#include using namespace std; const vector dx = {0, 0, 1, -1}; const vector dy = {1, -1, 0, 0}; #define vec vector #define int long long #define double long double #define ll long long #define pii pair #define pq priority_queue #define all(V) begin(V),end(V) #define tple tuple template inline bool chmax(T &a, const U &b) { if (a < b) { a = b; return true; } return false; } template inline bool chmin(T &a, const U &b) { if (a > b) { a = b; return true; } return false; } #define nexper(Z) next_permutation(all(Z)) #define pb push_back #define rep(i, n) for (int i = 0; i < (int)(n); i++) #define req(i, x, n) for (int i = x; i < (int)(n); i++) #define rex(i, n) for (int i = 1; i <= (int)(n); i++) #define rey(i, x, n) for (int i = x; i <= (int)(n); i++) #define cleout(i) cout << fixed << setprecision(i) struct Point {long long x, y;}; Point operator+(const Point& a1, const Point& a2) {return Point{ a1.x + a2.x, a1.y + a2.y };} Point operator-(const Point& a1, const Point& a2) {return Point{ a1.x - a2.x, a1.y - a2.y };} bool operator<(const Point& a1, const Point& a2) {if (a1.x < a2.x) return true;if (a1.x > a2.x) return false;if (a1.y < a2.y) return true;return false;} signed main() { ios::sync_with_stdio(false); cin.tie(nullptr); int a,b,c,d; cin>>a>>b>>c>>d; //12.b, 1.b int x=0,y=0; if(((a+c)%32<=b&&c<(31-a+1)+b)||a+c<=31){ y=1; } if(((a+d)%32<=b&&d<(31-a+1)+b)||a+d<=31){ x=1; } if(y==1){ cout<<1; }else if(x==1){ cout<<2; }else{ cout<<3; } return 0; }