//yukicoder@cpp17 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using ll = long long; using P = pair; const ll MOD = 998244353; const ll MODx = 1000000007; const int INF = (1<<30)-1; const ll LINF = (1LL<<62LL)-1; const double EPS = (1e-10); P ar4[4] = {{0,1},{0,-1},{1,0},{-1,0}}; P ar8[8] = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}}; template vector make_vector(size_t a, T b) { return vector(a, b); } template auto make_vector(size_t a, Ts... ts) { return vector(a, make_vector(ts...)); } /* 確認ポイント cout << fixed << setprecision(n) << 小数計算//n桁の小数表記になる 計算量は変わらないが楽できるシリーズ min(max)_element(iter,iter)で一番小さい(大きい)値のポインタが帰ってくる count(iter,iter,int)でintがiterからiterの間にいくつあったかを取得できる */ /* function corner below */ /* Function corner above */ /* comment outed because can cause bugs __attribute__((constructor)) void initial() { cin.tie(0); ios::sync_with_stdio(false); } */ template< typename T, typename F> struct LazySegmentTree{ private: int n; vector node,lazy; vector lazyTrigger; F f; T initer; public: LazySegmentTree(int n_, F f, T initer) : f(f),initer(initer) { n = 1; while(n < n_)n*=2; node.resize(2*n-1, initer); lazy.resize(2*n-1, {0,0,0}); lazyTrigger.resize(2*n-1, false); } void eval(int k, int l, int r){ if(lazyTrigger[k]){ node[k] = lazy[k]; if(r-l >= 1){ lazy[k*2+1] = lazy[k]/2; lazyTrigger[k*2+1] = true; lazy[k*2+2] = lazy[k]/2; lazyTrigger[k*2+2] = true; } lazy[k] = {0,0,0}; lazyTrigger[k] = false; } } //TODO: update -> apply(such as update and add) void update(int a,int b, T x, int k = 0, int l = 0, int r = -1){ if(r < 0) r = n-1; eval(k, l, r); if(b < l || r < a){ return; } if(a <= l && r <= b){ lazy[k] = x*(r-l+1); lazyTrigger[k] = true; eval(k, l, r); }else{ update(a,b,x,2*k+1, l, (l+r)/2); update(a,b,x,2*k+2,(l+r)/2+1,r); node[k] = f(node[k*2+1],node[k*2+2]); } } T getf(int a,int b, int k=0, int l=0, int r=-1){ if(r < 0){ r = n-1; } if(r < a || b < l)return initer; eval(k,l,r); if(a <= l && r <= b){ return node[k]; } T vl = getf(a,b,2*k+1,l,(l+r)/2); T vr = getf(a,b,2*k+2,(l+r)/2+1,r); return f(vl,vr); } void debug(){ int nw = 1; int curr = 1; cout << "---begin---" << endl; for(int i = 0; 2*n-1 > i; i++){ cout << "(" << node[i] << ", " << lazy[i] << " (" << lazyTrigger[i] << ")) "; if(nw == curr)cout << endl,nw *= 2, curr=1; else curr++; } cout << "---end---" << endl; } }; template LazySegmentTree get_lazy_segment_tree(int N, const F &f, T initer){ return LazySegmentTree{N,f,initer}; } struct d{ int a,b,c; d operator+(d x){ d ret; ret.a = (*this).a + x.a; ret.b = (*this).b + x.b; ret.c = (*this).c + x.c; return ret; } d operator*(int x){ d ret; ret.a = (*this).a * x; ret.b = (*this).b * x; ret.c = (*this).c * x; return ret; } d operator/(int x){ d ret; ret.a = (*this).a / x; ret.b = (*this).b / x; ret.c = (*this).c / x; return ret; } d operator+=(d a){return (*this) = (*this) + a;} d operator*=(int a){return (*this) = (*this) * a;} d operator/=(int a){return (*this) = (*this) / a;} friend ostream &operator<<(ostream &os, const d &p){ return os << "(" << p.a << ", " << p.b << ". " << p.c << ")"; } }; struct x{ int l,r; char c; }; int main(){ int n,m;cin>>n>>m; d xx = {0,0,0}; auto seg = get_lazy_segment_tree(n, [](d a,d b){return a+b;}, xx); vector A(m); for(int i = 0; m > i; i++){ cin>>A[i].l>>A[i].r>>A[i].c; A[i].l--;A[i].r--; } reverse(A.begin(), A.end()); for(int i = 0; m > i; i++){ seg.update(A[i].l, A[i].r, {A[i].c == 'Y', A[i].c == 'K', A[i].c == 'C'}); } auto z = seg.getf(0,n); cout << z.a << " " << z.b << " " << z.c << endl; return 0; }