#include using namespace std; struct Point{ int x,y; Point() : x(0),y(0) {} Point(int a,int b) : x(a),y(b) {} Point(long long a,long long b) : x(a),y(b) {} Point(double a,double b) : x(a),y(b) {} Point &operator=(const Point &b) = default; Point operator+(const Point &b){return Point(x+b.x,y+b.y);} Point operator-(const Point &b){return Point(x-b.x,y-b.y);} Point operator+=(const Point &b){return *this=*this+b;} Point operator-=(const Point &b){return *this=*this-b;} bool operator==(const Point &b){return x==b.x && y==b.y;} bool operator!=(const Point &b){return x!=b.x || y!=b.y;} }; int main(){ ios_base::sync_with_stdio(false); cin.tie(nullptr); int N = 3; vector P(3); for(int i=0; i> x >> y; P.at(i) = {x,y}; } vector dxy = {{-1,0},{0,1},{1,0},{0,-1}}; int answer = 0; for(int i=0; i<4; i++) for(int k=0; k<4; k++) for(int l=0; l<4; l++){ auto a = P.at(0); auto b = P.at(1); auto c = P.at(2); a += dxy.at(i); b += dxy.at(k); c += dxy.at(l); b -= a; c -= a; answer = max(answer,abs(b.x*c.y-b.y*c.x)); } if(answer%2 == 0) cout << answer/2 << endl; else cout << answer/2 << ".5" << endl; }