists){ cout << "exist: " << j << " " << i << endl; } } } cout << endl; } else if(turn > 63){ exit(0); } */ vector b_states; b_states.emplace_back(); b_states.back().x = now_x; b_states.back().got_score = score; b_states.back().got_power = power; int first_tar = target(b_states.back(), 0); assert(first_tar != 0); b_states.back().target_y = first_tar; b_states.back().target_enemy_hp = get_state(now_x, first_tar).now_hp; for(int dep = 0; dep < height && dep + turn <= turn_max; ++dep){ vector b_nex; for(auto& b_state : b_states){ for(auto d : {0, 1, 24}){ auto nex = b_state; nex.x = (nex.x + d) % n_col; int tar = target(nex, dep); if(dep == 0){ nex.mov = d == 24 ? -1 : d; } if(dep == tar){ continue; } if(tar != -1){ if(nex.target_y == tar){ nex.target_enemy_hp -= nex.level(); } else{ nex.target_enemy_hp = get_state(nex.x, tar).now_hp - nex.level(); } if(nex.target_enemy_hp <= 0){ nex.got_power += get_state(nex.x, tar).power; nex.got_score += get_state(nex.x, tar).max_hp; nex.killed.emplace_back(nex.x, tar); } else if(dep + 1 == tar){ continue; } } nex.target_y = tar; b_nex.emplace_back(nex); } } sort(b_nex.begin(), b_nex.end(), greater()); b_nex.erase(unique(b_nex.begin(), b_nex.end()), b_nex.end()); if(WIDTH < b_nex.size()){ b_nex.resize(WIDTH); } swap(b_nex, b_states); } cerr << "score / power : " << b_states.front().got_score << " " << b_states.front().got_power << endl; // return 0; return b_states.front().mov; } void act(int x_diff){ assert(!get_state(now_x, 0).exists); if(x_diff == -1){ cout << 'L' << endl; now_x = (now_x + 24) % n_col; } if(x_diff == 0){ cout << 'S' << endl; } if(x_diff == 1){ cout << 'R' << endl; now_x = (now_x + 1) % n_col; } assert(!get_state(now_x, 0).exists); for(int i = 0; i < height; ++i){ auto& st = get_state(now_x, i); if(st.exists){ assert(i != 0); int level = 1 + power / 100; st.now_hp -= level; if(st.now_hp <= 0){ st.exists = false; power += st.power; score += st.max_hp; } break; } } } signed main(){ clock_t st = clock(); #ifdef OPTIMIZE params::load_params(); #endif #ifdef NOSUBMIT vector p(25); for(auto& x : p){ cin >> x; } #endif col_cnt.resize(n_col, 0); state.resize(turn_max + 100, vector(n_col)); for(turn = 0; turn < turn_max; ++turn){ bool res = input(); assert(res); act(solve()); } /* #ifndef FROMFILE // TODO: input read_file(cin); #else ifstream ifs("../tools/in/0003.txt"); assert(ifs.is_open()); read_file(ifs); #endif */ }