#pragma GCC target("avx2") #pragma GCC optimize("Ofast,unroll-loops") // #define _GLIBCXX_DEBUG #include using namespace std; #if __has_include() #include using mint = atcoder::modint998244353; istream &operator>>(istream &is, mint &a) { long t; is >> t; a = t; return is; } ostream &operator<<(ostream &os, mint a) { return os << a.val(); } #endif typedef long double ldouble; #undef long #define long long long #define overload3(a, b, c, name, ...) name #define rep1(n) for (long i = 0; i < n; i++) #define rep2(i, n) for (long i = 0; i < n; i++) #define rep3(i, a, b) for (long i = a; i < b; i++) #define rep(...) overload3(__VA_ARGS__, rep3, rep2, rep1)(__VA_ARGS__) #define per1(n) for (long i = n - 1; i >= 0; i--) #define per2(i, n) for (long i = n - 1; i >= 0; i--) #define per3(i, a, b) for (long i = b - 1; i >= (a); i--) #define per(...) overload3(__VA_ARGS__, per3, per2, per1)(__VA_ARGS__) #define ALL(a) a.begin(), a.end() #define vec vector template ostream &operator<<(ostream &os, vector &a) { const int n = a.size(); rep(i, n) { os << a[i]; if (i + 1 != n) os << " "; } return os; } template ostream &operator<<(ostream &os, array &a) { rep(i, n) { os << a[i]; if (i + 1 != n) os << " "; } return os; } template istream &operator>>(istream &is, vector &a) { for (T &i : a) is >> i; return is; } template bool chmin(T &x, S y) { if (x > (T)y) { x = (T)y; return true; } return false; } template bool chmax(T &x, S y) { if (x < (T)y) { x = (T)y; return true; } return false; } template void operator++(vector &a) { for (T &i : a) ++i; } template void operator--(vector &a) { for (T &i : a) --i; } template void operator++(vector &a, int) { for (T &i : a) i++; } template void operator--(vector &a, int) { for (T &i : a) i--; } #undef endl #define endl '\n' vec> c(int x, int y) { vec> res; res.push_back({x - 1, y}); res.push_back({x + 1, y}); res.push_back({x, y - 1}); res.push_back({x, y + 1}); return res; } int f(int x1, int y1, int x2, int y2, int x3, int y3) { int xx1 = x2 - x1, yy1 = y2 - y1; int xx2 = x3 - x1, yy2 = y3 - y1; return abs(xx1 * yy2 - xx2 * yy1); } void solve() { vec a(6); cin >> a; int ans = 0; for (auto [x1, y1] : c(a[0], a[1])) { for (auto [x2, y2] : c(a[2], a[3])) { for (auto [x3, y3] : c(a[4], a[5])) { chmax(ans, f(x1, y1, x2, y2, x3, y3)); } } } cout << ans / 2. << endl; } int main() { // srand((unsigned)time(NULL)); cin.tie(nullptr); ios::sync_with_stdio(false); cout << fixed << setprecision(40); int t = 1; // cin >> t; while (t--) solve(); return 0; }