#include //#include using namespace std; //using namespace atcoder; //using mint = modint998244353; //const int mod = 998244353; //using mint = modint1000000007; //const int mod = 1000000007; //const int INF = 1e9; //const long long LINF = 1e18; #define rep(i, n) for (int i = 0; i < (n); ++i) #define rep2(i,l,r)for(int i=(l);i<(r);++i) #define rrep(i, n) for (int i = (n-1); i >= 0; --i) #define rrep2(i,l,r)for(int i=(r-1);i>=(l);--i) #define all(x) (x).begin(),(x).end() #define allR(x) (x).rbegin(),(x).rend() #define P pair template inline bool chmax(A & a, const B & b) { if (a < b) { a = b; return true; } return false; } template inline bool chmin(A & a, const B & b) { if (a > b) { a = b; return true; } return false; } struct Position { long long x, y; Position(long long x, long long y) :x(x), y(y) {} Position static read() { long long x, y; cin >> x >> y; return Position(x, y); } bool operator==(Position other) { return x == other.x && y == other.y; } long long dist(const Position & other) { long long ret = 0; long long dx = x - other.x; ret += dx * dx; long long dy = y - other.y; ret += dy * dy; return ret; } Position diff(const Position & other) { return Position(x - other.x, y - other.y); } void test() { long long g = gcd(x, y); cout << x / g << " " << y / g << endl; } bool solve(const Position & other) { if (x * other.y != y * other.x)return false; if (x > 0 && other.x < 0)return false; if (x < 0 && other.x > 0)return false; if (y> 0 && other.y < 0)return false; if (y < 0 && other.y > 0)return false; return true; } }; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int t; cin >> t; while (t--) { auto p0 = Position::read(); auto p1 = Position::read(); auto q0 = Position::read(); auto q1 = Position::read(); if (p0 == q0 && p1 == q1) { cout << "Yes" << endl; continue; } long long dp = p0.dist(p1); long long dq = q0.dist(q1); if (dp <= dq) { cout << "No" << endl; continue; } auto diffp = p0.diff(p1); auto diffq = q0.diff(q1); if (diffp.solve(diffq))cout << "Yes" << endl; else cout << "No" << endl; } return 0; }