#include using namespace std; using ll = long long; constexpr int INF = (int)1e9 + 1001010; constexpr ll llINF = (ll)4e18 + 22000020; const string endn = "\n"; template inline auto vector2(size_t i, size_t j, const T &init = T()) {return vector(i, vector(j, init));} const string ELEM_SEPARATION = " ", VEC_SEPARATION = endn; template istream& operator >>(istream &i, vector &A) {for(auto &I : A) {i >> I;} return i;} template ostream& operator <<(ostream &o, const vector &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? ELEM_SEPARATION : "");} return o;} template ostream& operator <<(ostream &o, const vector> &A) {int i=A.size(); for(auto &I : A){o << I << (--i ? VEC_SEPARATION : "");} return o;} template vector& operator ++(vector &A, int n) {for(auto &I : A) {I++;} return A;} template vector& operator --(vector &A, int n) {for(auto &I : A) {I--;} return A;} template bool chmax(T &a, const U &b) {return ((a < b) ? (a = b, true) : false);} template bool chmin(T &a, const U &b) {return ((a > b) ? (a = b, true) : false);} ll floor(ll a, ll b){if(b < 0) a = -a, b = -b; return a >= 0 ? a/b : (a+1)/b - 1;} ll ceil (ll a, ll b){if(b < 0) a = -a, b = -b; return a > 0 ? (a-1)/b + 1 : a/b;} ll bit(unsigned long long val, unsigned long long digit){return (val >> digit) & 1;} // ================================== ここまでテンプレ ================================== // return cosA (Aはaの向かい側) double cosine_formula(double a, double b, double c){ return acos((b*b + c*c - a*a) / (2*b*c)); } double distance(double x1, double y1, double x2, double y2){ return sqrt((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)); } int main(int argc, char *argv[]){ ios::sync_with_stdio(false); cin.tie(nullptr); ll a, b, c; cin >> a >> b >> c; for(int bc2 = (b-c)*(b-c); bc2 <= (b+c)*(b+c); bc2++){ ll bc = sqrt(bc2); if(bc*bc != bc2) continue; // (b, c, bc) が三角形を作ることができるか if(b + c <= bc) continue; if(c + bc <= b) continue; if(bc + b <= c) continue; // B(0, 0), C(bc, 0) とする // A(ax, ay) としてこれを求める double phi = cosine_formula(c, b, bc); double ax = b * cos(phi); double ay = sqrt(b*b - ax*ax); // Dの位置を全探索する for(int dx = 1; dx + a < bc; dx++){ double ad = distance(ax, ay, dx, 0); double ae = distance(ax, ay, dx+a, 0); double bd = distance(0, 0, dx, 0); double ec = distance(dx+a, 0, bc, 0); double theta1 = cosine_formula(bd, ad, b); double theta2 = cosine_formula(ec, ae, c); if(abs(theta1 - theta2) < 1e-6){ cout << "Yes" << endl; return 0; } } } cout << "No" << endl; return 0; }