#include using namespace std; #define rep(i, n) for (int i = 0; i < (n); i++) #define per(i, n) for (int i = (n)-1; i >= 0; i--) #define rep2(i, l, r) for (int i = (l); i < (r); i++) #define per2(i, l, r) for (int i = (r)-1; i >= (l); i--) #define each(e, v) for (auto &e : v) #define MM << " " << #define pb push_back #define eb emplace_back #define all(x) begin(x), end(x) #define rall(x) rbegin(x), rend(x) #define sz(x) (int)x.size() using ll = long long; using pii = pair; using pil = pair; using pli = pair; using pll = pair; template using minheap = priority_queue, greater>; template using maxheap = priority_queue; template bool chmax(T &x, const T &y) { return (x < y) ? (x = y, true) : false; } template bool chmin(T &x, const T &y) { return (x > y) ? (x = y, true) : false; } template int flg(T x, int i) { return (x >> i) & 1; } int pct(int x) { return __builtin_popcount(x); } int pct(ll x) { return __builtin_popcountll(x); } int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); } int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); } int botbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); } int botbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); } template void print(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << (i == n - 1 ? '\n' : ' '); if (v.empty()) cout << '\n'; } template void printn(const vector &v, T x = 0) { int n = v.size(); for (int i = 0; i < n; i++) cout << v[i] + x << '\n'; } template int lb(const vector &v, T x) { return lower_bound(begin(v), end(v), x) - begin(v); } template int ub(const vector &v, T x) { return upper_bound(begin(v), end(v), x) - begin(v); } template void rearrange(vector &v) { sort(begin(v), end(v)); v.erase(unique(begin(v), end(v)), end(v)); } template vector id_sort(const vector &v, bool greater = false) { int n = v.size(); vector ret(n); iota(begin(ret), end(ret), 0); sort(begin(ret), end(ret), [&](int i, int j) { return greater ? v[i] > v[j] : v[i] < v[j]; }); return ret; } template void reorder(vector &a, const vector &ord) { int n = a.size(); vector b(n); for (int i = 0; i < n; i++) b[i] = a[ord[i]]; swap(a, b); } template T floor(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? x / y : (x - y + 1) / y); } template T ceil(T x, T y) { assert(y != 0); if (y < 0) x = -x, y = -y; return (x >= 0 ? (x + y - 1) / y : x / y); } template pair operator+(const pair &p, const pair &q) { return make_pair(p.first + q.first, p.second + q.second); } template pair operator-(const pair &p, const pair &q) { return make_pair(p.first - q.first, p.second - q.second); } template istream &operator>>(istream &is, pair &p) { S a; T b; is >> a >> b; p = make_pair(a, b); return is; } template ostream &operator<<(ostream &os, const pair &p) { return os << p.first << ' ' << p.second; } // struct io_setup { // io_setup() { // ios_base::sync_with_stdio(false); // cin.tie(NULL); // cout << fixed << setprecision(15); // cerr << fixed << setprecision(15); // } // } io_setup; constexpr int inf = (1 << 30) - 1; constexpr ll INF = (1LL << 60) - 1; // constexpr int MOD = 1000000007; constexpr int MOD = 998244353; void solve() { // int N; // cin >> N; // vector> f(N + 1, vector(N + 1, 0)); // rep2(i, 0, N + 1) rep2(j, 0, N + 1) { // if (i == 0 && j == 0) continue; // if (i == j) f[i][j] = 1; // rep(k, j) { // if (f[i][k] == 0) f[i][j] = 1; // } // rep(k, i) { // if (f[k][j] == 0) f[i][j] = 1; // } // } // rep(i, N + 1) rep2(j, i + 1, N + 1) { // if (f[i][j] == 0) cout << i MM j << '\n'; // } int X, Y; cin >> X >> Y; auto judge = [&](int x, int y) { if (x > y) swap(x, y); if (y == x + 1 && x % 2 == 1) return false; return true; }; auto input = [&]() { char c; cin >> c; if (c == 'C') exit(0); if (c == 'D') assert(false); if (c == 'A') { int i, x; cin >> i >> x; (i == 1 ? X : Y) -= x; } if (c == 'B') assert(false); }; if (!judge(X, Y)) { cout << "Second" << endl; input(); } else { cout << "First" << endl; } auto move = [&]() { if (X == Y) { cout << "B" << endl; X = 0, Y = 0; return; } if (X == 0) { cout << "A 2 " << Y << endl; Y = 0; return; } if (Y == 0) { cout << "A 1 " << X << endl; X = 0; return; } if (X > Y) { if (Y % 2 == 0) { cout << "A 1 " << X - (Y - 1) << endl; X = Y - 1; } else { cout << "A 1 " << X - (Y + 1) << endl; X = Y + 1; } } else { if (X % 2 == 0) { cout << "A 2 " << Y - (X - 1) << endl; Y = X - 1; } else { cout << "A 2 " << Y - (X + 1) << endl; Y = X + 1; } } }; while (true) { move(); input(); if (X == 0 && Y == 0) break; } } int main() { int T = 1; // cin >> T; while (T--) solve(); }