#include #include #include #include #include using namespace std; #include template struct Matrix{ array,N>dat; array&operator[](int i){return dat[i];} const array&operator[](int i)const{return dat[i];} Matrix(){for(int i=0;i>=1)if(n&1)res=res*a; return res; } }; using mint=atcoder::modint998244353; using mat=Matrix; mint naive(long N,long M) { if(N>M)swap(N,M); assert(N<=M); auto f=[](long NM,long N,long M) { if(N>M)swap(N,M); if(NM<0)return 0L; else if(NM<=N)return NM+1; else if(NM<=M)return N+1L; else if(NM<=N+M)return N+M-NM+1; else return 0L; }; mint cur=1,cur2=0; for(long i=1;i<=N+M;i++) { mint now=0; now+=cur*(f(i-1,N-1,M)+f(i-1,N,M-1)); now+=cur2*f(i-2,N-1,M-1); cur2=cur; cur=now; } return cur; } mint naive2(long N,long M) { if(N>M)swap(N,M); assert(N<=M); mat E=mat::eye(); for(int i=0;i=M?(N+M-i)*2:N*2+1; A[0][1]=i=M?N+M-i:N; A[1][0]=1; E=A*E; } return E[0][0]; } mat L[10000001],R[10000001]; mint solve(long N,long M) { if(N>M)swap(N,M); assert(N<=M); assert(N<=10000000); mat E=mat::eye(); E=L[N]*E; mat A; A[0][0]=N*2+1; A[0][1]=N; A[1][0]=1; E=A.pow(M-N)*E; E=R[N]*E; return E[0][0]; } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); L[0]=mat::eye(); R[0]=mat::eye(); for(int i=1;i<=10000000;i++) { mat A; A[0][0]=mint::raw(i*2); A[0][1]=mint::raw(i-1); A[1][0]=mint::raw(1); L[i]=A*L[i-1]; A[0][1]=mint::raw(i); R[i]=R[i-1]*A; } /* for(long N=0;N<=20;N++)for(long M=0;M<=20;M++) { mint A=naive(N,M),B=solve(N,M); if(A!=B) { cout<<"WA on (N, M) = ("<