#ifndef LOCAL #define FAST_IO #endif // ============ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i) #define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using i32 = signed int; using i64 = signed long long; using f64 = double; using f80 = long double; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } #ifdef INT128 using u128 = __uint128_t; using i128 = __int128_t; istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64)x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64)x; return os; } #endif [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ============ #ifdef DEBUGF #else #define DBG(x) (void)0 #endif #define i32 i64 int main() { i32 n, k, m, p; cin >> n >> k >> m >> p; Vec> g(n); REP(i, m) { i32 u, v; cin >> u >> v; --u; --v; g[u].push_back(v); g[v].push_back(u); } Vec s(n); REP(i, n) { cin >> s[i]; } Vec x(k); REP(i, k) { cin >> x[i]; --x[i]; } Vec state(n, 0); priority_queue, Vec>, greater<>> pq; REP(i, k) { state[x[i]] = 1; pq.emplace(s[x[i]], 1, x[i]); pq.emplace(p, 0, x[i]); } i32 cnt = 0; while (!pq.empty()) { auto [d, type, v] = pq.top(); pq.pop(); if (state[v] == -1) { continue; } if (type == 1) { for (i32 u : g[v]) { if (state[u] == 0) { state[u] = 1; pq.emplace(d + s[u], 1, u); pq.emplace(d + p, 0, u); } else if (state[u] == 1) { ++cnt; state[u] = -1; } } } else { state[v] = 2; } } cout << cnt << '\n'; }