/* #region Head */ // #include #include #include #include #include // assert.h #include // math.h #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using ll = long long; using ull = unsigned long long; using ld = long double; using pll = pair; template using vc = vector; template using vvc = vc>; using vll = vc; using vvll = vvc; using vld = vc; using vvld = vvc; using vs = vc; using vvs = vvc; template using um = unordered_map; template using pq = priority_queue; template using pqa = priority_queue, greater>; template using us = unordered_set; #define TREP(T, i, m, n) for (T i = (m), i##_len = (T)(n); i < i##_len; ++(i)) #define TREPM(T, i, m, n) for (T i = (m), i##_max = (T)(n); i <= i##_max; ++(i)) #define TREPR(T, i, m, n) for (T i = (m), i##_min = (T)(n); i >= i##_min; --(i)) #define TREPD(T, i, m, n, d) for (T i = (m), i##_len = (T)(n); i < i##_len; i += (d)) #define TREPMD(T, i, m, n, d) for (T i = (m), i##_max = (T)(n); i <= i##_max; i += (d)) #define REP(i, m, n) for (ll i = (m), i##_len = (ll)(n); i < i##_len; ++(i)) #define REPM(i, m, n) for (ll i = (m), i##_max = (ll)(n); i <= i##_max; ++(i)) #define REPR(i, m, n) for (ll i = (m), i##_min = (ll)(n); i >= i##_min; --(i)) #define REPD(i, m, n, d) for (ll i = (m), i##_len = (ll)(n); i < i##_len; i += (d)) #define REPMD(i, m, n, d) for (ll i = (m), i##_max = (ll)(n); i <= i##_max; i += (d)) #define REPI(itr, ds) for (auto itr = ds.begin(); itr != ds.end(); itr++) #define REPIR(itr, ds) for (auto itr = ds.rbegin(); itr != ds.rend(); itr++) #define ALL(x) begin(x), end(x) #define SIZE(x) ((ll)(x).size()) #define ISIZE(x) ((int)(x).size()) #define PERM(c) \ sort(ALL(c)); \ for (bool c##p = 1; c##p; c##p = next_permutation(ALL(c))) #define UNIQ(v) v.erase(unique(ALL(v)), v.end()); #define CEIL(a, b) (((a) + (b)-1) / (b)) #define endl '\n' constexpr ll INF = 1'010'000'000'000'000'017LL; constexpr int IINF = 1'000'000'007LL; constexpr ll MOD = 1'000'000'007LL; // 1e9 + 7 // constexpr ll MOD = 998244353; constexpr ld EPS = 1e-12; constexpr ld PI = 3.14159265358979323846; template istream &operator>>(istream &is, vc &vec) { // vector 入力 for (T &x : vec) is >> x; return is; } template ostream &operator<<(ostream &os, const vc &vec) { // vector 出力 (for dump) os << "{"; REP(i, 0, SIZE(vec)) os << vec[i] << (i == i_len - 1 ? "" : ", "); os << "}"; return os; } template ostream &operator>>(ostream &os, const vc &vec) { // vector 出力 (inline) REP(i, 0, SIZE(vec)) os << vec[i] << (i == i_len - 1 ? "\n" : " "); return os; } template istream &operator>>(istream &is, array &arr) { // array 入力 REP(i, 0, SIZE(arr)) is >> arr[i]; return is; } template ostream &operator<<(ostream &os, const array &arr) { // array 出力 (for dump) os << "{"; REP(i, 0, SIZE(arr)) os << arr[i] << (i == i_len - 1 ? "" : ", "); os << "}"; return os; } template istream &operator>>(istream &is, pair &pair_var) { // pair 入力 is >> pair_var.first >> pair_var.second; return is; } template ostream &operator<<(ostream &os, const pair &pair_var) { // pair 出力 os << "(" << pair_var.first << ", " << pair_var.second << ")"; return os; } // map, um, set, us 出力 template ostream &out_iter(ostream &os, const T &map_var) { os << "{"; REPI(itr, map_var) { os << *itr; auto itrcp = itr; if (++itrcp != map_var.end()) os << ", "; } return os << "}"; } template ostream &operator<<(ostream &os, const map &map_var) { return out_iter(os, map_var); } template ostream &operator<<(ostream &os, const um &map_var) { os << "{"; REPI(itr, map_var) { auto [key, value] = *itr; os << "(" << key << ", " << value << ")"; auto itrcp = itr; if (++itrcp != map_var.end()) os << ", "; } os << "}"; return os; } template ostream &operator<<(ostream &os, const set &set_var) { return out_iter(os, set_var); } template ostream &operator<<(ostream &os, const us &set_var) { return out_iter(os, set_var); } template ostream &operator<<(ostream &os, const pq &pq_var) { pq pq_cp(pq_var); os << "{"; if (!pq_cp.empty()) { os << pq_cp.top(), pq_cp.pop(); while (!pq_cp.empty()) os << ", " << pq_cp.top(), pq_cp.pop(); } return os << "}"; } // tuple 出力 template ostream &operator<<(ostream &os, tuple &a) { if constexpr (N < std::tuple_size_v>) { os << get(a); if constexpr (N + 1 < std::tuple_size_v>) { os << ' '; } else if constexpr (end_line) { os << '\n'; } return operator<< (os, a); } return os; } template void print_tuple(tuple &a) { operator<< <0, true>(std::cout, a); } void pprint() { std::cout << endl; } template void pprint(Head &&head, Tail &&...tail) { std::cout << head; if (sizeof...(Tail) > 0) std::cout << ' '; pprint(move(tail)...); } // dump #define DUMPOUT cerr void dump_func() { DUMPOUT << endl; } template void dump_func(Head &&head, Tail &&...tail) { DUMPOUT << head; if (sizeof...(Tail) > 0) DUMPOUT << ", "; dump_func(move(tail)...); } // chmax (更新「される」かもしれない値が前) template > bool chmax(T &xmax, const U &x, Comp comp = {}) { if (comp(xmax, x)) { xmax = x; return true; } return false; } // chmin (更新「される」かもしれない値が前) template > bool chmin(T &xmin, const U &x, Comp comp = {}) { if (comp(x, xmin)) { xmin = x; return true; } return false; } // ローカル用 #ifndef ONLINE_JUDGE #define DEBUG_ #endif #ifndef MYLOCAL #undef DEBUG_ #endif #ifdef DEBUG_ #define DEB #define dump(...) \ DUMPOUT << " " << string(#__VA_ARGS__) << ": " \ << "[" << to_string(__LINE__) << ":" << __FUNCTION__ << "]" << endl \ << " ", \ dump_func(__VA_ARGS__) #else #define DEB if (false) #define dump(...) #endif #define VAR(type, ...) \ type __VA_ARGS__; \ assert((std::cin >> __VA_ARGS__)); template istream &operator,(istream &is, T &rhs) { return is >> rhs; } template ostream &operator,(ostream &os, const T &rhs) { return os << ' ' << rhs; } struct AtCoderInitialize { static constexpr int IOS_PREC = 15; static constexpr bool AUTOFLUSH = true; AtCoderInitialize() { ios_base::sync_with_stdio(false), std::cin.tie(nullptr), std::cout.tie(nullptr); std::cout << fixed << setprecision(IOS_PREC); if (AUTOFLUSH) std::cout << unitbuf; } } ATCODER_INITIALIZE; void Yn(bool p) { std::cout << (p ? "Yes" : "No") << endl; } void YN(bool p) { std::cout << (p ? "YES" : "NO") << endl; } template constexpr void operator--(vc &v, int) noexcept { for (int i = 0; i < ISIZE(v); ++i) v[i]--; } template constexpr void operator++(vc &v, int) noexcept { for (int i = 0; i < ISIZE(v); ++i) v[i]++; } /* #endregion */ // #include // using namespace atcoder; /* #region BFS */ /** * @param N ノード数 * @param delta 隣接行列を生成する関数.delta(Node v, fn(Node t)). * fn は現在の頂点 current と隣接する頂点を探索する関数. * @param index 頂点→頂点インデックス,のマップ関数.(index(Node v) -> int) * @return 距離テーブル,到達不能な箇所は -1 で埋まっている */ template pair, vc> bfs(const int N, const vc &starts, Delta delta, Index index) { vc dist(N, -1); // 距離テーブル vc prev(N, -1); // 直前のノード queue que; // 「訪問予定」頂点リスト for (const Node &start : starts) { dist[index(start)] = 0; // 初期条件 (頂点 idx1 を初期頂点とする) que.push(start); } // BFS 開始 (キューが空になるまで探索を行う) while (!que.empty()) { const Node current = que.front(); que.pop(); // 隣接ノードに関するループは外に出す delta(current, [&](const Node &dst) { const int nxt_idx = index(dst); if (dist[nxt_idx] == -1) { const int cur_idx = index(current); dist[nxt_idx] = dist[cur_idx] + 1; prev[nxt_idx] = cur_idx; que.push(dst); } }); } return {dist, prev}; } /* #endregion */ // 経路復元 vc restore(int dst, const vc &bs) { vc res; if (bs[dst] < 0) return res; while (~dst) res.emplace_back(dst), dst = bs[dst]; reverse(ALL(res)); return res; } constexpr ll W = 25; constexpr ll H = 60; constexpr ll MAXTURN = 1000; // Problem void solve() { #ifdef MYLOCAL { // ローカルではこれを捨てる vll p(25); cin >> p; } #endif array, MAXTURN + H + 1> boards_hp, boards_hp_init, boards_power; REP(row, 0, MAXTURN + H + 1) { fill(ALL(boards_hp[row]), 0); fill(ALL(boards_hp_init[row]), 0); fill(ALL(boards_power[row]), 0); } array counts; fill(ALL(counts), 0); ll n; ll turn = 0; ll current_x = 12; ll level = 1; ll beat_power_sum = 0; ll score = 0; while (cin >> n) { if (n == -1) return; // ゲーム終了 // 入力 vll hp(n), power(n), x(n); REP(i, 0, n) cin >> hp[i], power[i], x[i]; // turn + 59 に出現する REP(i, 0, n) { boards_hp.at(turn + H)[x[i]] = hp[i]; boards_hp_init.at(turn + H)[x[i]] = hp[i]; boards_power.at(turn + H)[x[i]] = power[i]; counts[x[i]]++; } // 経路計算,(row=turn, col=current_x) を始点として, // row=turn+H-1 まで進む.生き残れる経路を探す. // dump(turn); using Node = pair; // 隣接行列生成関数 auto delta = [&](Node current, function transit) { auto [r, c] = current; if (r == H - 1) return; if (turn + r == MAXTURN) return; // 隣接ノードに関するループ if (boards_hp.at(turn + r + 1)[c] == 0 && boards_hp.at(turn + r + 2)[c] == 0) { // 正面 transit(Node(r + 1, c)); } if (c - 1 >= 0 && boards_hp.at(turn + r)[c - 1] == 0 && boards_hp.at(turn + r + 1)[c - 1] == 0 && boards_hp.at(turn + r + 2)[c - 1] == 0) { // 左 transit(Node(r + 1, c - 1)); } if (c + 1 < W && boards_hp.at(turn + r)[c + 1] == 0 && boards_hp.at(turn + r + 1)[c + 1] == 0 && boards_hp.at(turn + r + 2)[c + 1] == 0) { // 右 transit(Node(r + 1, c + 1)); } }; // インデックス生成関数 auto index = [&](Node v) { return v.first * W + v.second; }; Node start = {0, current_x}; auto [dist, prev] = bfs(H * W, vc{start}, delta, index); // ゴールのうち最も中心に近いところを探す ll mindiff = INF; ll argmin_x = -1; // pprint("#", H - 1, MAXTURN - turn); REP(x, 0, W) { int idx = index(Node(min(H - 1, MAXTURN - turn), x)); if (dist.at(idx) == -1) continue; if (chmin(mindiff, abs(x - 12))) { argmin_x = x; } } if (argmin_x == -1) { pprint('S'); pprint("#", turn + 1, current_x, "NG"); if (++turn == MAXTURN) break; dump(turn, __LINE__); continue; } int gi = index(Node(min(H - 1, MAXTURN - turn), argmin_x)); vc path = restore(gi, prev); // dump(path); int next_X = path.at(1) % W; // 出力 // dump(turn); if (next_X == current_x) { pprint('S'); pprint("#", turn + 1, current_x, "S"); // dump(turn, __LINE__); } else if (next_X == current_x - 1) { pprint('L'); pprint("#", turn + 1, current_x, "L", boards_hp.at(turn)[current_x - 1], boards_hp.at(turn + 1)[current_x - 1], boards_hp.at(turn + 2)[current_x - 1]); // dump(turn, __LINE__); current_x--; } else { assert(next_X == current_x + 1); pprint('R'); pprint("#", turn + 1, current_x, "R"); // dump(turn, __LINE__); current_x++; } // 正面の最初の敵を攻撃する ll min_drow = -1; REPM(drow, 1, H) { if (boards_hp.at(turn + drow)[current_x] > 0) { min_drow = drow; break; } } if (min_drow != -1) { boards_hp.at(turn + min_drow)[current_x] -= level; if (boards_hp.at(turn + min_drow)[current_x] <= 0) { boards_hp.at(turn + min_drow)[current_x] = 0; score += boards_hp_init.at(turn + min_drow)[current_x]; if ((beat_power_sum / 100) != ((beat_power_sum + boards_power.at(turn + min_drow)[current_x]) / 100)) { level++; } beat_power_sum += boards_power.at(turn + min_drow)[current_x]; } } if (++turn == MAXTURN) break; // break; } } // entry point int main() { solve(); return 0; }