#include using namespace std; struct Initializer { Initializer() { cin.tie(0); ios::sync_with_stdio(0); cout << fixed << setprecision(15); } } initializer; template class Addition { public: template T operator+(const V& v) const { return T(static_cast(*this)) += v; } }; template class Subtraction { public: template T operator-(const V& v) const { return T(static_cast(*this)) -= v; } }; template class Multiplication { public: template T operator*(const V& v) const { return T(static_cast(*this)) *= v; } }; template class Division { public: template T operator/(const V& v) const { return T(static_cast(*this)) /= v; } }; template class Modulus { public: template T operator%(const V& v) const { return T(static_cast(*this)) %= v; } }; template class IndivisibleArithmetic : public Addition, public Subtraction, public Multiplication {}; template class Arithmetic : public IndivisibleArithmetic, public Division {}; struct Time : public Addition