#include using namespace std; struct TrieNode { int count; unordered_map children; TrieNode() : count(0) {} }; void insert(TrieNode* root, const string& word) { TrieNode* current = root; for (char c : word) { if (current->children.find(c) == current->children.end()) { current->children[c] = new TrieNode(); } current->children[c]->count += 1; current = current->children[c]; } } int main() { int n, l, q; cin >> n >> l >> q; vector s(n); for (int i = 0; i < n; ++i) { cin >> s[i]; } TrieNode* tree = new TrieNode(); for (const string& t : s) { insert(tree, t); } vector> char_cur(l, vector(26)); for (int i = 0; i < l; ++i) { for (int j = 0; j < 26; ++j) { char_cur[i][j] = 'a' + j; } } for (int i = 0; i < q; ++i) { int com; cin >> com; if (com == 1) { int k; char c, d; cin >> k >> c >> d; --k; replace(char_cur[k].begin(), char_cur[k].end(), c, d); } else { string t; cin >> t; vector cur = {tree}; int ans = 0; for (int i = 0; i < t.size(); ++i) { vector cur_next; ans = 0; for (TrieNode* tr : cur) { for (auto& [key, value] : tr->children) { if (char_cur[i][key - 'a'] == t[i]) { cur_next.push_back(value); ans += value->count; } } } cur = cur_next; } cout << ans << endl; } } // Clean up dynamically allocated TrieNodes function deleteTrie = [&](TrieNode* node) { for (auto& [key, child] : node->children) { deleteTrie(child); } delete node; }; deleteTrie(tree); return 0; }