#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using ll = long long; using P = pair; const ll MOD = 998244353; const ll MODx = 1000000007; const int INF = (1<<30)-1; const ll LINF = (1LL<<62LL)-1; const double EPS = (1e-10); P ar4[4] = {{0,1},{0,-1},{1,0},{-1,0}}; P ar8[8] = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}}; template vector make_vector(size_t a, T b) { return vector(a, b); } template auto make_vector(size_t a, Ts... ts) { return vector(a, make_vector(ts...)); } /* 確認ポイント cout << fixed << setprecision(n) << 小数計算//n桁の小数表記になる 計算量は変わらないが楽できるシリーズ min(max)_element(iter,iter)で一番小さい(大きい)値のポインタが帰ってくる count(iter,iter,int)でintがiterからiterの間にいくつあったかを取得できる */ /* function corner below */ /* Function corner above */ /* comment outed because can cause bugs __attribute__((constructor)) void initial() { cin.tie(0); ios::sync_with_stdio(false); } */ template struct EulerTour { int n; vector> edge; vector timeline; vector> stump; vector> value; EulerTour(int n, vector> edge, vector> value): n(n), edge(edge), timeline(2*n, -1), stump(n, {-1,-1}), value(value), lock(n, false) {} void build(int top){ timer = 0; lock.assign(n, false); lock[top] = true; dfs(top); } const T operator[](int index){ return timeline[index].second; } private: vector lock; int timer = 0; void dfs(int vertex){ stump[vertex].first = timer; timeline[timer] = value[vertex].first; timer++; for(int i = 0; edge[vertex].size() > i; i++){ if(!lock[edge[vertex][i]]){ lock[edge[vertex][i]] = true; dfs(edge[vertex][i]); } } stump[vertex].second = timer; timeline[timer] = value[vertex].second; timer++; } }; template< typename T, typename F> struct SegmentTree{ private: int n; vector node; F f; T initer; public: SegmentTree(int n_, F f, T initer) : f(f),initer(initer) { n = 1; while(n < n_)n*=2; node.resize(2*n-1, initer); } SegmentTree(int n_, F f,T initer, vector x) : f(f),initer(initer) { n = 1; while(n < n_)n*=2; node.resize(2*n-1, initer); set(x); } void set(vector x){ for(int i = 0; (int)x.size() > i; i++){ update(i,x[i]); } } void update(int x, T val){ x += (n-1); node[x] = val; while(x > 0){ x = (x-1)/2; node[x] = f(node[2*x+1],node[2*x+2]); } } void add(int x, T val){ x += (n-1); node[x] ^= val; while(x > 0){ x = (x-1)/2; node[x] = f(node[2*x+1],node[2*x+2]); } } T getf(int a,int b, int k=0, int l=0, int r=-1){ if(r < 0){ r = n-1; } if(r < a || b < l){ return initer; } if(a <= l && r <= b){ return node[k]; } T vl = getf(a,b,2*k+1,l,(l+r)/2); T vr = getf(a,b,2*k+2,(l+r)/2+1,r); return f(vl,vr); } void debug(){ int nw = 1; int curr = 1; cout << "---begin---" << endl; for(int i = 0; 2*n-1 > i; i++){ cout << node[i] << " "; if(nw == curr)cout << endl,nw *= 2, curr=1; else curr++; } cout << "---end---" << endl; } }; template SegmentTree get_segment_tree(int N, const F &f, T initer){ return SegmentTree{N,f,initer}; } template SegmentTree get_segment_tree(int N, const F &f, T initer, vector x){ return SegmentTree{N,f,initer,x}; } int main(){ int n,q;cin>>n>>q; vector> A(n, {0,0}); for(int i = 0; n > i; i++){ cin>>A[i].first; } vector> edge(n); for(int i = 0; n-1 > i; i++){ int a,b;cin>>a>>b;a--;b--; edge[a].push_back(b); edge[b].push_back(a); } EulerTour X(n, edge, A); X.build(0); auto stump = X.stump; auto timeline = X.timeline; auto seg = get_segment_tree(timeline.size(), [](int a, int b){return (a^b);}, 0, timeline); for(int i = 0; q > i; i++){ int t;cin>>t; if(t == 1){ int x,y;cin>>x>>y;x--; seg.add(stump[x].first, y); }else{ int x,y;cin>>x>>y;x--; cout << seg.getf(stump[x].first, stump[x].second) << endl; } } return 0; }