#include using namespace std; #if __has_include() #include using namespace atcoder; templateistream &operator>>(istream &is,static_modint &a){long long b;is>>b;a=b;return is;} istream &operator>>(istream &is,modint &a){long long b;cin>>b;a=b;return is;} #endif #ifdef LOCAL #include "debug.h" #else #define debug(...) static_cast(0) #define debugg(...) static_cast(0) templateostream &operator<<(ostream &os,const pair&p){os<; templateusing minque=priority_queue,greater>; templatebool chmax(T &a,const T &b){return (abool chmin(T &a,const T &b){return (a>b?(a=b,true):false);} templateistream &operator>>(istream &is,pair&p){is>>p.first>>p.second;return is;} templateistream &operator>>(istream &is,vector &a){for(auto &i:a)is>>i;return is;} templatevoid operator++(pair&a,int n){a.first++,a.second++;} templatevoid operator--(pair&a,int n){a.first--,a.second--;} templatevoid operator++(vector&a,int n){for(auto &i:a)i++;} templatevoid operator--(vector&a,int n){for(auto &i:a)i--;} #define reps(i,a,n) for(int i=(a);i<(n);i++) #define rep(i,n) reps(i,0,n) #define all(x) x.begin(),x.end() #define pcnt(x) __builtin_popcountll(x) #define fin(x) return cout<(0) ll myceil(ll a,ll b){return (a+b-1)/b;} template auto vec(const int (&d)[n],const T &init=T()){ if constexpr (id(d,init)); else return init; } void SOLVE(); int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); cout<>testcase; for(int i=0;i>n; vector

a(n); cin>>a; ll ans=0; mapmx; int b=0; rep(i,n){ if(mx.contains(a[i].first)){ chmax(ans,min(a[i].second,mx[a[i].first])); chmax(mx[a[i].first],a[i].second); } else mx[a[i].first]=a[i].second; chmax(b,a[i].first); } vectorc(b+1,-1); for(auto [k,v]:mx)c[k]=v; for(int i=b;i>=1;i--){ vector

d; for(int j=1;i*j<=b;j++)if(c[i*j]!=-1)d.emplace_back(i*j,c[i*j]); if(d.size()<=1)continue; sort(all(d),[](P x,P y){return x.first*x.second=0;j--){ chmax(ans,d[j].second*i/now); chmin(now,d[j].first); } } // rep(i,n-1)reps(j,i+1,n){ // ll g=gcd(a[i].first,a[j].first); // chmax(ans,min(a[i].second*g/a[j].first,a[j].second*g/a[i].first)); // } cout<