#line 1 "main.cpp" //#pragma GCC target("avx,avx2") //#pragma GCC optimize("O3") //#pragma GCC optimize("unroll-loops") #include #ifdef LOCAL #include #define debug(...) debug_print::multi_print(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (static_cast(0)) #endif using namespace std; using ll = long long; using ld = long double; using pll = pair; using pii = pair; using vi = vector; using vvi = vector; using vvvi = vector; using vl = vector; using vvl = vector; using vvvl = vector; using vpii = vector; using vpll = vector; using vs = vector; template using pq = priority_queue, greater>; #define overload4(_1, _2, _3, _4, name, ...) name #define overload3(a,b,c,name,...) name #define rep1(n) for (ll UNUSED_NUMBER = 0; UNUSED_NUMBER < (n); ++UNUSED_NUMBER) #define rep2(i, n) for (ll i = 0; i < (n); ++i) #define rep3(i, a, b) for (ll i = (a); i < (b); ++i) #define rep4(i, a, b, c) for (ll i = (a); i < (b); i += (c)) #define rep(...) overload4(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep1(n) for(ll i = (n) - 1;i >= 0;i--) #define rrep2(i,n) for(ll i = (n) - 1;i >= 0;i--) #define rrep3(i,a,b) for(ll i = (b) - 1;i >= (a);i--) #define rrep4(i,a,b,c) for(ll i = (a) + ((b)-(a)-1) / (c) * (c);i >= (a);i -= c) #define rrep(...) overload4(__VA_ARGS__, rrep4, rrep3, rrep2, rrep1)(__VA_ARGS__) #define all1(i) begin(i) , end(i) #define all2(i,a) begin(i) , begin(i) + a #define all3(i,a,b) begin(i) + a , begin(i) + b #define all(...) overload3(__VA_ARGS__, all3, all2, all1)(__VA_ARGS__) #define sum(...) accumulate(all(__VA_ARGS__),0LL) template bool chmin(T &a, const T &b){ if(a > b){ a = b; return 1; } else return 0; } template bool chmax(T &a, const T &b){ if(a < b){ a = b; return 1; } else return 0; } template auto min(const T& a){return *min_element(all(a));} template auto max(const T& a){return *max_element(all(a));} template void in(Ts&... t); #define INT(...) int __VA_ARGS__; in(__VA_ARGS__) #define LL(...) ll __VA_ARGS__; in(__VA_ARGS__) #define STR(...) string __VA_ARGS__; in(__VA_ARGS__) #define CHR(...) char __VA_ARGS__; in(__VA_ARGS__) #define DBL(...) double __VA_ARGS__; in(__VA_ARGS__) #define LD(...) ld __VA_ARGS__; in(__VA_ARGS__) #define VEC(type, name, size) vector name(size); in(name) #define VV(type, name, h, w) vector> name(h, vector(w)); in(name) ll intpow(ll a, ll b){ ll ans = 1; while(b){if(b & 1) ans *= a; a *= a; b /= 2;} return ans;} ll modpow(ll a, ll b, ll p){ ll ans = 1; a %= p;if(a < 0) a += p;while(b){ if(b & 1) (ans *= a) %= p; (a *= a) %= p; b /= 2; } return ans; } ll GCD(ll a,ll b) { if(a == 0 || b == 0) return 0; if(a % b == 0) return b; else return GCD(b,a%b);} ll LCM(ll a,ll b) { if(a == 0) return b; if(b == 0) return a;return a / GCD(a,b) * b;} void Yes() {cout << "Yes\n";return;} void No() {cout << "No\n";return;} void YES() {cout << "YES\n";return;} void NO() {cout << "NO\n";return;} namespace IO{ #define VOID(a) decltype(void(a)) struct setting{ setting(){cin.tie(nullptr); ios::sync_with_stdio(false);fixed(cout); cout.precision(12);}} setting; template struct P : P{}; template<> struct P<0>{}; template void i(T& t){ i(t, P<3>{}); } void i(vector::reference t, P<3>){ int a; i(a); t = a; } template auto i(T& t, P<2>) -> VOID(cin >> t){ cin >> t; } template auto i(T& t, P<1>) -> VOID(begin(t)){ for(auto&& x : t) i(x); } template void ituple(T& t, index_sequence){in(get(t)...);} template auto i(T& t, P<0>) -> VOID(tuple_size{}){ituple(t, make_index_sequence::value>{});} #undef VOID } #define unpack(a) (void)initializer_list{(a, 0)...} template void in(Ts&... t){ unpack(IO :: i(t)); } #undef unpack static const double PI = 3.1415926535897932; template struct REC { F f; REC(F &&f_) : f(forward(f_)) {} template auto operator()(Args &&...args) const { return f(*this, forward(args)...); }}; constexpr int mod = 998244353; //constexpr int mod = 1000000007; #line 2 "library/modint/Modint.hpp" template struct Modint{ int x; Modint():x(0) {} Modint(long long y): x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {} Modint &operator += (const Modint &p) { if((x += p.x) >= mod) x -= mod; return *this;} Modint &operator -= (const Modint &p) { if ((x += mod - p.x) >= mod) x -= mod; return *this;} Modint &operator *= (const Modint &p) { x = (int)(1LL * x * p.x % mod); return *this;} Modint &operator /= (const Modint &p) { *this *= p.inverse(); return *this;} Modint operator -() const{return Modint(-x);} Modint operator +(const Modint &p) const {return Modint(*this) += p;} Modint operator -(const Modint &p) const {return Modint(*this) -= p;} Modint operator *(const Modint &p) const {return Modint(*this) *= p;} Modint operator /(const Modint &p) const {return Modint(*this) /= p;} Modint &operator ++() {if(x == mod - 1) x = 0; else x++; return *this;} Modint &operator --() {if(x == 0) x = mod - 1; else x--; return *this;} bool operator == (const Modint &p) const {return x == p.x;} bool operator != (const Modint &p) const {return x != p.x;} Modint inverse() const { int a = x, b = mod, u = 1, v = 0, t; while (b > 0) { t = a / b; swap(a -= t * b, b); swap(u -= t * v, v); } return Modint(u);} Modint pow(long long n) const { Modint ret(1), mul(x); while (n > 0) { if (n & 1) ret *= mul; mul *= mul; n >>= 1; } return ret;} friend ostream &operator<<(ostream &os, const Modint &p) { return os << p.x; } friend istream &operator>>(istream &is, Modint &a) { long long t; is >> t; a = Modint(t); return (is); } int get() const { return x; } static constexpr int get_mod() {return mod;} }; #line 90 "main.cpp" using mint = Modint; using vm = vector; using vvm = vector; using vvvm = vector; #line 2 "library/segtree/segtree.hpp" template struct segtree { int N; int size; vector seg; const OP op; const T I; segtree(OP _op, const T &I_) : N(0), size(0), op(_op), I(I_) {} segtree(int _N, OP _op, const T &I_) : op(_op), I(I_) { init(_N); } segtree(const vector &v, OP _op, T I_) : op(_op), I(I_) { init(v.size()); for (int i = 0; i < (int)v.size(); i++) { seg[i + size] = v[i]; } build(); } void init(int _N) { N = _N; size = 1; while (size < N) size <<= 1; seg.assign(2 * size, I); } void build() { for (int k = size - 1; k > 0; k--) { seg[k] = op(seg[2 * k], seg[2 * k + 1]); } } void set(int p, T x) { assert(0 <= p && p < N); p += size; seg[p] = x; while (p >>= 1) { seg[p] = op(seg[2 * p], seg[2 * p + 1]); } } void add(int p, T x) { assert(0 <= p && p < N); p += size; seg[p] += x; while (p >>= 1) { seg[p] = op(seg[2 * p], seg[2 * p + 1]); } } T get(int p) const { assert(0 <= p && p < N); return seg[p + size]; } // query to [l, r) T prod(int l, int r) { assert(0 <= l && l <= r && r <= N); T L = I, R = I; for (l += size, r += size; l < r; l >>= 1, r >>= 1) { if (l & 1) L = op(L, seg[l++]); if (r & 1) R = op(seg[--r], R); } return op(L, R); } T all_prod() {return seg[1];} // check(a[l] * ... * a[r-1]) が true となる最大の r // (右端まですべて true なら N を返す) template int max_right(int l, C check) { assert(0 <= l && l <= N); assert(check(I) == true); if (l == N) return N; l += size; T sm = I; do { while (l % 2 == 0) l >>= 1; if (!check(op(sm, seg[l]))) { while (l < size) { l = (2 * l); if (check(op(sm, seg[l]))) { sm = op(sm, seg[l]); l++; } } return l - size; } sm = op(sm, seg[l]); l++; } while ((l & -l) != l); return N; } // check(a[l] * ... * a[r-1]) が true となる最小の l // (左端まで true なら 0 を返す) template int min_left(int r, C check) { assert(0 <= r && r <= N); assert(check(I) == true); if (r == 0) return 0; r += size; T sm = I; do { r--; while (r > 1 && (r % 2)) r >>= 1; if (!check(op(seg[r], sm))) { while (r < size) { r = (2 * r + 1); if (check(op(seg[r], sm))) { sm = op(seg[r], sm); r--; } } return r + 1 - size; } sm = op(seg[r], sm); } while ((r & -r) != r); return 0; } }; #line 95 "main.cpp" using T = mint; T op(T x,T y) {return x + y;} T e() {return 0;} int main() { INT(n); STR(s); segtree seg(n+1,op,e()); seg.add(0,1); int R = 0; rep(i,n) { if(s[i] == '1') R = i + 1; seg.set(i+1,seg.prod(0,R)); } cout << seg.get(n) << '\n'; }