#include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using ll = long long; class range {private: struct I{int x;int operator*(){return x;}bool operator!=(I& lhs){return x ostream& operator<<(ostream& os, const pair& p){ return os << "{" << p.first << ", " << p.second << "}"; } template ostream& operator<<(ostream& os, const vector& obj) { os << "{"; for (const auto& e : obj) os << e << ", "; return os << "}"; } template ostream& operator<<(ostream& os, const set& obj) { os << "set{"; for (const auto& e : obj) os << e << ", "; return os << "}"; } template ostream& operator<<(ostream& os, const map& obj) { os << "map{"; for (const auto& e : obj) os << e << ", "; return os << "}"; } template void take(vector& vec, int n) { vec.resize(n); for (int i = 0; i < n; ++i) cin >> vec[i]; } #ifdef ONLINE_JUDGE #define dump(expr) ; #else #define dump(expr) { cerr << "\033[33m#L" << __LINE__ << ": " << expr << "\033[39m" << endl; } #endif namespace solver { template struct In2 { T1 a; T2 b; friend std::istream& operator>>(std::istream& is, In2& obj) { T1 t1; T2 t2; is >> t1 >> t2; obj = {t1, t2}; return is; } }; template struct In3 { T1 a; T2 b; T3 c; friend std::istream& operator>>(std::istream& is, In3& obj) { T1 t1; T2 t2; T3 t3; is >> t1 >> t2 >> t3; obj = {t1, t2, t3}; return is; } }; ll n; vector vs; void read() { cin >> n; take(vs, n); } using RetType = ll; RetType run() { map dp; ranges::sort(vs); for (ll i = n - 1; i >= 0; --i) { dp[vs[i]] = dp[vs[i] + 2] + 1; } ll res = n; for (ll i : range(1, n)) if (vs[i - 1] + 1 == vs[i]) { res += dp[vs[i]]; } return res; } } // namespace template void run(F f) { if constexpr (std::is_same_v) f(); else cout << f() << endl; } int main(int argc, char** argv) { cerr << fixed << setprecision(12); cout << fixed << setprecision(12); int testcase = 1; if (argc > 1) testcase = atoi(argv[1]); while (testcase--) { solver::read(); } run(solver::run); }