#ifndef LOCAL #define FAST_IO #endif // ============ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i) #define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using i32 = signed int; using i64 = signed long long; using f64 = double; using f80 = long double; template using Vec = vector; template bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } #ifdef INT128 using u128 = __uint128_t; using i128 = __int128_t; istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64)x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64)x; return os; } #endif [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ============ #ifdef DEBUGF #else #define DBG(x) (void)0 #endif // ============ #include #include template class CoordinateCompression { std::vector data; int size_sum() { return 0; } template int size_sum(const std::vector &head, const Tail &...tail) { return (int) head.size() + size_sum(tail...); } void push() {} template void push(const std::vector &head, const Tail &...tail) { for (const T &ele : head) { data.emplace_back(ele); } push(tail...); } void compress() {} template void compress(std::vector &head, Tail &...tail) { for (T &ele : head) { ele = (T) (std::lower_bound(data.begin(), data.end(), ele) - data.begin()); } compress(tail...); } public: template CoordinateCompression(V &...v) { data.reserve(size_sum(v...)); push(v...); std::sort(data.begin(), data.end()); data.erase(std::unique(data.begin(), data.end()), data.end()); compress(v...); } const T &operator[](const T &ele) const { return data[ele]; } int size() const { return data.size(); } bool contains(const T &ele) const { auto it = std::lower_bound(data.begin(), data.end(), ele); return it != data.end() && *it == ele; } T cc(const T &ele) const { return (T) (std::lower_bound(data.begin(), data.end(), ele) - data.begin()); } }; // ============ int main() { i32 n, q; cin >> n >> q; Vec ins(q), s(q), t(q); REP(i, q) { cin >> ins[i] >> s[i] >> t[i]; --ins[i]; } CoordinateCompression cc(s, t); Vec add(cc.size(), 0); REP(i, q) { ++add[s[i]]; --add[t[i]]; } REP(i, add.size() - 1) { add[i + 1] += add[i]; } Vec val(add.size() - 1, 0); REP(i, val.size()) { if (add[i] != 0) { val[i] = (f64)(cc[i + 1] - cc[i]) / add[i]; } } Vec sum(cc.size(), 0); REP(i, val.size()) { sum[i + 1] = sum[i] + val[i]; } Vec ans(n, 0); REP(i, q) { ans[ins[i]] += sum[t[i]] - sum[s[i]]; } REP(i, n) { cout << ans[i] << '\n'; } }