// #pragma GCC target("avx2") // #pragma GCC optimize("O3") // #pragma GCC optimize("unroll-loops") #include using namespace std; // #define INTERACTIVE namespace templates { // type using ll = long long; using ull = unsigned long long; using Pii = pair; using Pil = pair; using Pli = pair; using Pll = pair; template using pq = priority_queue; template using qp = priority_queue, greater>; // clang-format off #define vec(T, A, ...) vector A(__VA_ARGS__); #define vvec(T, A, h, ...) vector> A(h, vector(__VA_ARGS__)); #define vvvec(T, A, h1, h2, ...) vector>> A(h1, vector>(h2, vector(__VA_ARGS__))); // clang-format on // for loop #define fori1(a) for (ll _ = 0; _ < (a); _++) #define fori2(i, a) for (ll i = 0; i < (a); i++) #define fori3(i, a, b) for (ll i = (a); i < (b); i++) #define fori4(i, a, b, c) for (ll i = (a); ((c) > 0 || i > (b)) && ((c) < 0 || i < (b)); i += (c)) #define overload4(a, b, c, d, e, ...) e #define fori(...) overload4(__VA_ARGS__, fori4, fori3, fori2, fori1)(__VA_ARGS__) // declare and input // clang-format off #define INT(...) int __VA_ARGS__; inp(__VA_ARGS__); #define LL(...) ll __VA_ARGS__; inp(__VA_ARGS__); #define STRING(...) string __VA_ARGS__; inp(__VA_ARGS__); #define CHAR(...) char __VA_ARGS__; inp(__VA_ARGS__); #define DOUBLE(...) double __VA_ARGS__; STRING(str___); __VA_ARGS__ = stod(str___); #define VEC(T, A, n) vector A(n); inp(A); #define VVEC(T, A, n, m) vector> A(n, vector(m)); inp(A); // clang-format on // const value const ll MOD1 = 1000000007; const ll MOD9 = 998244353; const double PI = acos(-1); // other macro #if !defined(RIN__LOCAL) && !defined(INTERACTIVE) #define endl "\n" #endif #define spa ' ' #define len(A) ll(A.size()) #define all(A) begin(A), end(A) // function vector stoc(string &S) { int n = S.size(); vector ret(n); for (int i = 0; i < n; i++) ret[i] = S[i]; return ret; } string ctos(vector &S) { int n = S.size(); string ret = ""; for (int i = 0; i < n; i++) ret += S[i]; return ret; } template auto min(const T &a) { return *min_element(all(a)); } template auto max(const T &a) { return *max_element(all(a)); } template auto clamp(T &a, const S &l, const S &r) { return (a > r ? r : a < l ? l : a); } template inline bool chmax(T &a, const S &b) { return (a < b ? a = b, 1 : 0); } template inline bool chmin(T &a, const S &b) { return (a > b ? a = b, 1 : 0); } template inline bool chclamp(T &a, const S &l, const S &r) { auto b = clamp(a, l, r); return (a != b ? a = b, 1 : 0); } template T sum(vector &A) { T tot = 0; for (auto a : A) tot += a; return tot; } template vector compression(vector X) { sort(all(X)); X.erase(unique(all(X)), X.end()); return X; } // input and output namespace io { // __int128_t std::ostream &operator<<(std::ostream &dest, __int128_t value) { std::ostream::sentry s(dest); if (s) { __uint128_t tmp = value < 0 ? -value : value; char buffer[128]; char *d = std::end(buffer); do { --d; *d = "0123456789"[tmp % 10]; tmp /= 10; } while (tmp != 0); if (value < 0) { --d; *d = '-'; } int len = std::end(buffer) - d; if (dest.rdbuf()->sputn(d, len) != len) { dest.setstate(std::ios_base::badbit); } } return dest; } // vector template istream &operator>>(istream &is, vector &A) { for (auto &a : A) is >> a; return is; } template ostream &operator<<(ostream &os, vector &A) { for (size_t i = 0; i < A.size(); i++) { os << A[i]; if (i != A.size() - 1) os << ' '; } return os; } // vector> template istream &operator>>(istream &is, vector> &A) { for (auto &a : A) is >> a; return is; } template ostream &operator<<(ostream &os, vector> &A) { for (size_t i = 0; i < A.size(); i++) { os << A[i]; if (i != A.size() - 1) os << endl; } return os; } // pair template istream &operator>>(istream &is, pair &A) { is >> A.first >> A.second; return is; } template ostream &operator<<(ostream &os, pair &A) { os << A.first << ' ' << A.second; return os; } // vector> template istream &operator>>(istream &is, vector> &A) { for (size_t i = 0; i < A.size(); i++) { is >> A[i]; } return is; } template ostream &operator<<(ostream &os, vector> &A) { for (size_t i = 0; i < A.size(); i++) { os << A[i]; if (i != A.size() - 1) os << endl; } return os; } // tuple template struct TuplePrint { static ostream &print(ostream &os, const T &t) { TuplePrint::print(os, t); os << ' ' << get(t); return os; } }; template struct TuplePrint { static ostream &print(ostream &os, const T &t) { os << get<0>(t); return os; } }; template ostream &operator<<(ostream &os, const tuple &t) { TuplePrint::print(os, t); return os; } // io functions void FLUSH() { cout << flush; } void print() { cout << endl; } template void print(Head &&head, Tail &&...tail) { cout << head; if (sizeof...(Tail)) cout << spa; print(std::forward(tail)...); } template void prisep(vector &A, S sep) { int n = A.size(); for (int i = 0; i < n; i++) { cout << A[i]; if (i != n - 1) cout << sep; } cout << endl; } template void priend(T A, S end) { cout << A << end; } template void prispa(T A) { priend(A, spa); } template bool printif(bool f, T A, S B) { if (f) print(A); else print(B); return f; } template void inp(T &...a) { (cin >> ... >> a); } } // namespace io using namespace io; // read graph vector> read_edges(int n, int m, bool direct = false, int indexed = 1) { vector> edges(n, vector()); for (int i = 0; i < m; i++) { INT(u, v); u -= indexed; v -= indexed; edges[u].push_back(v); if (!direct) edges[v].push_back(u); } return edges; } vector> read_tree(int n, int indexed = 1) { return read_edges(n, n - 1, false, indexed); } template vector>> read_wedges(int n, int m, bool direct = false, int indexed = 1) { vector>> edges(n, vector>()); for (int i = 0; i < m; i++) { INT(u, v); T w; inp(w); u -= indexed; v -= indexed; edges[u].push_back({v, w}); if (!direct) edges[v].push_back({u, w}); } return edges; } template vector>> read_wtree(int n, int indexed = 1) { return read_wedges(n, n - 1, false, indexed); } // yes / no namespace yesno { // yes inline bool yes(bool f = true) { cout << (f ? "yes" : "no") << endl; return f; } inline bool Yes(bool f = true) { cout << (f ? "Yes" : "No") << endl; return f; } inline bool YES(bool f = true) { cout << (f ? "YES" : "NO") << endl; return f; } // no inline bool no(bool f = true) { cout << (!f ? "yes" : "no") << endl; return f; } inline bool No(bool f = true) { cout << (!f ? "Yes" : "No") << endl; return f; } inline bool NO(bool f = true) { cout << (!f ? "YES" : "NO") << endl; return f; } // possible inline bool possible(bool f = true) { cout << (f ? "possible" : "impossible") << endl; return f; } inline bool Possible(bool f = true) { cout << (f ? "Possible" : "Impossible") << endl; return f; } inline bool POSSIBLE(bool f = true) { cout << (f ? "POSSIBLE" : "IMPOSSIBLE") << endl; return f; } // impossible inline bool impossible(bool f = true) { cout << (!f ? "possible" : "impossible") << endl; return f; } inline bool Impossible(bool f = true) { cout << (!f ? "Possible" : "Impossible") << endl; return f; } inline bool IMPOSSIBLE(bool f = true) { cout << (!f ? "POSSIBLE" : "IMPOSSIBLE") << endl; return f; } // Alice Bob inline bool Alice(bool f = true) { cout << (f ? "Alice" : "Bob") << endl; return f; } inline bool Bob(bool f = true) { cout << (f ? "Bob" : "Alice") << endl; return f; } // Takahashi Aoki inline bool Takahashi(bool f = true) { cout << (f ? "Takahashi" : "Aoki") << endl; return f; } inline bool Aoki(bool f = true) { cout << (f ? "Aoki" : "Takahashi") << endl; return f; } } // namespace yesno using namespace yesno; } // namespace templates using namespace templates; struct HLD { int n, path; std::vector> edges; std::vector siz; std::vector par; std::vector depth; std::vector path_ind; std::vector path_root; std::vector heavy_child; std::vector isheavy; std::vector L; std::vector R; HLD(int n) : n(n) { edges.resize(n); siz.assign(n, -1); par.assign(n, -1); depth.assign(n, -1); path_ind.assign(n, -1); heavy_child.assign(n, -1); isheavy.assign(n, false); L.assign(n, -1); R.assign(n, -1); } void read_edges(int indexed = 1) { int u, v; for (int i = 0; i < n - 1; i++) { std::cin >> u >> v; u -= indexed; v -= indexed; edges[u].push_back(v); edges[v].push_back(u); } } void add_edge(int u, int v) { edges[u].push_back(v); edges[v].push_back(u); } void build(int root = 0) { depth[root] = 0; std::stack st; std::vector route; st.push(root); route.push_back(root); while (!st.empty()) { int pos = st.top(); st.pop(); for (auto npos : edges[pos]) { if (depth[npos] == -1) { depth[npos] = depth[pos] + 1; par[npos] = pos; st.push(npos); route.push_back(npos); } } } reverse(route.begin(), route.end()); for (auto pos : route) { siz[pos] = 1; int ma = -1; for (auto npos : edges[pos]) { if (depth[npos] > depth[pos]) siz[pos] += siz[npos]; if (siz[npos] > ma) { ma = siz[npos]; heavy_child[pos] = npos; } } if (heavy_child[pos] != -1) isheavy[heavy_child[pos]] = true; } isheavy[root] = true; path = 0; st.push(~root); st.push(root); path_root.push_back(root); int cc = 0; while (!st.empty()) { int pos = st.top(); st.pop(); if (pos >= 0) { L[pos] = cc++; if (!isheavy[pos]) { path++; path_root.push_back(pos); } path_ind[pos] = path; for (auto npos : edges[pos]) { if (npos == par[pos] || npos == heavy_child[pos]) continue; st.push(~npos); st.push(npos); } if (heavy_child[pos] != -1) { int npos = heavy_child[pos]; st.push(~npos); st.push(npos); } } else { pos = ~pos; R[pos] = cc; } } } std::vector> get_path(int u, int v) { std::vector ll; std::vector rr; ll.push_back(u); rr.push_back(v); while (path_ind[u] != path_ind[v]) { if (depth[path_root[path_ind[u]]] >= depth[path_root[path_ind[v]]]) { u = path_root[path_ind[u]]; ll.push_back(u); u = par[u]; ll.push_back(u); } else { v = path_root[path_ind[v]]; rr.push_back(v); v = par[v]; rr.push_back(v); } } reverse(rr.begin(), rr.end()); ll.insert(ll.end(), rr.begin(), rr.end()); int n = ll.size(); std::vector> res(n / 2); for (int i = 0; i < n; i += 2) { res[i / 2] = {ll[i], ll[i + 1]}; } return res; } int lca(int u, int v) { while (path_ind[u] != path_ind[v]) { if (depth[path_root[path_ind[u]]] >= depth[path_root[path_ind[v]]]) u = par[path_root[path_ind[u]]]; else v = par[path_root[path_ind[v]]]; } return (depth[u] <= depth[v]) ? u : v; } int dist(int u, int v) { int p = lca(u, v); return depth[u] + depth[v] - 2 * depth[p]; } template std::vector reorder(std::vector &A, bool rev = false) { assert(int(A.size()) == n); std::vector ret(n); for (int i = 0; i < n; i++) { ret[L[i]] = A[i]; } if (rev) reverse(ret.begin(), ret.end()); return ret; } }; void solve() { LL(n, K); HLD hld(n); hld.read_edges(); hld.build(); VEC(ll, D, K); for (auto &d : D) d--; sort(all(D), [&](ll a, ll b) { return hld.L[a] < hld.L[b]; }); vec(ll, dist, n, -1); vec(int, used, n, 0); ll b = D.back(); ll ans = 0; for (auto d : D) { ll p = hld.lca(b, d); ll x = hld.dist(b, d); ans += x; for (auto z : {b, d}) { ll y = 0; while (z != p) { used[z] = 1; chmax(dist[z], y); chmax(dist[z], x - y); y++; z = hld.par[z]; } used[p] = 1; chmax(dist[p], y); chmax(dist[p], x - y); } b = d; } queue q; fori(i, n) { if (used[i] == 1) q.push({-dist[i], i}); } while (!q.empty()) { auto [d, pos] = q.front(); q.pop(); for (auto npos : hld.edges[pos]) { if (used[npos] != 0) continue; used[npos] = 2; dist[npos] = d + 1; q.push({d + 1, npos}); } } fori(i, n) { if (used[i] == 1) { print(ans - dist[i]); } else { print(ans + dist[i]); } } } int main() { #ifndef INTERACTIVE cin.tie(0)->sync_with_stdio(0); #endif // cout << fixed << setprecision(12); int t; t = 1; // cin >> t; while (t--) solve(); return 0; }