#include using namespace std; using ll = long long; using pl = pair; #define vl vector #define vvl vector> #define vvvl vector>> #define vm vector #define vvm vector> #define vvvm vector>> #define vp vector #define vvp vector> #define vs vector #define vvs vector> #define _overload3(_1, _2, _3, name, ...) name #define _rep(i, n) repi(i, 0, n) #define repi(i, a, b) for(ll i = ll(a); i < ll(b); ++i) #define rep(...) _overload3(__VA_ARGS__, repi, _rep, )(__VA_ARGS__) #define all(x) std::begin(x), std::end(x) #define make_unique(v) v.erase(unique(all(v)), v.end()); #define sum(...) accumulate(all(__VA_ARGS__), 0LL) #define inf (0x1fffffffffffffffLL) template istream &operator>>(istream &is, vector &v) { for(auto &x : v) { is >> x; } return is; } template ostream &operator<<(ostream &os, const vector &v) { for(int i = 0; i < (int)v.size(); i++) { if(i != (int)v.size() - 1) os << v[i] << " "; else os << v[i]; } return os; } template auto make_v(T x, int arg, Args... args) { if constexpr(sizeof...(args) == 0) return vector(arg, x); else return vector(arg, make_v(x, args...)); } template auto min(const T &a) { return *min_element(all(a)); } template auto max(const T &a) { return *max_element(all(a)); } template bool chmin(T &a, const T &b) { return a > b ? a = b, true : false; } template bool chmax(T &a, const T &b) { return a < b ? a = b, true : false; } struct IoSetup { IoSetup() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); } } iosetup; template struct Edge { int from, to; T cost, b; int idx; Edge() = default; Edge(int from, int to, T cost = 1, T b = 1, int idx = -1) : from(from) , to(to) , cost(cost) , b(b) , idx(idx) { } operator int() const { return to; } }; template struct Graph { vector>> g; int es; Graph() = default; explicit Graph(int n) : g(n) , es(0) { } size_t size() const { return g.size(); } void resize(int n) { g.resize(n); } void add_edge(int from, int to, T cost = 1, T b = 1) { g[from].emplace_back(from, to, cost, b, es); g[to].emplace_back(to, from, cost, b, es++); } inline vector>& operator[](const int& k) { return g[k]; } inline const vector>& operator[](const int& k) const { return g[k]; } }; template using Edges = vector>; template struct ShortestPath { vector dist; vector from, id; }; template ShortestPath dijkstra(const Graph &g, int s, T w) { const auto INF = inf; vector dist(g.size(), INF); vector from(g.size(), -1), id(g.size(), -1); using Pi = pair; priority_queue, greater<>> que; dist[s] = 0; que.emplace(dist[s], s); while(!que.empty()) { T cost; int idx; tie(cost, idx) = que.top(); que.pop(); if(dist[idx] < cost) continue; for(auto &e : g[idx]) { auto next_cost = cost + e.cost; if(e.b < w) continue; if(dist[e.to] <= next_cost) continue; dist[e.to] = next_cost; from[e.to] = idx; id[e.to] = e.idx; que.emplace(dist[e.to], e.to); } } return {dist, from, id}; } int main() { ll N, M, X; cin >> N >> M >> X; Graph G(N); rep(i, M){ ll u, v, a, b; cin >> u >> v >> a >> b; --u, --v; G.add_edge(u, v, a, b); } ll ok = 0, ng = 1e9 + 10; auto check = [&](ll w) -> bool{ auto [dist, from, id] = dijkstra(G, 0, w); return dist[N - 1] <= X; }; while(abs(ok - ng) > 1){ ll mid = abs(ok + ng) / 2; if(check(mid)) ok = mid; else ng = mid; } if(ok == 0) cout << -1 << endl; else cout << ok << endl; }