#include #include using namespace std; using namespace atcoder; // long long using ll = long long; // unsigned long long using ull = unsigned long long; // string using str = string; // long double using ld = long double; // pair using pll = pair < ll, ll >; // tuple using tlll = tuple < ll, ll, ll >; // vector template < class T > using v = vector < T >; using vl = v < ll >; using vbl = v < bool >; // priority_queue template < class T > using pq = priority_queue < T >; template < class T > using pqg = priority_queue < T, v < T >, greater < T > >; // unordered_set template < class T > using uset = unordered_set < T > ; // unordered_map template < class T, class U > using umap = unordered_map < T, U > ; // rep #define rep(i, a, b) for(ll i = a; i <= b; i ++) #define Rep(i, a) for(ll i = 0; i < a; i ++) #define rrep(i, a, b) for(ll i = a; i >= b; i --) #define repp(i, a, b, c) for(ll i = a; i <= b; i += c) // binary search #define lobo(x, k) lower_bound(x.begin(), x.end(), k) - x.begin() #define Lobo(x, a, b, k) lower_bound(x + a, x + b + 1, k) - x #define upbo(x, k) upper_bound(x.begin(), x.end(), k) - x.begin() #define Upbo(x, a, b, k) upper_bound(x + a, x + b + 1, k) - x; // snippet #define eruni(x) x.erase(unique(x.begin(), x.end()), x.end()) #define eb emplace_back #define mp make_pair #define mt make_tuple #define all(x) x.begin(), x.end() #define rll(x) x.rbegin(), x.rend() #define sz(x) (ll)x.size() #define f first #define s second #define in insert #define pf push_front #define p_f pop_front #define pb push_back #define p_b pop_back #define p_p prev_permutation #define n_p next_permutation #define led leader #define print(a) printf("%.20Lf", a) #define func function // function template < class T > bool chmax(T &a, const T &b) {if (a < b) {a = b; return 1;} return 0;} template < class T > bool chmin(T &a, const T &b) {if (b < a) {a = b; return 1;} return 0;} // out void Yes(bool f = true) {cout << (f ? "Yes" : "No" ) << endl;} void No(bool f = true) {cout << (f ? "No" : "Yes" ) << endl;} void YES(bool f = true) {cout << (f ? "YES" : "NO" ) << endl;} void NO(bool f = true) {cout << (f ? "NO" : "YES" ) << endl;} template < class T > void out(T a) {cout << a << endl;} template < class T > void out1(T a) {cout << a << " ";} template < class T, class U > void out2(T a, U b) {cout << a << " " << b << endl;} template < class T> void allout(T &a) { for(auto x : a) cout << x << " "; cout << endl; } template < class T > void allout1(T &a) { for(auto x : a) cout << x << endl; } // modint using modi = modint998244353; using mint = modint1000000007; // constant const ll md = 998244353; const ll mo = 1000000007; const ld pi = acos(-1); const ll inf = (1LL << 60); const ll n1 = 100009; const ll n2 = 200009; const ll n3 = 300009; const ll n5 = 500009; // grid const pll ar1[4] = { {0, 0}, {1, 0}, {0, 1}, {1, 1} }; const pll ar2[4] = { {-1, 0}, {0, -1}, {1, 0}, {0, 1} }; const pll ar3[8] = { {-1, 0}, {0, -1}, {1, 0}, {0, 1}, {-1, 1}, {1, -1}, {1, 1}, {-1, -1} }; int main(){ ll t; cin >> t; while(t --){ ll x1, y1, x2, y2; char d1, d2; cin >> x1 >> y1 >> d1 >> x2 >> y2 >> d2; bool ans = false; if(d1 == 'R' && d2 == 'L' && y1 == y2 && x1 < x2) ans = true; if(d1 == 'L' && d2 == 'R' && y1 == y2 && x2 < x1) ans = true; if(d1 == 'U' && d2 == 'D' && x1 == x2 && y1 < y2) ans = true; if(d1 == 'D' && d2 == 'U' && x1 == x2 && y2 < y1) ans = true; if(d1 == 'R' && d2 == 'U' && x1 < x2 && y1 - y2 == x2 - x1) ans = true; if(d1 == 'U' && d2 == 'R' && x2 < x1 && y2 - y1 == x1 - x2) ans = true; if(d1 == 'L' && d2 == 'U' && x2 < x1 && y1 - y2 == x1 - x2) ans = true; if(d1 == 'U' && d2 == 'L' && x1 < x2 && y2 - y1 == x2 - x1) ans = true; if(d1 == 'R' && d2 == 'D' && x2 < x1 && y2 - y1 == x1 - x2) ans = true; if(d1 == 'D' && d2 == 'R' && x1 < x2 && y1 - y2 == x2 - x1) ans = true; if(d1 == 'L' && d2 == 'D' && x2 < x1 && y2 - y1 == x1 - x2) ans = true; if(d1 == 'D' && d2 == 'L' && x1 < x2 && y1 - y2 == x2 - x1) ans = true; Yes(ans); } }