#include <math.h> #include <bits/stdc++.h> #include <atcoder/all> using namespace std; using namespace atcoder; #define print(n) cout << (n) << endl #define fprint(n) cout << setprecision(16) << (n) << endl #define ceil_div(a, b) (((a) - 1) / (b) + 1) #define rep(i, l, n) for (int i = (l); i < (n); ++i) #define itrep(itr, st) for (auto itr = st.begin(); itr != st.end(); ++itr) #define last(v) v[v.size() - 1] #define all(x) x.begin(), x.end() #define lb(A, x) (lower_bound(all(A), x) - A.begin()) #define ub(A, x) (upper_bound(all(A), x) - A.begin()) #define INF 4611686018427387903ll #define inf 2147483647 #define mod 1000000007ll #define MOD 998244353ll using str = string; using ll = long long; using u32 = unsigned int; using u64 = unsigned long long; using Pair = pair<int, int>; using mint = modint1000000007; using Mint = modint998244353; template <class T> using V = vector<T>; template <class T> using VV = V<V<T> >; template <class T> using VVV = VV<V<T> >; template <class T> using VVVV = VVV<V<T> >; template <class T> using PQ = priority_queue<T, V<T>, greater<T> >; template <class T> using PQR = priority_queue<T>; template <class T> using BIT = fenwick_tree<T>; template <class T> inline V<T> getList(int n) { V<T> res(n); rep(i, 0, n) { cin >> res[i]; }return res; } template <class T> inline VV<T> getGrid(int m, int n) { VV<T> res(m, V<T>(n)); rep(i, 0, m) { res[i] = getList<T>(n); }return res; } template <class T> inline void prints(V<T>& vec) { if (vec.size() == 0) { cout << '\n'; return; }; cout << vec[0]; rep(i, 1, vec.size()) { cout << ' ' << vec[i]; } cout << '\n'; } template<class T> inline vector<tuple<size_t, T> > enumerate(const vector<T>& values) { auto length = values.size(); auto values_with_indices = vector<tuple<size_t, T>>(length); for (size_t i = 0; i < length; ++i) { values_with_indices[i] = make_tuple(i, values[i]); } return values_with_indices; } inline V<int> dtois(string& s) { V<int> vec = {}; for (auto& e : s) { vec.push_back(e - '0'); } return vec; } inline V<int> atois(string& s) { V<int> vec = {}; for (auto& e : s) { vec.push_back(e - 'a'); } return vec; } inline V<int> Atois(string& s) { V<int> vec = {}; for (auto& e : s) { vec.push_back(e - 'A'); } return vec; } int main(void) { int n; cin >> n; cout << "! "; rep(i, 1, n + 1){ cout << i << ' '; } cout << n; rep(i, 1, n){ cout << ' ' << i; } cout << endl; return 0; }