using System; using System.ComponentModel; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.IO; using System.Linq; using System.Numerics; using System.Runtime.Intrinsics.X86; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using static Functions; using static OutputLib; static class Program { static public void Main(string[] args) { Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false }); new Solver(); Console.Out.Flush(); } } public class Solver { public Solver() { Solve(); } const int width = 25; const int height = 60; const int max_turn = 1000; void Solve() { var enemy = new (long health, long power, long point)[width][]; for (int i = 0; i < width; i++) { enemy[i] = new (long health, long power, long point)[height]; for (int j = 0; j < height; j++) enemy[i][j] = (0, 0, 0); } int player_pos = 12; long score = 0; long power_sum = 0; var move_queue = new Queue(); var pow3 = new long[40]; pow3[0] = 1; for (int i = 0; i + 1 < pow3.Length; i++) pow3[i + 1] = pow3[i] * 3; var history = new Stack<(int x, int y, (long, long, long))>(); (long score, long power) SafeAttack(int x, int y, long lvl) { history.Push((x, y, enemy[x][y])); var (h, p, pt) = enemy[x][y]; long r1 = 0, r2 = 0; if (h <= lvl) { r1 = pt; r2 = p; h = 0; p = 0; pt = 0; } else { h -= lvl; } enemy[x][y] = (h, p, pt); return (r1, r2); } void SafeAttackUndo() { if (history.Count > 0) { var (u, v, p) = history.Pop(); enemy[u][v] = p; } } void SafeAttackReset() { while (history.Count > 0) { var (u, v, p) = history.Pop(); enemy[u][v] = p; } } int turn = 0; for (; turn < max_turn; turn++) { long level = 1 + power_sum / 100; for (int i = 0; i < width; i++) { for (int j = 0; j + 1 < height; j++) enemy[i][j] = enemy[i][j + 1]; enemy[i][height - 1] = (0, 0, 0); } { int n = ri; if (n == -1) break; for (int i = 0; i < n; i++) { int h = ri, p = ri, x = ri; enemy[x][height - 1] = (h, p, h); } } { if (move_queue.Count == 0) { const int period = 20, div = 2; const int beam_size = 40; const int reflect_turn = 2; const long score_scale = 100; var best_list = new List<(long s, long score)>() { (0, 0) }; long prod = 1; for (int time = 0; time < period; time += div) { var next_list = new List<(long s, long score)>(); foreach (var (s, bscore) in best_list) { int x = player_pos; long sc = 0, pw = power_sum; for (int t = 0; t < time; t++) { int d = (int)((s / pow3[t]) % 3 - 1); sc -= Math.Abs(d); x = SafeMod(x + d, width); int z = t; while (z < height && enemy[x][z].health == 0) z++; if (z == height) sc -= 10; if (z < height) { var res = SafeAttack(x, z, 1 + pw / 100); sc += res.score * score_scale; pw += res.power; } } for (int ns = 0; ns < pow3[div]; ns++) { int y = x; long nsc = sc, npw = power_sum; int attackcnt = 0; bool ok = true; for (int t = 0; t < div; t++) { int d = (int)((ns / pow3[t]) % 3 - 1); nsc -= Math.Abs(d); y = SafeMod(y + d, width); if (enemy[y][time + t].health > 0) { ok = false; break; } int z = time + t; while (z < height && enemy[y][z].health == 0) z++; if (z == height) nsc -= 10; if (z < height) { var res = SafeAttack(y, z, 1 + npw / 100); attackcnt++; nsc += res.score * score_scale; npw += res.power; } if (enemy[y][time + t + 1].health > 0) { ok = false; break; } } for (int i = 0; i < attackcnt; i++) SafeAttackUndo(); if (ok) next_list.Add((s + prod * ns, nsc)); } SafeAttackReset(); } best_list = new List<(long s, long score)>(); next_list.Sort((p1, p2) => -Sign(p1.score - p2.score)); for (int i = 0; i < next_list.Count && i < beam_size / 2; i++) best_list.Add(next_list[i]); for (int i = beam_size / 2; i < next_list.Count && i < beam_size; i += 2) best_list.Add(next_list[i]); prod *= pow3[div]; } if (best_list.Count > 0) { long best = best_list[0].s; for (int t = 0; t < reflect_turn; t++) { int d = (int)((best / pow3[t]) % 3 - 1); move_queue.Enqueue(d); } } } int move = 0; if (move_queue.Count > 0) move = move_queue.Dequeue(); else Write("# :("); { int next_pos = SafeMod(player_pos + move, width); if (enemy[next_pos][0].health > 0 || enemy[next_pos][1].health > level) { for (int d = -1; d <= 1; d++) { int y = SafeMod(player_pos + d, width); if (enemy[y][0].health == 0 && enemy[y][1].health <= level) { move = d; Write($"# dodge time: {turn} pos: {player_pos} -> {y}"); break; } } } } if (move == -1) WriteFlush("L"); if (move == 0) WriteFlush("S"); if (move == 1) WriteFlush("R"); player_pos = SafeMod(player_pos + move, width); } if (enemy[player_pos][0].health > 0) { Write($"# crash time: {turn} pos: {player_pos}"); break; } for (int i = 0; i < height; i++) { if (enemy[player_pos][i].health > 0) { var (h, p, pt) = enemy[player_pos][i]; if (h <= level) { power_sum += p; score += pt; Write($"# defeat time: {turn} pos: {player_pos} point: {pt} score: {score}"); h = 0; p = 0; pt = 0; } else { h -= level; } enemy[player_pos][i] = (h, p, pt); break; } } } WriteError($"Turn: {turn}, Score: {score}"); } const long INF = 1L << 60; int ri { [MethodImpl(256)] get => (int)sc.Integer(); } long rl { [MethodImpl(256)] get => sc.Integer(); } uint rui { [MethodImpl(256)] get => (uint)sc.UInteger(); } ulong rul { [MethodImpl(256)] get => sc.UInteger(); } double rd { [MethodImpl(256)] get => sc.Double(); } string rs { [MethodImpl(256)] get => sc.Scan(); } string rline { [MethodImpl(256)] get => sc.Line(); } public StreamScanner sc = new StreamScanner(Console.OpenStandardInput()); } public static class Functions { [MethodImpl(256)] public static int Popcount(ulong x) { x = (x & 0x5555555555555555UL) + ((x >> 1) & 0x5555555555555555UL); x = (x & 0x3333333333333333UL) + ((x >> 2) & 0x3333333333333333UL); x = (x & 0x0f0f0f0f0f0f0f0fUL) + ((x >> 4) & 0x0f0f0f0f0f0f0f0fUL); x = (x & 0x00ff00ff00ff00ffUL) + ((x >> 8) & 0x00ff00ff00ff00ffUL); x = (x & 0x0000ffff0000ffffUL) + ((x >> 16) & 0x0000ffff0000ffffUL); x = (x & 0x00000000ffffffffUL) + ((x >> 32) & 0x00000000ffffffffUL); return (int)x; } [MethodImpl(256)] public static int Popcount(int x) { x = (x & 0x55555555) + ((x >> 1) & 0x55555555); x = (x & 0x33333333) + ((x >> 2) & 0x33333333); x = (x & 0x0f0f0f0f) + ((x >> 4) & 0x0f0f0f0f); x = (x & 0x00ff00ff) + ((x >> 8) & 0x00ff00ff); x = (x & 0x0000ffff) + ((x >> 16) & 0x0000ffff); return x; } [MethodImpl(256)] public static int Ctz(long x) { if (x == 0) return -1; return Popcount((ulong)((x & -x) - 1)); } [MethodImpl(256)] public static int CeilPow2(int n) { int x = 0; while ((1 << x) < n) x++; return x; } [MethodImpl(256)] public static int SafeMod(int x, int m) { int r = x % m; return r < 0 ? r + Math.Abs(m) : r; } [MethodImpl(256)] public static long SafeMod(long x, long m) { long r = x % m; return r < 0 ? r + Math.Abs(m) : r; } [MethodImpl(256)] public static int Sign(long x) => x == 0 ? 0 : (x < 0 ? -1 : 1); [MethodImpl(256)] public static int Sign(double x) => x == 0 ? 0 : (x < 0 ? -1 : 1); [MethodImpl(256)] public static int DigitSum(long n, int d = 10) { long s = 0; while (n > 0) { s += n % d; n /= d; } return (int)s; } [MethodImpl(256)] public static long Floor(long a, long b) => a >= 0 ? a / b : (a + 1) / b - 1; [MethodImpl(256)] public static long Ceil(long a, long b) => a > 0 ? (a - 1) / b + 1 : a / b; [MethodImpl(256)] public static int Gcd(int a, int b) => b == 0 ? a : Gcd(b, a % b); [MethodImpl(256)] public static long Gcd(long a, long b) => b == 0 ? a : Gcd(b, a % b); [MethodImpl(256)] public static void Swap(ref int x, ref int y) { x ^= y; y ^= x; x ^= y; } [MethodImpl(256)] public static void Swap(ref long x, ref long y) { x ^= y; y ^= x; x ^= y; } [MethodImpl(256)] public static void Swap(ref T x, ref T y) { T t = y; y = x; x = t; } [MethodImpl(256)] public static T Clamp(T x, T l, T r) where T : IComparable => x.CompareTo(l) <= 0 ? l : (x.CompareTo(r) <= 0 ? x : r); [MethodImpl(256)] public static T Clamp(ref T x, T l, T r) where T : IComparable => x = x.CompareTo(l) <= 0 ? l : (x.CompareTo(r) <= 0 ? x : r); [MethodImpl(256)] public static void Chmin(ref T x, T y) where T : IComparable { if (x.CompareTo(y) > 0) x = y; } [MethodImpl(256)] public static void Chmax(ref T x, T y) where T : IComparable { if (x.CompareTo(y) < 0) x = y; } public static int LowerBound(long[] arr, long val, int l = -1, int r = -1) => LowerBound(arr.AsSpan(), t => Sign(t - val), l, r); public static int LowerBound(int[] arr, int val, int l = -1, int r = -1) => LowerBound(arr.AsSpan(), t => t - val, l, r); public static int LowerBound(T[] arr, Func comp, int l = -1, int r = -1) => LowerBound(arr.AsSpan(), comp, l, r); public static int LowerBound(Span data, Func comp, int l = -1, int r = -1) { if (data.Length == 0) return -1; if (l == -1) l = 0; if (r == -1) r = data.Length; while (l < r) { int x = (l + r) / 2; if (comp(data[x]) < 0) l = x + 1; else r = x; } return l; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string ToBase2(long v, int digit = -1) { if (digit == -1) { digit = 0; while ((v >> digit) > 0) digit++; } var c = new string[digit]; for (int i = 0; i < digit; i++) c[digit - 1 - i] = ((v >> i) & 1) == 0 ? "0" : "1"; return string.Join("", c); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static string ToBaseN(long v, int n, int digit = -1) { if (digit == -1) { digit = 0; long pow = 1; while (v >= pow) { digit++; pow *= n; } } var c = new int[digit]; for (int i = 0; i < digit; i++, v /= n) c[digit - 1 - i] = (int)(v % n); return string.Join("", c); } } public class StreamScanner { public StreamScanner(Stream stream) { str = stream; } private readonly Stream str; private readonly byte[] buf = new byte[1024]; private int len, ptr; public bool isEof = false; public bool IsEndOfStream { get { return isEof; } } [MethodImpl(256)] private byte read() { if (isEof) throw new EndOfStreamException(); if (ptr >= len) { ptr = 0; if ((len = str.Read(buf, 0, 1024)) <= 0) { isEof = true; return 0; } } return buf[ptr++]; } [MethodImpl(256)] public char Char() { byte b = 0; do b = read(); while (b < 33 || 126 < b); return (char)b; } [MethodImpl(256)] public string Line() { var sb = new StringBuilder(); for (var b = Char(); b != 10 && !isEof; b = (char)read()) sb.Append(b); return sb.ToString(); } [MethodImpl(256)] public string Scan() { var sb = new StringBuilder(); for (var b = Char(); b >= 33 && b <= 126; b = (char)read()) sb.Append(b); return sb.ToString(); } [MethodImpl(256)] public long Integer() { long ret = 0; byte b = 0; var ng = false; do b = read(); while (b != '-' && (b < '0' || '9' < b)); if (b == '-') { ng = true; b = read(); } for (; true; b = read()) { if (b < '0' || '9' < b) return ng ? -ret : ret; else ret = ret * 10 + b - '0'; } } [MethodImpl(256)] public ulong UInteger() { ulong ret = 0; byte b = 0; do b = read(); while (b < '0' || '9' < b); for (; true; b = read()) { if (b < '0' || '9' < b) return ret; else ret = ret * 10 + b - '0'; } } [MethodImpl(256)] public double Double() => double.Parse(Scan()); } public static class OutputLib { [MethodImpl(256)] public static void WriteJoin(string s, IEnumerable t) => Console.WriteLine(string.Join(s, t)); [MethodImpl(256)] public static void WriteMat(T[,] a) { int sz1 = a.GetLength(0); int sz2 = a.GetLength(1); for (int i = 0; i < sz1; i++) { var b = new T[sz2]; for (int j = 0; j < sz2; j++) b[j] = a[i, j]; WriteJoin(" ", b); } } [MethodImpl(256)] public static void WriteMat(T[][] a) { for (int i = 0; i < a.Length; i++) WriteJoin(" ", a[i]); } [MethodImpl(256)] public static void Write(object t) => Console.WriteLine(t.ToString()); [MethodImpl(256)] public static void Write(string str) => Console.WriteLine(str); [MethodImpl(256)] public static void Write(string str, object arg1) => Console.WriteLine(str, arg1); [MethodImpl(256)] public static void Write(string str, object arg1, object arg2) => Console.WriteLine(str, arg1, arg2); [MethodImpl(256)] public static void Write(string str, object arg1, object arg2, object arg3) => Console.WriteLine(str, arg1, arg2, arg3); [MethodImpl(256)] public static void Write(string str, params object[] arg) => Console.WriteLine(str, arg); [MethodImpl(256)] public static void WriteFlush(object t) { Console.WriteLine(t.ToString()); Console.Out.Flush(); } [MethodImpl(256)] public static void WriteError(object t) => Console.Error.WriteLine(t.ToString()); [MethodImpl(256)] public static void Flush() => Console.Out.Flush(); [MethodImpl(256)] public static void YN(bool t) => Console.WriteLine(t ? "YES" : "NO"); [MethodImpl(256)] public static void Yn(bool t) => Console.WriteLine(t ? "Yes" : "No"); [MethodImpl(256)] public static void yn(bool t) => Console.WriteLine(t ? "yes" : "no"); }