#pragma GCC optimize("Ofast") #pragma GCC optimize("unroll-loops") #include using namespace std; using uint = unsigned int; using ll = long long; using ull = unsigned long long; using ld = long double; using i128 = __int128_t; #define all(a) a.begin(), a.end() #define allr(a) a.rbegin(), a.rend() template int len(const A &a) { return a.size(); } template using vec = vector; template using vec2 = vec>; template using vec3 = vec>; template using vec4 = vec>; template using vec5 = vec>; #define VEC(T, a, ...) \ vec a(__VA_ARGS__) #define VEC2(T, a, n, ...) \ vector a(n, vec(__VA_ARGS__)); #define VEC3(T, a, n, m, ...) \ vector a( \ n, \ vector(m, vec(__VA_ARGS__)) \ ); #define VEC4(T, a, n, m, l, ...) \ vector a( \ n, \ vector( \ m, \ vector(l, vec(__VA_ARGS__)) \ ) \ ); #define eval_4(a, b, c, d, e, ...) e #define loop while (1) #define rep(n) \ for (int __ = 0; __ < n; __++) #define range_1(i, n) \ for (int i = 0; i < n; i++) #define range_2(i, a, b) \ for (ll i = a; i < b; i++) #define range_3(i, a, b, c) \ for (ll i = a; i < b; i += c) #define range(...) \ eval_4(__VA_ARGS__, range_3, range_2, range_1, rep)( \ __VA_ARGS__ \ ) #define ranger_1(i, n) \ for (int i = n; i--;) #define ranger_2(i, a, b) \ for (ll i = b; i-- > a;) #define ranger_3(i, a, b, c) \ for (ll i = b - 1; i >= a; i -= c) #define range_rev(...) \ eval_4(__VA_ARGS__, ranger_3, ranger_2, ranger_1)( \ __VA_ARGS__ \ ) #define iter(x, a) \ for (const auto &x : a) #define iter_mut(x, a) \ for (auto &&x : a) template istream & operator>>(istream &in, pair &p) { return in >> p.first >> p.second; } template ostream &operator<<( ostream &out, pair &p ) { out << p.first << ' ' << p.second; return out; } template void read_tup(istream &in, T &x) { if constexpr (tuple_size::value > k) { in >> get(x); read_tup(in, x); } } template istream &operator>>( istream &in, tuple &x ) { read_tup(in, x); return in; } template void out_tup(ostream &out, T &x) { if constexpr (tuple_size::value > k) { if constexpr (k > 0) { out << ' '; } out << get(x); out_tup(out, x); } } template ostream &operator<<( ostream &out, tuple &x ) { out_tup(out, x); return out; } template auto operator<<(ostream &out, vec a) -> ostream & { range(i, len(a)) { if (i) { out << ' '; } out << a[i]; } return out; } template auto operator<<(ostream &out, vec2 a) -> ostream & { iter_mut(x, a) out << x << '\n'; return out; } template auto operator>>(istream &in, vec &a) -> istream & { iter_mut(x, a) in >> x; return in; } template void in(T &...a) { (cin >> ... >> a); } template void out(T a, const U... b) { cout << a; ((cout << ' ' << b), ...); cout << '\n'; } template vec iota(int n, T v = 0) { vec a(n); std::iota(all(a), v); return a; } template using max_queue = priority_queue; template using min_queue = priority_queue, greater>; template T pop(queue &q) { T v = q.front(); q.pop(); return v; } template T pop(deque &q) { T v = q.front(); q.pop_front(); return v; } template T pop(vec &q) { T v = q.back(); q.pop_back(); return v; } template T pop(max_queue &q) { T v = q.top(); q.pop(); return v; } template T pop(min_queue &q) { T v = q.top(); q.pop(); return v; } template T max(const vec &a) { return *max_element(all(a)); } template T min(const vec &a) { return *min_element(all(a)); } int topbit(int x) { return 31 - __builtin_clz(x); } template bool operator==( const vec &a, const vec &b ) { int n = len(a); if (len(b) != n) { return false; } range(i, n) { if (a[i] != b[i]) { return false; } } return true; } template bool chmin(T &a, const U &b) { return b < a ? a = b, 1 : 0; } template bool chmax(T &a, const U &b) { return b > a ? a = b, 1 : 0; } int popcnt(int x) { return __builtin_popcount(x); } template T sum(const vec &a) { return accumulate(all(a), 0ll); } template void unique(vec &a) { sort(all(a)); a.erase(std::unique(all(a)), a.end()); } template int lb(const A &a, const T &x) { auto p = lower_bound(all(a), x); return distance(a.begin(), p); } template int ub(const A &a, const T &x) { auto p = upper_bound(all(a), x); return distance(a.begin(), p); } // define yes/no #define yesno(y, n) \ void yes(bool f = 1) { \ out(f ? #y : #n); \ } \ void no() { \ out(#n); \ } yesno(yes, no); // yesno(Yes, No); // yesno(YES, NO); void solve() { int n, k; in(n, k); vec a(n); in(a); sort(all(a)); range(i, n) { if (a[i] > k) { out(i, k); return; } k -= a[i]; } out(n, k); } int main() { ios::sync_with_stdio(0); cin.tie(0); // cout << setprecision(16); int t = 1; // in(t); while (t--) { solve(); } }