#include using namespace std; struct point{ long long x, y; point(){ } point(long long x, long long y): x(x), y(y){ } point operator -(point P){ return point(x - P.x, y - P.y); } point operator *(long long k){ return point(x * k, y * k); } }; istream& operator >>(istream& is, point &P){ is >> P.x >> P.y; return is; } long long norm_sq(point P){ return P.x * P.x + P.y * P.y; } long long dot(point P, point Q){ return P.x * Q.x + P.y * Q.y; } long long cross(point P, point Q){ return P.x * Q.y - P.y * Q.x; } int main(){ int Q; cin >> Q; point A, B, C; cin >> A >> B >> C; char c = '.'; if (dot(B - A, C - A) < 0){ c = 'A'; } if (dot(C - B, A - B) < 0){ c = 'B'; } if (dot(A - C, B - C) < 0){ c = 'C'; } point P1, P2; long long mul; if (c != '.'){ if (c == 'B'){ swap(A, B); } if (c == 'C'){ swap(A, C); } A = A * 2; B = B * 2; C = C * 2; P1.x = B.x + C.x; P1.y = B.y + C.y; P2.x = B.x; P2.y = B.y; mul = 2; } else { long long X_num = norm_sq(A) * (B.y - C.y) + norm_sq(B) * (C.y - A.y) + norm_sq(C) * (A.y - B.y); long long Y_num = -(norm_sq(A) * (B.x - C.x) + norm_sq(B) * (C.x - A.x) + norm_sq(C) * (A.x - B.x)); long long den = ((A.x - B.x) * (B.y - C.y) + (B.x - C.x) * (A.y - B.y)) * 2; P1.x = X_num; P1.y = Y_num; P2.x = A.x * den; P2.y = A.y * den; mul = den; } for (int i = 0; i < Q; i++){ long long X, Y; cin >> X >> Y; X *= mul; Y *= mul; __int128_t d = (__int128_t) (X - P1.x) * (X - P1.x) + (__int128_t) (Y - P1.y) * (Y - P1.y); __int128_t r = (__int128_t) (P2.x - P1.x) * (P2.x - P1.x) + (__int128_t) (P2.y - P1.y) * (P2.y - P1.y); if (d <= r){ cout << "Yes" << endl; } else { cout << "No" << endl; } } }