#!/usr/bin/env python3 import array import collections import copy import heapq INF = 10 ** 9 State = collections.namedtuple("State", "level battles index") def rotations(iterable, tuplify=True): d = collections.deque(iterable) n = len(d) for _ in range(n): d.rotate() y = copy.copy(d) yield tuple(y) if tuplify else y def compute_min(friend_levels, enemy_levels): fs = friend_levels answer = INF for es in rotations(enemy_levels, False): pq = [State(f, 0, i) for i, f in enumerate(fs)] heapq.heapify(pq) while es: state = heapq.heappop(pq) e = es.popleft() new_level = state.level + e // 2 new_battles = state.battles + 1 heapq.heappush(pq, State(new_level, new_battles, state.index)) answer = min(answer, max(s.battles for s in pq)) return answer def main(): _ = input() friend_levels = array.array("I", map(int, input().split())) enemy_levels = array.array("I", map(int, input().split())) print(compute_min(friend_levels, enemy_levels)) if __name__ == '__main__': main()