#include using namespace std; struct Vector3 { double x, y, z; Vector3(int x, int y, int z) : x(x), y(y), z(z) {} }; Vector3 crossProduct(const Vector3& a, const Vector3& b) { double cx = a.y * b.z - a.z * b.y; double cy = a.z * b.x - a.x * b.z; double cz = a.x * b.y - a.y * b.x; return Vector3(cx, cy, cz); } int main() { int ax, ay, az, bx, by, bz; cin >> ax >> ay >> az; cin >> bx >> by >> bz; Vector3 a(ax, ay, az); Vector3 b(bx, by, bz); Vector3 result = crossProduct(a, b); cout << result.x << " " << result.y << " " << result.z << endl; return 0; }