#include #include #include using color_t = int; constexpr int NONE = 2; struct pos_t { int r; int c; int value; friend bool operator<(pos_t l, pos_t r){ return l.value < r.value; } friend bool operator>(pos_t l, pos_t r){ return l.value > r.value; } }; int main(){ int h, w; std::cin>>h>>w; std::vector> a(h); for(int i = 0; i < h; i++){ for(int j = 0; j < w; j++){ int x;std::cin>>x; a[i].push_back(x); } } std::vector> colors(h, std::vector(w, NONE)); colors[0][0] = 1; colors[h-1][w-1] = 0; std::priority_queue, std::greater> que[2]; auto valid = [&](int r, int c){ return 0 <=r && r < h && 0 <= c && c < w; }; auto neighbors = [&](int r, int c){ pos_t direction[4] = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}}; std::vector res; for(auto d: direction){ d.r += r; d.c += c; if(valid(d.r, d.c)){ d.value = a[d.r][d.c]; res.push_back(d); } } return res; }; for(auto pos: neighbors(0,0)){ que[1].push(pos); } for(auto pos: neighbors(h-1, w-1)){ que[0].push(pos); } int ans = 0; while(true){ int color = ++ans % 2; bool clear = false; while(que[color].size()){ pos_t pos = que[color].top(); que[color].pop(); if(colors[pos.r][pos.c] != NONE){ continue; } // std::cerr << pos.r << " " << pos.c << std::endl; colors[pos.r][pos.c] = color; for(auto pos:neighbors(pos.r, pos.c)){ if(colors[pos.r][pos.c] == (color ^ 1)){ // std::cerr << colors[pos.r][pos.c] << std::endl; clear = true; } que[color].push(pos); } break; } if(clear){ break; } } std::cout << ans << std::endl; }