/** * date : 2024-04-14 12:28:05 * author : Nyaan */ #define NDEBUG using namespace std; // intrinstic #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // utility namespace Nyaan { using ll = long long; using i64 = long long; using u64 = unsigned long long; using i128 = __int128_t; using u128 = __uint128_t; template using V = vector; template using VV = vector>; using vi = vector; using vl = vector; using vd = V; using vs = V; using vvi = vector>; using vvl = vector>; template using minpq = priority_queue, greater>; template struct P : pair { template P(Args... args) : pair(args...) {} using pair::first; using pair::second; P &operator+=(const P &r) { first += r.first; second += r.second; return *this; } P &operator-=(const P &r) { first -= r.first; second -= r.second; return *this; } P &operator*=(const P &r) { first *= r.first; second *= r.second; return *this; } template P &operator*=(const S &r) { first *= r, second *= r; return *this; } P operator+(const P &r) const { return P(*this) += r; } P operator-(const P &r) const { return P(*this) -= r; } P operator*(const P &r) const { return P(*this) *= r; } template P operator*(const S &r) const { return P(*this) *= r; } P operator-() const { return P{-first, -second}; } }; using pl = P; using pi = P; using vp = V; constexpr int inf = 1001001001; constexpr long long infLL = 4004004004004004004LL; template int sz(const T &t) { return t.size(); } template inline bool amin(T &x, U y) { return (y < x) ? (x = y, true) : false; } template inline bool amax(T &x, U y) { return (x < y) ? (x = y, true) : false; } template inline T Max(const vector &v) { return *max_element(begin(v), end(v)); } template inline T Min(const vector &v) { return *min_element(begin(v), end(v)); } template inline long long Sum(const vector &v) { return accumulate(begin(v), end(v), 0LL); } template int lb(const vector &v, const T &a) { return lower_bound(begin(v), end(v), a) - begin(v); } template int ub(const vector &v, const T &a) { return upper_bound(begin(v), end(v), a) - begin(v); } constexpr long long TEN(int n) { long long ret = 1, x = 10; for (; n; x *= x, n >>= 1) ret *= (n & 1 ? x : 1); return ret; } template pair mkp(const T &t, const U &u) { return make_pair(t, u); } template vector mkrui(const vector &v, bool rev = false) { vector ret(v.size() + 1); if (rev) { for (int i = int(v.size()) - 1; i >= 0; i--) ret[i] = v[i] + ret[i + 1]; } else { for (int i = 0; i < int(v.size()); i++) ret[i + 1] = ret[i] + v[i]; } return ret; }; template vector mkuni(const vector &v) { vector ret(v); sort(ret.begin(), ret.end()); ret.erase(unique(ret.begin(), ret.end()), ret.end()); return ret; } template vector mkord(int N, F f) { vector ord(N); iota(begin(ord), end(ord), 0); sort(begin(ord), end(ord), f); return ord; } template vector mkinv(vector &v) { int max_val = *max_element(begin(v), end(v)); vector inv(max_val + 1, -1); for (int i = 0; i < (int)v.size(); i++) inv[v[i]] = i; return inv; } vector mkiota(int n) { vector ret(n); iota(begin(ret), end(ret), 0); return ret; } template T mkrev(const T &v) { T w{v}; reverse(begin(w), end(w)); return w; } template bool nxp(T &v) { return next_permutation(begin(v), end(v)); } // 返り値の型は入力の T に依存 // i 要素目 : [0, a[i]) template vector> product(const vector &a) { vector> ret; vector v; auto dfs = [&](auto rc, int i) -> void { if (i == (int)a.size()) { ret.push_back(v); return; } for (int j = 0; j < a[i]; j++) v.push_back(j), rc(rc, i + 1), v.pop_back(); }; dfs(dfs, 0); return ret; } // F : function(void(T&)), mod を取る操作 // T : 整数型のときはオーバーフローに注意する template T Power(T a, long long n, const T &I, const function &f) { T res = I; for (; n; f(a = a * a), n >>= 1) { if (n & 1) f(res = res * a); } return res; } // T : 整数型のときはオーバーフローに注意する template T Power(T a, long long n, const T &I = T{1}) { return Power(a, n, I, function{[](T &) -> void {}}); } template T Rev(const T &v) { T res = v; reverse(begin(res), end(res)); return res; } template vector Transpose(const vector &v) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { res[j][i] = v[i][j]; } } return res; } template vector Rotate(const vector &v, int clockwise = true) { using U = typename T::value_type; int H = v.size(), W = v[0].size(); vector res(W, T(H, U{})); for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { if (clockwise) { res[W - 1 - j][i] = v[i][j]; } else { res[j][H - 1 - i] = v[i][j]; } } } return res; } } // namespace Nyaan // bit operation namespace Nyaan { __attribute__((target("popcnt"))) inline int popcnt(const u64 &a) { return __builtin_popcountll(a); } inline int lsb(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int ctz(const u64 &a) { return a ? __builtin_ctzll(a) : 64; } inline int msb(const u64 &a) { return a ? 63 - __builtin_clzll(a) : -1; } template inline int gbit(const T &a, int i) { return (a >> i) & 1; } template inline void sbit(T &a, int i, bool b) { if (gbit(a, i) != b) a ^= T(1) << i; } constexpr long long PW(int n) { return 1LL << n; } constexpr long long MSK(int n) { return (1LL << n) - 1; } } // namespace Nyaan // inout namespace Nyaan { template ostream &operator<<(ostream &os, const pair &p) { os << p.first << " " << p.second; return os; } template istream &operator>>(istream &is, pair &p) { is >> p.first >> p.second; return is; } template ostream &operator<<(ostream &os, const vector &v) { int s = (int)v.size(); for (int i = 0; i < s; i++) os << (i ? " " : "") << v[i]; return os; } template istream &operator>>(istream &is, vector &v) { for (auto &x : v) is >> x; return is; } istream &operator>>(istream &is, __int128_t &x) { string S; is >> S; x = 0; int flag = 0; for (auto &c : S) { if (c == '-') { flag = true; continue; } x *= 10; x += c - '0'; } if (flag) x = -x; return is; } istream &operator>>(istream &is, __uint128_t &x) { string S; is >> S; x = 0; for (auto &c : S) { x *= 10; x += c - '0'; } return is; } ostream &operator<<(ostream &os, __int128_t x) { if (x == 0) return os << 0; if (x < 0) os << '-', x = -x; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } ostream &operator<<(ostream &os, __uint128_t x) { if (x == 0) return os << 0; string S; while (x) S.push_back('0' + x % 10), x /= 10; reverse(begin(S), end(S)); return os << S; } void in() {} template void in(T &t, U &...u) { cin >> t; in(u...); } void out() { cout << "\n"; } template void out(const T &t, const U &...u) { cout << t; if (sizeof...(u)) cout << sep; out(u...); } struct IoSetupNya { IoSetupNya() { cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(15); cerr << fixed << setprecision(7); } } iosetupnya; } // namespace Nyaan // debug #ifdef NyaanDebug #define trc(...) (void(0)) #else #define trc(...) (void(0)) #endif #ifdef NyaanLocal #define trc2(...) (void(0)) #else #define trc2(...) (void(0)) #endif // macro #define each(x, v) for (auto&& x : v) #define each2(x, y, v) for (auto&& [x, y] : v) #define all(v) (v).begin(), (v).end() #define rep(i, N) for (long long i = 0; i < (long long)(N); i++) #define repr(i, N) for (long long i = (long long)(N)-1; i >= 0; i--) #define rep1(i, N) for (long long i = 1; i <= (long long)(N); i++) #define repr1(i, N) for (long long i = (N); (long long)(i) > 0; i--) #define reg(i, a, b) for (long long i = (a); i < (b); i++) #define regr(i, a, b) for (long long i = (b)-1; i >= (a); i--) #define fi first #define se second #define ini(...) \ int __VA_ARGS__; \ in(__VA_ARGS__) #define inl(...) \ long long __VA_ARGS__; \ in(__VA_ARGS__) #define ins(...) \ string __VA_ARGS__; \ in(__VA_ARGS__) #define in2(s, t) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i]); \ } #define in3(s, t, u) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i]); \ } #define in4(s, t, u, v) \ for (int i = 0; i < (int)s.size(); i++) { \ in(s[i], t[i], u[i], v[i]); \ } #define die(...) \ do { \ Nyaan::out(__VA_ARGS__); \ return; \ } while (0) namespace Nyaan { void solve(); } int main() { Nyaan::solve(); } // namespace DynamicRerootingImpl { template struct SplayTreeforDashedEdge { struct Node { Node *l, *r, *p; Point key, sum; explicit Node(const Point &_key) : l(nullptr), r(nullptr), p(nullptr), key(_key), sum(_key) {} }; SplayTreeforDashedEdge() {} using NP = Node *; void rotr(NP t) { NP x = t->p, y = x->p; if ((x->l = t->r)) t->r->p = x; t->r = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } void rotl(NP t) { NP x = t->p, y = x->p; if ((x->r = t->l)) t->l->p = x; t->l = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } void update(NP t) { t->sum = t->key; if (t->l) t->sum = rake(t->sum, t->l->sum); if (t->r) t->sum = rake(t->sum, t->r->sum); } NP get_right(NP t) { while (t->r) t = t->r; return t; } NP alloc(const Point &v) { auto t = new Node(v); update(t); return t; } void splay(NP t) { while (t->p) { NP q = t->p; if (!q->p) { if (q->l == t) rotr(t); else rotl(t); } else { NP r = q->p; if (r->l == q) { if (q->l == t) rotr(q), rotr(t); else rotl(t), rotr(t); } else { if (q->r == t) rotl(q), rotl(t); else rotr(t), rotl(t); } } } } NP insert(NP t, const Point &v) { if (not t) { t = alloc(v); return t; } else { NP cur = get_right(t), z = alloc(v); splay(cur); z->p = cur; cur->r = z; update(cur); splay(z); return z; } } NP erase(NP t) { splay(t); NP x = t->l, y = t->r; delete t; if (not x) { t = y; if (t) t->p = nullptr; } else if (not y) { t = x; t->p = nullptr; } else { x->p = nullptr; t = get_right(x); splay(t); t->r = y; y->p = t; update(t); } return t; } }; template struct TopTree { private: struct Node { Node *l, *r, *p; Info info; Path key, sum, mus; typename SplayTreeforDashedEdge::Node *light, *belong; bool rev; bool is_root() const { return not p or (p->l != this and p->r != this); } explicit Node(const Info _info) : l(nullptr), r(nullptr), p(nullptr), info(_info), light(nullptr), belong(nullptr), rev(false) {} }; public: using NP = Node *; SplayTreeforDashedEdge splay_tree; private: void toggle(NP t) { swap(t->l, t->r); swap(t->sum, t->mus); t->rev ^= true; } void rotr(NP t) { NP x = t->p, y = x->p; push(x), push(t); if ((x->l = t->r)) t->r->p = x; t->r = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } void rotl(NP t) { NP x = t->p, y = x->p; push(x), push(t); if ((x->r = t->l)) t->l->p = x; t->l = x, x->p = t; update(x), update(t); if ((t->p = y)) { if (y->l == x) y->l = t; if (y->r == x) y->r = t; } } public: TopTree() : splay_tree{} {} void push(NP t) { if (t->rev) { if (t->l) toggle(t->l); if (t->r) toggle(t->r); t->rev = false; } } void push_rev(NP t) { if (t->rev) { if (t->l) toggle(t->l); if (t->r) toggle(t->r); t->rev = false; } } void update(NP t) { Path key = t->light ? add_vertex(t->light->sum, t->info) : vertex(t->info); Path sum = key, mus = key; if (t->l) sum = compress(t->l->sum, sum), mus = compress(mus, t->l->mus); if (t->r) sum = compress(sum, t->r->sum), mus = compress(t->r->mus, mus); t->key = key, t->sum = sum, t->mus = mus; } void splay(NP t) { push(t); { NP rot = t; while (not rot->is_root()) rot = rot->p; t->belong = rot->belong; if (t != rot) rot->belong = nullptr; } while (not t->is_root()) { NP q = t->p; if (q->is_root()) { push_rev(q), push_rev(t); if (q->l == t) rotr(t); else rotl(t); } else { NP r = q->p; push_rev(r), push_rev(q), push_rev(t); if (r->l == q) { if (q->l == t) rotr(q), rotr(t); else rotl(t), rotr(t); } else { if (q->r == t) rotl(q), rotl(t); else rotr(t), rotl(t); } } } } NP expose(NP t) { NP rp = nullptr; for (NP cur = t; cur; cur = cur->p) { splay(cur); if (cur->r) { cur->light = splay_tree.insert(cur->light, add_edge(cur->r->sum)); cur->r->belong = cur->light; } cur->r = rp; if (cur->r) { splay_tree.splay(cur->r->belong); push(cur->r); cur->light = splay_tree.erase(cur->r->belong); } update(cur); rp = cur; } splay(t); return rp; } void link(NP child, NP parent) { expose(parent); expose(child); child->p = parent; parent->r = child; update(parent); } void cut(NP child) { expose(child); NP parent = child->l; child->l = nullptr; parent->p = nullptr; update(child); } void evert(NP t) { expose(t); toggle(t); push(t); } NP alloc(const Info &info) { NP t = new Node(info); update(t); return t; } bool is_connected(NP u, NP v) { expose(u), expose(v); return u == v or u->p; } NP lca(NP u, NP v) { if (not is_connected(u, v)) return nullptr; expose(u); return expose(v); } void set_key(NP t, const Info &v) { expose(t); t->info = v; update(t); } // u を根とする sum Path query(NP u) { evert(u); return u->sum; } // root を根, u を部分木の根とする sum Path query_subtree(NP root, NP u) { evert(root); expose(u); NP l = u->l; u->l = nullptr; update(u); auto ret = u->sum; u->l = l; update(u); return ret; } }; template struct DynamicRerooting { int n; TopTree tt; using NP = typename decltype(tt)::NP; vector vs; DynamicRerooting(int _n, const vector &info) : n(_n), vs(n) { for (int i = 0; i < n; i++) vs[i] = tt.alloc(info[i]); } // u-v 間に辺を追加 void add_edge(int u, int v) { tt.evert(vs[u]); tt.link(vs[u], vs[v]); } // u-v 間の辺を削除 void del_edge(int u, int v) { tt.evert(vs[u]); tt.cut(vs[v]); } // 頂点 u の情報を取得 Info get_info(int u) { return vs[u]->info; } // 頂点 u の情報を設定 void set_info(int u, const Info &info) { tt.set_key(vs[u], info); } // 頂点 u を根とするクエリ Path query(int u) { return tt.query(vs[u]); } // 頂点 root を根, 頂点 u を部分木の根とするクエリ Path query_subtree(int root, int u) { return tt.query_subtree(vs[root], vs[u]); } }; } // namespace DynamicRerootingImpl using DynamicRerootingImpl::DynamicRerooting; using DynamicRerootingImpl::TopTree; /* struct Path { }; struct Point { }; struct Info { }; Path vertex(const Info &i) { } Path compress(const Path &p, const Path &c) { } Point rake(const Point &a, const Point &b) { } Point add_edge(const Path &a) { } Path add_vertex(const Point &a, const Info &i) { } using DR = DynamicRerooting; */ // using namespace Nyaan; template struct HalfPathData { T d; int u; friend HalfPathData max(const HalfPathData& lhs, const HalfPathData& rhs) { if (lhs.d != rhs.d) return lhs.d > rhs.d ? lhs : rhs; return lhs.u > rhs.u ? lhs : rhs; } }; template struct PathData { T d; int u, v; friend PathData max(const PathData& lhs, const PathData& rhs) { if (lhs.d != rhs.d) return lhs.d > rhs.d ? lhs : rhs; if (lhs.u != rhs.u) return lhs.u > rhs.u ? lhs : rhs; return lhs.v > rhs.v ? lhs : rhs; } }; template struct Point { PathData dia; HalfPathData d1, d2; }; template struct Path { PathData dia; HalfPathData pd, cd; T p_to_c; int p, c; }; template struct Info { T x; int i; }; template Path vertex(const Info& info) { auto [x, i] = info; Path r; r.dia = {x, i, i}; r.pd = r.cd = {x, i}; r.p_to_c = x; r.p = r.c = i; return r; } template Path compress(const Path& p, const Path& c) { Path r; r.dia = max(max(p.dia, c.dia), {p.cd.d + c.pd.d, p.cd.u, c.pd.u}); r.pd = max(p.pd, {p.p_to_c + c.pd.d, c.pd.u}); r.cd = max(c.cd, {c.p_to_c + p.cd.d, p.cd.u}); r.p_to_c = p.p_to_c + c.p_to_c; r.p = p.p, r.c = c.c; return r; } template Point rake(const Point& a, const Point& b) { Point r; r.dia = max(a.dia, b.dia); if (a.d1.d > b.d1.d) { r.d1 = a.d1; r.d2 = max(a.d2, b.d1); } else { r.d1 = b.d1; r.d2 = max(b.d2, a.d1); } return r; } template Point add_edge(const Path& a) { Point r; r.dia = a.dia; r.d1 = a.pd; r.d2 = {0, -1}; return r; } template Path add_vertex(const Point& a, const Info& info) { auto [x, i] = info; Path r; r.dia = max(a.dia, {a.d1.d + x + a.d2.d, a.d1.u, a.d2.u}); r.pd = r.cd = {a.d1.d + x, a.d1.u}; r.p_to_c = x; r.p = r.c = i; return r; } template using DR = DynamicRerooting, Point, Info, vertex, compress, rake, add_edge, add_vertex>; void q() { ini(N); vi u(N - 1), v(N - 1); in2(u, v); each(x, u)-- x; each(x, v)-- x; V> init(2 * N - 1); rep(i, N) init[i] = {0, int(i)}; rep(i, N - 1) init[N + i] = {1, -1}; DR dr(2 * N - 1, init); rep(i, N - 1) { int a = u[i], b = v[i]; dr.add_edge(a, N + i); dr.add_edge(b, N + i); } ll ans = inf; rep(i, N - 1) { int a = u[i], b = v[i]; int x = dr.query_subtree(b, a).dia.d; int y = dr.query_subtree(a, b).dia.d; amin(ans, max({x, y, (x + 1) / 2 + (y + 1) / 2 + 1})); } out(ans); } void Nyaan::solve() { int t = 1; // in(t); while (t--) q(); }