#include #include #include #include using namespace std; struct Edge { int to; long long cost; }; const long long INF = numeric_limits::max(); int main() { int N, M; cin >> N >> M; vector W(N + 1); for (int i = 1; i <= N; ++i) { cin >> W[i]; } vector> graph(N + 1); for (int i = 0; i < M; ++i) { int U, V; long long T; cin >> U >> V >> T; graph[U].push_back({V, T}); graph[V].push_back({U, T}); } // ダイクストラ法の準備 priority_queue, vector>, greater>> pq; vector dist(N + 1, INF); dist[1] = 0; pq.push({0, 1}); while (!pq.empty()) { auto [current_dist, u] = pq.top(); pq.pop(); if (current_dist > dist[u]) continue; // 通常の航路での更新 for (const auto& edge : graph[u]) { int v = edge.to; long long cost = edge.cost; if (dist[u] + cost < dist[v]) { dist[v] = dist[u] + cost; pq.push({dist[v], v}); } } // ワープによる更新 for (int v = 1; v <= N; ++v) { if (u != v) { long long warp_cost = W[u] * W[v]; if (dist[u] + warp_cost < dist[v]) { dist[v] = dist[u] + warp_cost; pq.push({dist[v], v}); } } } } cout << dist[N] << endl; return 0; }